Medieval Kingdoms: Total War is a total conversion of Total War: Attila with brings the game to the high middle ages, set in the starting year of 1212 AD going until 1453 AD. This mod will completely revamp the game with new factions, units and much much more! (Yes this is the same mod team as for the Rome 2 version.)
By Zsimmortal
Shouldnt Magna Persia have a "Lion and Sun", the same used by Imperial Iran and often seen in the main city Persepolis in old architecture? Just a tip I think its more fitting then a goat :3
The game begins in 1212, so this is Khwarezmid Iran, nothing to do with Ancient Iran. In fact the country would not be called "Iran" until the Mongols conquered in 1260. In this time period, from 750 onwards, it was just called: "Iraq-i-Ajam". The Sun and Lion motif is tied to the Safavids (1501-1736).
Thank you for the information, but the Sun and Lion (or sometimes the lion with human head) is older then 3000 Years. Just this week the turks destroyed an ancient Temple in Syria while killing civilians and this temple had those lion and Sun motives on its walls. This temple is older then 3500 years! Maybe I am wrong, but I think a goat is unfitting for the Persians. Or can you explain me the goat? :)
Again, t he fact is that the Lion and the Sun wasn't a common motif at the time; the Goat was.
Love the English Traits. Think you have them spot on! Cant wait to get a campaign going.
Why would absentee king give -1 loyalty? Angevin Kings employed Justiciars to rule in their stead. If anything many English nobles enjoyed the more distant Kingship. The problems only began when John lost (almost) all of his holdings in France, and returned to rule directly in England, removing the position of Justiciar.
*Influence* should be what gets a malus. Ruling a transmarine Empire, meant that English Kings could not influence events far and wide.