Credit to The Byzantine for the Logo and Signatures.

British Isles:

Kingdom of England
English Earldoms
Kingdom of Scotland
Kingdom of Gwynedd
Kingdom of Ireland

France:

Kingdom of France
Duchy of Burgundy
Provence
County of Toulouse
County of Flanders

Holy Roman Empire:

Holy Roman Empire
Duchy of Bavaria
Duchy of Saxony
Duchy of Lorraine
March of Brandenburg
Duchy of Savory
Duchy of Austria
Kingdom of Bohemia
Schwyz
Friesland

Italy:

Republic of Venice
Republic of Genoa
Republic of Pisa
Duchy of Lombardy
The Papacy
Kingdom of Sicily

Spain:

Kingdom of Aragon
Kingdom of Castile
Kingdom of Leon
Kingdom of Navarre
Kingdom of Portugal
Almohad Caliphate


Central Europe:

Kingdom of Hungary
Second Bulgarian Tsardom
Grand Principality of Serbia
Banate of Croatia
Banate of Bosnia

Scandinavia:

Kingdom of Denmark
Kingdom of Sweden

Eastern Europe:

Greater Poland
Lesser Poland
Duchy of Silesia
Duchy of Pomerania
Teutonic Order
Kingdom of Lithuania
Kievan Rus
Galicia-Volhynia
Cuman Khanate
Ryazan-Murom
Volga Bulgars

Byzantine Successor States:

Empire of Nicaea
Latin Empire
Empire of Trebizond
Despotate of Eprius

Anatolia and the Middle East:

Sultanate of Rum
Cilician Armenia
Crusader States
Ayyubid Sultunate
Kingdom of Makuria
Hafsids
Banu Ghaniya
Rasulids
Oman
Zengid Dynasty
Kingdom of Georgia
Shirvan
Kingdom of Abkhazia
Abbasid Caliphate


Khwarezmian Empire:

Khwarezm
Ahmadilis
Bavandids
Hazaraspids
Salghurids


Now if there were factions you wanted to see that didn't make it on this list, it was either due to constraints from the city limit.... or we have them for emergents! I also put the Mongols here as well since they kind of straddle the line.

Emergents:

Mongol Horde
Moldavia
Transylvania
Wallachia
Ottomans
Dauphine
Brabant
Tungul
Nogais
Armenia
Gascony
Tuscany
Verona
Aquitaine
Thuringia
Obortrites
Prussians
Circassians
Kurds
Sardinia
Valencia
Murcia
Granada
Cordoba
Morea
Khazaria
Lettgians
Ragusa
and more...

Religion List:

Catholicism
Orthodoxy
Sunni Islam
Shia Islam
Tengri
Paganism
Bogomiliism
Nestorianism
Catharism

Agents: TBD

Release Date: TBD

Links:

Total War Center:

Twcenter.net(MKTW)

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The Teutonic Order
(ROSTER EXTENSION/REVAMP)
The original thread of the Teutonic faction is Made by Ltd.


Strengths : Heavy cavalry faction including decent javelin cavalry unit capable in dealing with mobile armies in neighboring factions. Colonist, vassal and native units provide the bulk the army. Powerful from the mid to late game.

Weaknesses : No pike units. Limited missile cavalry troops. Must rely on mercenary horse archers from the east.

A very big thanks to Tripplesoldner and Ltd for rigging the assets. Also to knight2708 for providing some information for this faction. A many big thanks to my co-modders for the help and the people from the discord channel. TIME TO CONVERT THE BALTIC PAGANS WITH A SWORD!!!

TIER 1

---Missile Units---

Prussian Archers



Militia Crossbowmen



Livonian Auxiliary Crossbowmen (Livonian Order)



---Melee Units---

Pogesanian Raiders



Militia Spearmen



Spearmen Sergeants



Heavy Axe Sergeants



Samlander Swordsmen



Sword Brother Sergeants



---Cavalry Units---

Sudovian Skirmisher Cavalry



Mounted Sergeants Crossbowmen



Mounted Sergeants




Sergeant Brothers (Sariantbruder)



Sword Brothers (Swertbruder)



Knight Brothers (Ritterbruder)



The Grandmaster


Tier 2

---Missile Units---

Prussian Archers



Levy Crossbowmen



Communal Pavise Crossbowmen



---Melee Units---

Pogesanian Raiders



Levy Spearmen



Communal Pavise Spearmen



Halbbruder Pavise Spearmen



Communal Voulgiers



Samlander Swordsmen



Halbbruder Heavy Axemen



---Cavalry Units---

Sudovian Skirmisher Cavalry



Mounted Halbbruder Crossbowmen



Mounted Halbbruder



Reisige Knights



Mitbruder



Ritterbruder



The Grandmaster


TIER 3

---Missile Units---

Prussian Archers



Levy Crossbowmen



Communal Pavise Crossbowmen



Communal Pavise Handgunners



---Melee Units---

Pogesanian Raiders



Levy Spearmen



Communal Pavise Spearmen



Halbbruder Pavise Spearmen




Communal Voulgiers



Halbbruder Halberdiers



Samlander Swordsmen



Dismounted Ritterbruder



---Cavalry Units---

Sudovian Skirmisher Cavalry



Mounted Halbbruder Crossbowmen



Mounted Halbbruder



Mitbruder



Ritterbruder



The Grandmaster


Medieval Kingdoms Total War: Grand Duchy of Lithuania

Medieval Kingdoms Total War: Grand Duchy of Lithuania

Feature 3 comments

Banskie has finished the Lithuanian Roster this time - Together with their mortal enemies the Teutonic Order.

Medieval Kingdoms Total War: Kingdom of Poland

Medieval Kingdoms Total War: Kingdom of Poland

News 5 comments

Banskie, one of our top factional devs has finished Poland in his faction-revamp tour around the Baltic-Central Europe.

Medieval Kingdoms Total War: Second Bulgarian Tsardom (REVAMP)

Medieval Kingdoms Total War: Second Bulgarian Tsardom (REVAMP)

News 5 comments

This is a revamp for Second Bulgarian Tsardom by Hessam. It was already in the previous version, but hand it over to one of our best factional developer...

Medieval Kingdoms Total War : Archbishop-Electorate of Trier

Medieval Kingdoms Total War : Archbishop-Electorate of Trier

News 6 comments

Azrien Fox is back with his second roster, the Electorate of Trier.

RSS Files
Medieval Kingdoms Total War: July 2018 Model 5

Medieval Kingdoms Total War: July 2018 Model 5

Patch 1 comment

As requested, We're now uploading the mod into ModDB. Note that this might not be updated as frequently as the one uploaded to SteamWorkshop - and needless...

Medieval Kingdoms Total War: July 2018 Model 4

Medieval Kingdoms Total War: July 2018 Model 4

Patch

As requested, We're now uploading the mod into ModDB. Note that this might not be updated as frequently as the one uploaded to SteamWorkshop - and needless...

Medieval Kingdoms Total War: July 2018 Model 3

Medieval Kingdoms Total War: July 2018 Model 3

Patch

As requested, We're now uploading the mod into ModDB. Note that this might not be updated as frequently as the one uploaded to SteamWorkshop - and needless...

Medieval Kingdoms Total War: July 2018 Model 2

Medieval Kingdoms Total War: July 2018 Model 2

Patch

As requested, We're now uploading the mod into ModDB. Note that this might not be updated as frequently as the one uploaded to SteamWorkshop - and needless...

Medieval Kingdoms Total War: July 2018 Model 1

Medieval Kingdoms Total War: July 2018 Model 1

Patch

As requested, We're now uploading the mod into ModDB. Note that this might not be updated as frequently as the one uploaded to SteamWorkshop - and needless...

Medieval Kingdoms Total War: July 2018 Base Pack

Medieval Kingdoms Total War: July 2018 Base Pack

Patch 19 comments

As requested, We're now uploading the mod into ModDB. Note that this might not be updated as frequently as the one uploaded to SteamWorkshop - and needless...

Comments  (0 - 10 of 2,364)
aamwahyudi
aamwahyudi

how far work has been done in campaign mode? above 70% ? or maybe less?

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Guest
Guest

When I activated this mod, blood effects disappeared in the options menu, how do I get it to reappear?

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alexman15
alexman15

Maybe your blood and burning DLC is unchecked.

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Guest
Guest

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Guest

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Guest
Guest

Does anyone else have the problem where auto generate army only randomizes the general type, and doesn't actually choose any units?

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kittyraider Creator
kittyraider

That's because almost all MK units haven't assigned to auto generation template. I currently am working on this.

Reply Good karma+2 votes
alexman15
alexman15

Is it possible to implement one of the "better battle AI mods" in your mod?

Reply Good karma Bad karma+1 vote
kittyraider Creator
kittyraider

Like Minos'? Those don't actually make the battle AI better - it just make the AI able to see the whole battle map (except those hidden in forests/tall shrubs and grass). So you cannot hide your units behind hills or cliffs anymore. It doesn't make the AI suddenly smarter.

The rationale behind that, is so the AI can be more informed in doing their battlefield decisions - its a crutch. The AI simply not smart enough to control the units as a whole army; and thinks what isn't seen = not existing.

I can apply that, but you must understand that means removing the Line of Sight feature in favour of Battle AI that perform a bit better. I'll discuss this with the team.

Reply Good karma+2 votes
alexman15
alexman15

Ah alright, it just baffles me seeing armored knights charging on my spike wall head on xD

Reply Good karma Bad karma+1 vote
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Total War: Attila
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Ready for crusade

May 5 2016 by hanshanshans

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