Credit to The Byzantine for the Logo and Signatures.

British Isles:

Kingdom of England
English Earldoms
Kingdom of Scotland
Kingdom of Gwynedd
Kingdom of Ireland

France:

Kingdom of France
Duchy of Burgundy
Provence
County of Toulouse
County of Flanders

Holy Roman Empire:

Holy Roman Empire
Duchy of Bavaria
Duchy of Saxony
Duchy of Lorraine
March of Brandenburg
Duchy of Savory
Duchy of Austria
Kingdom of Bohemia
Schwyz
Friesland

Italy:

Republic of Venice
Republic of Genoa
Republic of Pisa
Duchy of Lombardy
The Papacy
Kingdom of Sicily

Spain:

Kingdom of Aragon
Kingdom of Castile
Kingdom of Leon
Kingdom of Navarre
Kingdom of Portugal
Almohad Caliphate


Central Europe:

Kingdom of Hungary
Second Bulgarian Tsardom
Grand Principality of Serbia
Banate of Croatia
Banate of Bosnia

Scandinavia:

Kingdom of Denmark
Kingdom of Sweden

Eastern Europe:

Greater Poland
Lesser Poland
Duchy of Silesia
Duchy of Pomerania
Teutonic Order
Kingdom of Lithuania
Kievan Rus
Galicia-Volhynia
Cuman Khanate
Ryazan-Murom
Volga Bulgars

Byzantine Successor States:

Empire of Nicaea
Latin Empire
Empire of Trebizond
Despotate of Eprius

Anatolia and the Middle East:

Sultanate of Rum
Cilician Armenia
Crusader States
Ayyubid Sultunate
Kingdom of Makuria
Hafsids
Banu Ghaniya
Rasulids
Oman
Zengid Dynasty
Kingdom of Georgia
Shirvan
Kingdom of Abkhazia
Abbasid Caliphate


Khwarezmian Empire:

Khwarezm
Ahmadilis
Bavandids
Hazaraspids
Salghurids


Now if there were factions you wanted to see that didn't make it on this list, it was either due to constraints from the city limit.... or we have them for emergents! I also put the Mongols here as well since they kind of straddle the line.

Emergents:

Mongol Horde
Moldavia
Transylvania
Wallachia
Ottomans
Dauphine
Brabant
Tungul
Nogais
Armenia
Gascony
Tuscany
Verona
Aquitaine
Thuringia
Obortrites
Prussians
Circassians
Kurds
Sardinia
Valencia
Murcia
Granada
Cordoba
Morea
Khazaria
Lettgians
Ragusa
and more...

Religion List:

Catholicism
Orthodoxy
Sunni Islam
Shia Islam
Tengri
Paganism
Bogomiliism
Nestorianism
Catharism

Agents: TBD

Release Date: TBD

Links:

Total War Center:

Twcenter.net(MKTW)

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Electorate of Trier


trier icon


"You friends of Saint Peter, you defenders of the holy Church, who place your mortal bodies in danger against the swords of your enemies on behalf of God and justice. Serve under Saint Peter, and he shall protect you with a host of saints and shields in battle!"

- Archbishop Albero of Trier


The Electorate of Trier is most known for the city Trier, which has existed since the 1st century. Trier, like six other Electors, were responsible for voting the emperor of the Holy Roman Empire into office. Throughout the early Middle Ages, Trier's land came mostly from the archdiocese that held only a few cities close to Trier. But, in 1212, Trier was given a charter from Emperor Otto IV that gave the city autonomy from the religious office that was established, and as well raised the city to an Electorate, and its territory to Archbishop-Electorate, an uneasy bond of faith and power.

For Trier I decided to work the faction into three mostly distinct parts: The first part are the forces known as the Electorate units. These will mostly consist of your standard levy troops, and trained militia troops, which are few and far in between and as a result, their armor and training will be lacking.

The second part are the Trier units. These units will be your trained and well-armored militia and infantry units that will be coming straight from the Trier itself. They will, without doubt, be your champions of the early and high tier conflicts.

And finally, the last part is the Elector units, units that have taken heavy inspiration from Bishop's teaching of St. Peter, and use St. Peter as a symbol on quite a bit of their armor. These units will be your heavy late tier units to replace the poor Electorate units of the first and second tier. Their armor will be on par if not possibly better than the Trier units in tier 3, and their training and morale will be almost exact, creating a pretty well-rounded highly lethal set of units.

Early Tier:


General:


Archbishop-Elector of Trier


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Elector's Guard


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Dismounted Elector's Guard


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Sword Infantry:


Electorate Sword Levy


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Trier Swordsmen


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Dismounted Elector-Knights


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Shock Infantry:


Dismounted Elector's Guard

(Shown Above)


Spear Infantry:


Trier Spearmen


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Electorate Levy Spearmen


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Archer / Crossbow Infantry:


Trier Crossbowmen


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Electorate Crossbow Levy


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Electorate Levy Archers


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Shock Cavalry:


Trier Knappen


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Elector-Knights


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Elector's Guard

(Shown Above)


Melee Cavalry:


Electorate Renners


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Crossbow Cavalry:


Mounted Crossbowmen


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High Tier:


General:


Archbishop-Elector of Trier


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Elector's Guard


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Dismounted Elector's Guard


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Shock Infantry:


Dismounted Elector-Knights


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Dismounted Elector's Guard

(Shown Above)


Polearm Infantry:


Electorate Voulgiers


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Pike Infantry:


Trier Pike Militia


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Spear Infantry:


Trier Spearmen


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Electorate Militia Spearmen


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Sword Infantry:


Electorate Sword Levy


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Trier Swordsmen


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Archer / Crossbow Infantry:


Trier Pavise Crossbowmen


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Electorate Crossbow Levy


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Electorate Levy Archers


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Shock Cavalry:


Elector-Knights


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Trier Speerknappen


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Melee Cavalry:


Electorate Renners


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Crossbow Cavalry:


Mounted Crossbowmen


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Late Tier:


General:


Archbishop-Elector of Trier


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Elector's Guard


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Dismounted Elector's Guard


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Sword Infantry:


Trier Sword Infantry


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Electorate Sword Militia


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Spear Infantry:


Trier Pavise Spearmen


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Electorate Spear Militia


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Elector Pavisiers


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Shock Infantry:


Dismounted Elector-Knights


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Dismounted Elector's Guard

(Shown Above)


Polearm Infantry:


Elector Halberdiers


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Pike Infantry:


Elector Pike Infantry


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Archer / Crossbow / Gunner Infantry:


Electorate Archer Militia


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Electorate Crossbow Levy


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Trier Pavise Crossbowmen


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Elector Pavise Crossbowmen


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Handgunners


20191011205725 1


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Shock Cavalry:


Elector-Knights


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20191012165440 1


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Trier Speerknappen


20191012165655 1


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Elector's Guard

(Shown Above)


Melee Cavalry:


Elector Sarianten


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Crossbow Cavalry:


Mounted Crossbowmen


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Anyways, huge thanks to everyone on the team, especially Banskie100 and Ltd, for providing all these smexy new armour, helmet, leg, and barding pieces that the old Trier sorely lacked!

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Comments  (0 - 10 of 3,532)
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Vlad-NN
Vlad-NN

Hi, kittyraider.

Thus, you risk not to finish the work for the birthday of Nizhny Novgorod in the summer of 2021, given that a full-fledged company, a Navy, and also full of unfinished factions should appear in mod. Therefore, if you want, you can somehow actively involve me in the fact that I also participated in the development of the mod, and until then I will still Express a number of points related to feedback. Diversity is the key to success. Thus Medieval Kingdoms Total War 1212 should absorb all the best of all mods and all games that have ever existed on the theme of the middle Ages, so I offer you a number of items aimed at improving the current version of the mod:
1) For starters like would thank you for already is famously done work - I already made in this mod several historical battles and outcome surpassed all my expectations, for mod magnificent. Here is so looks in your Vogue accurately recreated battle under Agincourt (1415) in proportion 1:1.2 (https://i.imgur.com/u4iTB8T.jpg). That is, as you can see, I sincerely want to participate in the creation of mod and in this my personal interest is also because very interesting historical battles are obtained, and therefore please do not neglect this information, because you also want to create a quality product. Your mod is excellent, but not perfect, and I would like to make it better.
2) Now I will list a number of errors and bugs in the mod:
- First, in how does the mod in the Russian localization of the game (https://i.imgur.com/Q5BeMme.jpg). For this reason, if you want, I can translate it into Russian for Russian-speaking users. Or tell me in which folder is the file with the names of units, so I can translate this wonderful mod at least for myself.
- Quite a lot of errors in the description of units and the historical era to which they belong. For example, this unit (https://i.imgur.com/jw89YEf.jpg) is called "Heavy Spearman" 15 century, but in describing referred,that this the average infantry. While judging by the appearance it is not the 15th century, and not medium, and not heavy infantry, and this is the light infantry of the 13th century. Or here it is written that this light infantry, but in fact this is clearly heavy infantry (https://i.imgur.com/kRDmk3l.jpg)
- By the way, about the light infantry: light infantry in the late period is present mainly only in the Arab armies, and the Europeans are almost absent. In other words, the European factions in the early period, almost all the infantry is light, and in the late almost all the infantry is heavy. Here's what a 15th century Holy Roman light infantry might look like (https://i.imgur.com/tOsUkcW.png).
- These guys lost their bodies (https://i.imgur.com/k67YpaT.jpg), and here we see the loss of a whole detachment (https://i.imgur.com/KRqDxX8.jpg)
- In the process, while I was looking through all the units in the mod, I accidentally came across a very serious error in the balance (https://i.imgur.com/xQ4NNFG.jpg). You understand that in reality, even a hundred war dogs will not cause any harm to even one dismounted knight - just do not bite through the armor and will be destroyed by his sword. And in your mod they without losses tore apart 50 equestrian knights is a nonsense. You need to check the balance, because dogs can not be stronger than knights.
- Another small mistake - the Italian infantry have the armor of Russian Ratniki (Russian medium infantry) I.imgur.com
- I tried very hard to understand, but I didn't understand what they were wearing (https://i.imgur.com/XJFVrsJ.jpg)
- Uneven number of units in different fractions. Particularly deplorable is the case with the faction of Scotland, Sweden. How to simulate the battle of Bannockburn or Stirling Bridge?
- The game does not feature all the declared factions. For example, missing Provence, Kingdom of Ireland, Kingdom of Gwynedd, English Earldoms, Duchy of Bavaria, Duchy of Saxony and many others
3) Now I will list what is not in mod, but must be:
- Earlier I spoke about the absence of light infantry, but there is another important factor-in mod as there are no peasants and urban militia, which very often formed the core of many medieval armies. In the mod of Mount & Blade: Warband, which I previously recommended to you "Knights the Last Battle" I found for you here are such wonderful textures of peasants and urban militias of various mod of Western Europe (https://i.imgur.com/7bWJx3k.png)
- In addition, when creating a medieval company for your mod, you probably came across the need to create a" faction " of rebels. Here are the textures thugs, rioters, rebels (note that some of them on donkeys, not horses), mercenaries, bandit, free barons I found for you in all the same mod "Knights the Last Battle" (https://i.imgur.com/OMw8vGS.png)

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Vlad-NN
Vlad-NN

- So same in Vogue "Knights the Last Battle" I found an interesting pattern weapons, which there is no in "Medieval Kingdoms Total War 1212" - medieval firearms for cavalry, which is called Petronel (https://i.imgur.com/QDQzEip.png). For use in the mod of this type of weapon will need to create a separate type of unit and here are some new textures for the Holy Roman Empire of the 15th century. Agree that it is beautiful and you do not have such textures, but they should be. (https://i.imgur.com/41ywScR.png)
- Judging by the photo of the Swiss guardsman of the 16th century you expand the chain of units for another century? (https://media.moddb.com/images/mods/1/28/27061/Landsknecht.png)
- The game absolutely needs textures of medieval castles and cities.
- small set of assault guns. You can add a trebuchet, a mangonel, an organ cannon of volley fire, a Basilisk (a heavy long-barreled cannon of the late middle Ages), a serpentine (high-precision breech-loading guns of the late middle Ages), and the Mongols had Chinese stone-throwing machines.
- By the way, about Mongols - their combat units had specific names and I recommend you to use them for greater historical accuracy. For example, the Mongol light horse archers called Kharat, Khara tserik, Tserik, Zaghada, Hoshiga. The Middle Mongol horse archers are called Ludchiten, Khabuto, Keshikten, Nuker. The Mongol heavy horse archers called Khorchi, Mergen, Oroluk, Baatur, Tushimel. Mongol light horse lancers called Dulgat, Hoshuchi. Mongolian medium cavalry lancers called Kekereten, Mongolian heavy mounted lancers called Tarhagut, Habtegul. Here are some unique textures of Mongolian warriors that are not in your mod (https://i.imgur.com/31ewUVb.png). They are taken from the mod Rus 13th century Mount & Blade: Warband. Same can be said about the Russian army: Easy Russian infantry called Kmrti, the Middle Russian infantry called Ratobortsi, Peshtsi, Ratniki, Orughniki, Heavy Russian infantryman called Pantserniki, Orughebortsi.
- By the way, about Russians. As a Russian, I would like to see more content on the subject of Russian principalities and Russian combat units, which I have already mentioned. I understand why there is no ancient Russian democracy in the game - the Novgorod Republic, because it does not fit into the Attila: Total War map and therefore a company with such a fraction will be impossible, but what about other Russian principalities, which by influence and size even exceeded the Kiev principality: Vladimir-Suzdal principality, Galicia–Volhynia principality. After all, you have a lot of French duchies, Spanish kingdoms, Arab sultanates, German electors, Italian republics, and why is there only one Russian principality?
- The Russians have a distinctive and highly developed military culture, which is practically not displayed in your mod, and it should not be. In General, the situation with the Russian troops looks critical and I hope that you will take advantage of my previous advice and connect the texture of the mod Bulat steel, and until then, I recommend also to use the texture of the mod Rus 13th century, which look absolutely beaytiful (https://i.imgur.com/hbgZOCN.png ) (https://i.imgur.com/Y0BbB2M.png) (https://i.imgur.com/juUg4s7.png) (https://i.imgur.com/aCttJWB.png) (https://i.imgur.com/asV6VSv.png) (https://i.imgur.com/4OiI7UW.png) (https://i.imgur.com/ly6TlTK.png). Separately, I want to note that all the Russian wars were polls equipped with darts - sulits. In your mod, Lithuanian infantrymen use similar darts, but the thing is that throwing a wreck before the battle was part of the military doctrine of the Russian armies of the 13th century and therefore all Russian infantrymen were equipped with combat darts (https://ru.wikipedia.org/wiki/Сулица).
- Do you plan to re-sound your mod, taking the voice acting from the original Medieval II: Total war. Agree with the fact that the cry of the medieval warrior "We hungry for blood" is absurd. For them, Montjoie Saint Denis!, Deus Vult, Saint George, Gott Mit Uns, Allahu Akbar, Santiago and so on would be much more relevant. And what beautiful battle cries from the Russians you can find in the mod of Rus 13 century, which was ingeniously voiced by the developers of this mod.
- Here are some more wonderful textures that are not in your mod and that will surely decorate it. As you can see I am very attentive and in those cases when you already have similar textures in mod, then I point to it with the corresponding screenshot, making it clear that you already have something similar, but it is much better. (https://i.imgur.com/rWCRXgL.png) (https://i.imgur.com/gtfh158.png) (https://i.imgur.com/eBpEsLx.png) (https://i.imgur.com/UsLjgPo.png) (https://i.imgur.com/7ot4Ocy.png) (https://i.imgur.com/EYCMj4N.png) (https://i.imgur.com/zGaT2gR.png) (https://i.imgur.com/JROhokn.png).

I believe that you will be able to make a good mod

Montjoie Saint Denis!

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TeddyBloodlust
TeddyBloodlust

Its very interesting when you pull out a roster for faction that very well could just be a slight variation on HRE or another large group. I really like this over the former as it'll give each faction individuality, keep up the good work.

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TIEdefender
TIEdefender

Looking Great! I can't wait to see the roster for the Holly Roman Empire when it comes out.

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Karator
Karator

Can i ask if you are planning to open tester applications soon cause you said that after the next update you will?

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Ra0ulDuke
Ra0ulDuke

Really looking forward to playing this when its released, I would like to mention that the base game of Attila has this really annoying bug: generals recieve the "Out of Favour" trait by being garrisoned in a settlement, it can really mess up a campaign and it would be great if you could fix this in your mod. Thanks!

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Tattertottrot15
Tattertottrot15

Does Ltd plan to update his factions with model updates or roster extensions? Or is how they are now pretty much finale.

Also what progress has been made on the roster extensions of Scotland, Latin empire, Jerusalem, Antioch, Sweden, Norway, Ayyubids and Ireland.

And the revamps of Toulouse, Aragon, Castille, HRE, Swiss, and Khwarezmain, Illkhante, and Golden horde.

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