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Medieval Conquests is a Medieval Ages mod set during the early 13th century.
From this point on the player and NPC lords shape this land and fight for supremacy and control of the continent.

This mod uses 1257AD (1257 Anno Domini as a basis)
This mod includes cross-platform co-op support for Single Player and Multi Player, the co-op is drop-in during campaign encounters and only the host needs to use WSE 4.3.0 (WSE not needed for SP & Joining Co-Op/MP).

This project is now Open Source under the MIT license for the none-native code and assets, click the image to check it out: Tainted Paths

The Master Server/Announcement service has also been open sourced under MIT license, click this image to check it out:

Download:

Medieval Conquests

Social media:

Scenery:

For full list of images, refer to the Images section in the Taleworlds thread



Starting Factions:

Note: more factions can form during the game, depending on the situations and campaign, so there can be up to 84 total active factions rather than 42 as listed here.


1. Teutonic Order
2. Kingdom of Lithuania
3. Golden Horde
4. Kingdom of Denmark
5. Polish Principalities
6. Holy Roman Empire
7. Kingdom of Hungary
8. Novgorod Republic
9. Kingdom of England
10. Kingdom of France
11. Kingdom of Norway
12. Kingdom of Scotland
13. Gaelic Kingdoms
14. Kingdom of Sweden
15. Kingdom of Halych-Volhynia
16. Kingdom of Portugal
17. Crown of Aragon
18. Kingdom of Castille
19. Kingdom of Navarra
20. Emirate of Granada
21. Papal States
22. Byzantine Empire
23. Crusader States
24. Kingdom of Sicily
25. Mamluk Sultanate
26. Latin Empire
27. Ilkhanate
28. Hafsid Dynasty
29. Kingdom of Serbia
30. Bulgarian Empire
31. Marinid Dynasty
32. Republic of Venice
33. Jotvingians
34. Prussians
35. Curonians
36. Samagotians
37. Principality of Wales
38. Republic of Genoa
39. Republic of Pisa
40. Guelphs
41. Ghibellines
42. Kingdom of Bohemia
The mod currently requires Warband V1.168 or higher!


Current Features:


- Faction forming system with potentional coup's, independence, rebellions, civil wars and more!
- Simplified upgrade all troops menu allowing player to upgrade troops to their choice with just one click.
- Dynamic UI (3) depending on which faction you are part of.
- Hundreds of new events depending on your character status (King-vassal-neither).
- World-map events such as storms, floods, fires, epidemics and more.
- Ability to join any encounter regardless of relations.
- Ability to adjust minimum size of all garrisons & parties.
- Particle effects for hitting shields & weapon breaking.
- Hardcore mode, as well as player permadeath, hardcore mode makes several changes to the game making every battle important towards your characters wellbeing, with persistant injuries, and other things to discover.
- Extended camera mode, allowing the player to adjust the camera to their preference, you can now view in your character in a top down view, and any angle you want.
- Troops use torches during night-time.
- Enhanced skybox and time of day.
- Several new games to discover in taverns!
- New improved looting and inventory system, as well as browse attributes of lords etc with LAV's companion overseer.
- Multiple starting choices ranging from a Monarchy to a lowly bandit! (Monarch, Prince/Princess, Vassal, Adventurer, Bandit).
- AI lords can die within the game.

-Succession system for lords
- Troop ratio bar showing the current balance of forces and who is winning.
- Terrain-aware music system for tense situations, and combat situations, as well as sieges, in both SP & Co-Op/MP.
- Factional sounds depending on which faction you are part of, and depending on your status (king-vassal-none).
- Some dynamic heraldic armors
- Marriage and family titles
- English names and Titles for the nobility.
- Lords execution system with dynamic changes in the game depending on the actions.
- Offers a lot of customization, from UI Elements to in-game elements.
- Ability to reform the Roman Empire as the Byzantine Empire Monarch start.
- Dynamic weapons & Dynamic banners
- Armies can now crouch on command
- Low walking
- Full support for dedicated and listens servers MP/Co-Op.
- More visual effects depending on the situations.
- Random Events while travelling some with benefits/consequences depending on the choice you choose!
- Realistic Ballistics.
- Realistic sounds from hitting a wooden shield to grunting and death sounds.
- Improved AI drastically, you can press F5 to adjust the AI settings.
- Better female textures.
- Better Blood Splatters & Blood Textures.
- Includes Battle_Time re-coded to work properly under the latest version of warband, and now you don't even need WSE to join multiplayer games, only to host them, Linux & Mac players can rejoice about this, now its possible to experience some co-op easily!
- Play your campaign in singleplayer and your battles in multiplayer.
- When you fight a battle, siege, or attack a village, host a multiplayer game so your friends can help you win the fight.
- Use a dedicated server so that players do not need to reconnect for each battle.
- Anyone that joins the MP battle can choose to be the player, a companion in the player's SP party, any lord from either team, or a random regular soldier.
- Take command of a troop division or all the troops from your chosen party.
- The main party inventory is available during the MP battle by choosing "Access Inventory" from the Esc menu before spawning or using the box at your spawn point.
- The multiplayer battle will have the correct scene, troops (weapons and skills), banners, and weather.
- After the battle, load your saved game and apply the results from the multiplayer battle.
- Great for LAN play or online with voice chat and screen sharing software.
- Battle Time uses the Warband Script Enhancer (Only required for hosts, not players joining), adding more features and support for dedicated servers.
Mission types that can use co-op:
- Normal encounter
- Join a battle
- Join a siege assault
- Siege attack
- Defend castle you are in
- Village attacked by bandits
- Village raid attacked by lord
- Village raid defended by lord
- Village attack when looting them
- Village train peasants
- Bandit lairs
- Improved animations
- New textures to fonts and interfaces such as the inventory, notes, and other sections
- All of Europe, featuring 42 factions, with another 42 possible to form.
- Hundred of new historical, region based troops.
- More then a thousand new items, armors, weapons, all historically accurate for XIII century.
- Buildable castles.
- Manor system, with the ability to build custom settlements (build buildings appear in the scene!)
- Realistic combat system, with taunts, formations, improved horse archer skirmishing scripts and other features.
- Custom battle scenes, realistically depicting each region of Europe.
- Weather system, including desert storms, blizzards, rain storms
- Play as one of your soldiers after your death, with our made auxiliary player feature (can be turned off in the mod options).
- Cruading system: Join a crusade or start one yourself!
- Join a crusader order as sergeant or a knight!
- New lance recruitment system, aiming to emulate medieval feudal recruitment system.
- Companion system improved and remade
- Sea battles and sea travel
- Many new scenes for castles, towns and villages. A good number of them - are historically based reconstructions of real places!
- All lords have proper titles according to their faction.
- Many other minor and major features!


Developers:


Faycal Kilali


Resources:


Main group for co-op meetups and skirmishes: Steam Group

Taleworlds thread: Taleworlds


Credits:


1257AD *Permissions by: Othr*
Code.google.com List of contributors of 1257AD

K700 (Forked WSE)

Hispania 1200 (Animations and minor things)

Egbert (Battle_Time)

1429 Cent Anes

Doghotel's Brainybots

Kalarhan (Being helpful)

CWE Team

Brytenwelda Team

Sands of Faith

OSP's used:

Refer to the taleworlds thread: Taleworlds thread


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Friends holding hands images HOL

Greetings, I would appreciate anyone who spots mis-translations and grammatical errors within the Module, if you wish to assist that would be great!

To start it off, first you should write the thing you believe is incorrect or you want to change it to a more accurate term, regardless of how minor it is. Afterwards write the phrase corrected to the best extent of your abilities.

Use this for example:

(Old phrase with issues) -- (New phrase fixed by you)

Example:

(If you see tis bug, report to) -- (If you've seen this bug message, please report it to the developers.)

I will proof read each issue and apply it to future patches if its sufficient.

You may also come to Discord to discuss if you wish.

Music

Music

Feature 4 comments

Music added by Derek & Brandon Fiecther Name: Medieval Music - The Innkeeper

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Medieval Conquests Version 4.5 full build

Medieval Conquests Version 4.5 full build

Full Version 93 comments

Full version of Medieval Conquests, V4.5 Medieval Conquests is a mod set during the Medieval Ages. High performance build.

(Deprecated) MC V3 (Low performance build)

(Deprecated) MC V3 (Low performance build)

Full Version 19 comments

This build is less demanding than the high performance build, utilizes 500MB less ram at all times compared to the other build. This build lacks 1200...

(Deprecated) Medieval Conquests version 3.1 Hotfix

(Deprecated) Medieval Conquests version 3.1 Hotfix

Patch 23 comments

This patch fixes numerous issues with version 3 of Medieval Conquests.

MC's Optional_UI & WSE Files.

MC's Optional_UI & WSE Files.

Other 16 comments

This upload is intended for the Steam Workshop, Moddb/Nexus users don't need this download.

[Deprecated] Medieval Conquests V2 Patch

[Deprecated] Medieval Conquests V2 Patch

Patch 64 comments

This patch downgrades your MC to V2 (Why would you downgrade it to a lower version is something only you can answer). To install drop it inside your Medieval...

Comments  (0 - 10 of 604)
carmen-1294
carmen-1294

Can you tell me which features of this mod have voices?

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TheFrelle
TheFrelle

Does this mod have english troops? I played 1257 AD but it did not, which is quite a shame.

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ViscousRock
ViscousRock

Ive downloaded this mod and i am launching with wse but i cannot get the F5 menu for the ai settings to open any suggestions?

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Guest
Guest

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Lord0mega
Lord0mega

does this have custom troop trees

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Guest
Guest

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Cyprian2
Cyprian2

I've spent a couple hours playing this Immersive and immensely enjoyable mod. Unfortunately, I'm having problems: I keep getting red "WSE error" messages on the campaign map and script error messages in battle. Occasionally, I can't seem to issue commands to my troops via the F keys. I'm running WSE 3.2.

I didn't install the version included in the package, because I'm afraid of wrecking other mods I have running on my own version of WSE.

Otherwise, this has been a fantastic gaming experience -- many thanks to everyone involved in making Medieval Conquests!

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Swift_Khajit
Swift_Khajit

Hey can u upload menus.txt my game screwed because my friend trying to do the same like the native one. I dont know what he does but he said it was on the menus.txt

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Guest
Guest

I encounter a bug that ladies of a faction appear in fiefs of another faction. How can I fix that bug

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Catalinka
Catalinka

how can i fix the random banner on shields and clothes ?

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Highest Rated (4 agree) 10/10

Don't listen to the Haters. This guy has taken my favorite mod and made it better.

Sep 22 2016 by joey532

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