This patch downgrades your MC to V2 (Why would you downgrade it to a lower version is something only you can answer).
To install drop it inside your Medieval Conquests folder, overwriting everything it asks you to overwrite, if it dosen't ask you to overwrite, then you are doing it wrong.
This patch will update the mod from any version below 1.16 to V2.
V2 changelog
* Looting menu is now Native by default.
* Added menu when starting a new game to choose a none-windows friendly wages system so Mac, Linux, and other operating system players become able to play without having insane wages.
Added option in Camp to enable the native-friendly wages system (2nd page), which is intended for Mac & Linux, and other none windows operating systems to use, to fix the insane wage bug for none windows.
*Nerfed the javelins and its equalivents accuracy, and speed by roughly 50% depending on the weapon and its usage.
* Removed SmartAI for now.
* Added ability for AI to kick.
* Produced work-around for Chamberlain treasury bug, the money will never be deposited to the treasury from the budget gains, only manually, if you insert the money manually to the treasury it might still be buggy as I haven't checked that, however money will go straight to your wallet in weekly revenue now, as well as spent directly from your wallet if in debt.
* Reduced shield bash frequency so that its no longer spamable by the AI.
* Added two options, AI Suffer from Disasters or not, fief disasters toggles, and Player suffer from disasters or not (Camp 2nd page)
* Protip: You can always increase factional rebellion timers in page 2 to infinite numbers to prevent rebellions from occuring.
V1.16 Changelog
Fixes
Fixed lord execution bug when executing other lords, you should no longer have other factions attack you now.
Possibly fixed the names going to weird letters bug, the names should now show the rank and character name for the lords, not for the player (yet) the player bug will be fixed later.
Also removed the weekly dynamic titles updater, titles should now update only in certain situations, and during king deaths.
Possibly fixed the battle size issue.
Fixed a typo when executing lords, you'd say their name as a reason for executing them, rather than your faction name.
Changes
heraldic_mail_with_surcoat_tab_d is no longer used by the AI troops, however the player can still obtain it, this is due to a problem where that specific heraldic armor stretching during certain attack poses looks weird (A.K.A Buggy)
Co-Op Battle size limit 400 ---> 999
V1.15 Changelog
* I didn't take any notes of the changes in 1.15.
V1.14 Changelog
More of a hotfix really, I had forgot the debug code enabled in V1.13 which shouldn't be enabled at all during public releases.
Yet again, this is not save game compatible, even with 1.13.
V1.13 Changelog
Fixed the troops attacking the air
Fixed the diplomatic triggers when sending messengers
+ 20 New main menu quotes
Changed music system a bit to be more compatible with the workshop release
Minor update, this is however not save game compatible.
V1.12 Changelog
Reinstated the removed starting option as its fixed now.
Added ability to remove the -supportive title suffixes. (Requires new character start)
Couple of performance optimizations for loading the mod and overall performance increase.
- Fixed french factional voices sometimes playing outside France (For glory to france!) as an example, still a lot of factions will use french accents, but shouldn't refer to france anymore.
- Actually fixed the bandit hideout/sea landing issue - looks like I didn't fully fix it in the last hotfix.
- A couple more minor fixes/tweaks.
Fixed the VC requirement - Viking Conquest is no longer required to play the mod.
Fixed the massive relation loss from killing other lords
Fixed the name bug
You should no longer be forced to war through random events
Fixed the name bug when swearing fealty as a adventurer/bandit start.
Possibly fixed the bandit hideout you shouldn't be reading this message.
Fixed the ships not refreshing as often as they should be, thus seeing more ships on the land, refresh time is 5 times faster now, thus there should be much less ships on land now.
What was the name bug, where it had supportive beside your name?
If starting as adventurer/bandit, your name is changed to "Count" "Baron" and removing the rest of the name if you swear fealty.
Supportive is not a bug, you can check the Notes -- Game Concepts section for more information (within the game) next to reports.
is there a way to fix this?
thanks, wasn't sure if I messed something up.
is there a way to completely disable all name changing. my name keeps changing to lord and the names for crusader states change to sultan
Currently its a limitation to make successions work correctly as well as provide dynamic titles, right now there is no option for it, I will get around to rewriting the marriage code/family ties at some point in the future to prevent the names from changing.
i understand thanks for reply
I love the mod very much. Though I have two questions about the heraldic armor and heraldic shields. Is there a way to have your army carry your coat of arms instead of a mix everyone else's?(This keeps occurring in mine) Will there also be separate troop trees for the England and France?(They use the same troop tree and they are not of the same culture in terms of troop types.)
this is a very good mod. Congratulations for all your work!!!
how do i remove the shader im getting 20fps :(
The shader is used for a lot of effects, including main menu, some weapons aswell, I wouldn't recommend removing it, but if you have to, its the mb_ files inside the module folder.
Ever since I got the Hotfix the game launching loads but gets stuck on the load, waited 10minutes
Try reducing texture details or going to the Optional_UI Folder and running the game from the WSE 4_3_0 included in there (Refer to the txt file there for instructions).
What starting option did you remove?
Also, No one declared war against me, and we didn't declare war against anyone else and we're more then a week in. Maybe two.
If you are the Monarch you can declare your own wars, if you are a vassal, try to persuade your lord to declare a war.
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Wars should be declared automatically.
If you're a vassal anyway.
But seriously, what starting option did you remove? Is it Monarch? Heir? Vassal?
No its a very minor startup issue that shouldn't show up normally, it branched off adventurer, but its reinstated in 1.12 anyway since its fixed there.
This has been resolved, the option has been reinstated.
Is the newest patch save compatible?
If you want to remove the suffix's then no, otherwise it (probably) is (from 1.11 to 1.12).
did you fix the bug where it wouldn't let you leave when you entered the political options menu. like you pressed "done" and it wouldn't bring you back.
I think you can right click to exit in that menu, either way I should probably disable that menu since its incomplete currently.
But you still need to be able to turn stuff off and on.
when i'm choosing mod in launcher it stops working and turns off what should i do ?
Try using the WSE4_3_0 if for some reason you can't launch it.
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There is a problem with religion of player kingdom it cant be changed there is only Roman catholic and by the way is there a culture change in this mod best regards.
there is any way to fix that?!
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Hello, i have a problem. When trying to play the game, it crashes saying
RGL ERROR
Unable to open file:
Modules/MC_1p14Patch/Resource/core_shaders.brf
This is the patch, not the entire mod.
Also just check the path, you are trying to launch MC_1p14Patch, not Medieval_Conquests, there are instructions within the download.
I appreciate it. Thank you for your quick reply.
The titles and names for my character and npcs change frequently. Sometimes "UnexistingString!" will show up or "Lady" or "Countess" will suddenly show up as the names out of no where. Im playing as Crusader States and noticed it with my character and the other lords. Any resolutions?
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love this mod! cant wait to do some vids on it! it will be epic! :D btw reminds me a lot of anno domini 1257, really cool idea.
Is the development on this still active? This is the best module I have played for Warband. Why???
Permadeath, civil wars and so many awesome features that add to realism and getting immersed. I can't stand fighting the same lord 100 times only to ransom him. I don't care if it is just a game and a dead lord simply gets renamed... i want the text on the screen to tell me he is dead!!!
Thank you so much for making this. I wish I could mod this game but I was looking at the M&BL; and my god is it ugly, im good with c languages and ASM but M&BL; looked even worse!! Is there anyway I can learn how to incorporate killing lords into native like you do?? Any help or advice would be appreciated!
This is kind of late but some AI units still use the heraldic armor despite me applying the patch, I've made new saves, restarted the game and repeatedly tried applying the patch yet it's still being used. Am I missing something?
The export and import character part doesn't work at all for me, I can switch name on the characters but cant change their appearance .
can anyone help me to fix money bug every week when i get my money it automatically puts into treasure chest in my castle but after day or less its gone it goes back to 108 idk why. I tried and took 108 coins out of there but few hours later its back there and it keeps restarting to 108 cant put cant take! I NEED HELP i lose 54k!!!
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Hi there, I have a texture problem with the Archer loadout. I am pretty sure I did everything right. They use heraldic armor with mail in random places, it obviously isn't supposed to look like that. Is there any advice you could offer me, Faycalki?
I just realized. It's a mistake in the mod. You must have forgotten to give those units the proper equipment.
(Also a problem with the "Euro Levy" unit)
I think this is what I've been searching for, a better 1257 AD. does this mod include diplomacy 4.0?
Nope, diplomacy is quite simple in the latest version