With Medieval 2 Total War Battle Immersion mod you can play as usual, but at the same time you can zoom in on your general and experience the battle in third person. It was originally created by sapiens I just updated and uploaded it here.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

defEditionV1.0

News

Version 1.0 is compatible with mods, too fast or too slow turning speed is fixed, additional feature with banner bearers. Start DefEdition.exe after you have entered the game.

More details here:

You don't need older versions to use this one

Add file RSS Files
defEditionV1 0

defEditionV1 0

Trainer

Version 1.0 is compatible with mods, too fast or too slow turning speed is fixed, additional feature with banner bearers.

defEditionV0 9

defEditionV0 9

Trainer 10 comments

New version with infantry captain support and reduced mouse camera control sensitivity

defEditionV0.8

defEditionV0.8

Trainer

Due to my mistake many people coudnt run previous version of Medieval 2 Total War Battle Immersion mod, this version is fixed

Comments  (0 - 10 of 44)
BrotherAkeo
BrotherAkeo

okaycan you tell me how to play wth mod i have?third age forexample

Reply Good karma Bad karma+1 vote
morgothislordofall
morgothislordofall

1. Start third age

2. Go about playing on the campaign map until you have a battle, or go right into a custom battle whichever you would rather.

3. When you are in a battle (after the loading screen so you are actually on the battle field. So any time at or past the "Start Deployment" screen.) alt+tab out of the battle so that you can go to the Third Person Mod folder in your mods folder and run "DefEdition.exe" and when the black box pops up on one of the lines it should say "running!" which as you might think tells you the mod is running.

4. alt+tab back into the game and then when you are playing the battle select your general unit and hit the delete key to get into control and then follow what the included readme says to do to move the guy.

Note, it is best not to start the DefEdition.exe before going into battle or before starting a grand campaign as it will glitch stuff out. Though having it running when you come out of a battle seems to be fine?

Reply Good karma Bad karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Lørd_Mågñüß
Lørd_Mågñüß

Thanks for this mod, it is frankly amazing!

Reply Good karma Bad karma+1 vote
AugustusNocturnis
AugustusNocturnis

A tip for everyone, if you know how to edit the Export_descr_unit, you can switch the "officer" of any unit to any kind of soldier of the same faction. This can replace a banner bearer or be a standalone officer, it could be the same model used by other soldiers in the unit so it's as if you're playing as a regular soldier.

If you have some modding knowledge, you can also make a custom model to play with by editing a mesh as desired by converting a .mesh to .ms3d via Zarathos' Toolbox 0.5 (found on TWcenter) to edit a model in Milkshape 3D, and then editing textures in GIMP or Adobe Photoshop by converting them with the same tool. Once you finish your model, you can convert everything back to .mesh and .texture, and then code the new model into the Battlemodels.modeldb. If it is to be an officer, you can code it in as other infantry units are done by just copying a similar entry with the same animations, and modifying it as needed with the correct paths to the new model and it's textures. You will need to use a character/word counter so you can get the numbers to the left of the entry correct. For making custom generals, captains, and heroes there is more of a process involved. You will need to edit descr_character, descr_strat, and BMDB entries will look different. There are a number of tutorials on TWcenter explaining much of this here:

Twcenter.net

Feel free to PM me or join my mod's Discord if you have questions or need a better explanation. This certainly opens up a lot of possibilities for players who are tired of playing Medieval 2 the regular way, and with a tiny little bit of modding skill, you could customize the "characters" you play with and give them new armor, weapons, heads, etc, just as is done in Mount and Blade.

Reply Good karma Bad karma+2 votes
ferdinandpbach
ferdinandpbach

ty dude!

Reply Good karma Bad karma+1 vote
_HecToR_
_HecToR_

its so cool , tnx.

Reply Good karma Bad karma+2 votes
marinosgr
marinosgr

For whatever reason I am not able to make this work even on Vanilla. Is it Steam only perhaps?

Things I did. Put the third view folder in the mods directory. Started launch.bat. started custom battle, selected the unit, pressed delete and then tried to use the keys. Didn't work.

I also, closed the bat ingame and launched the exe as per the instructions. Nothing. Now a lot of people actually made it work so I'm guessing the problem is mine. Did I go about it in a wrong way?

EDIT: Also, the mod actually starts with the minimal ui when I launch the bat file, which means it loads fine at least since minimal is default in the preferences file

Reply Good karma Bad karma+1 vote
hit&run Creator
hit&run

What is your version of the game?

Reply Good karma+1 vote
morgothislordofall
morgothislordofall

I inputted my CD key into steam and it gave me the game on steam.

Reply Good karma Bad karma+1 vote
marinosgr
marinosgr

1.03 on Vanilla Medieval II
1.05 on Kingdoms expansion

Reply Good karma Bad karma+1 vote
hit&run Creator
hit&run

Unfortunately files listed on this page will work only with 1.52, but the original creator sapiens made this one for 1.03 Youtube.com

Reply Good karma+1 vote
Mr_Nygren
Mr_Nygren

1.52 is Steam. You should make a CD-version i think. Fortunately though i have both.

Reply Good karma Bad karma+1 vote
marinosgr
marinosgr

Ah ok, thanks for the answer!


Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Medieval II: Total War: Kingdoms
Creator
Contact
Send Message
Release date
Mod watch
Follow
Share
Style
Twitter

Latest tweets from @visualy8

Battle Immersion mod 1.0 Youtu.be

Jun 16 2019

New version of Battle Immersion mod Youtu.be

Jun 9 2019

Fixed a mistake in my previous version of DefEdition file, uploading corrected version on moddb

Jun 7 2019

Uploaded mod on moddb, waiting for approval

Jun 5 2019

Embed Buttons
Link to Medieval 2 Total War Battle Immersion mod by selecting a button and using the embed code provided more...
Medieval 2 Total War Battle Immersion mod
Statistics
Last Update
Watchers
21 members
Files
3
Articles
1