A modification for "Command & Conquer Generals: Zero Hour" that hopes and aims to bring RTS Base Building & Command of Units, ranging from Infantry, Tanks, Aerospace, Battlemechs and more from the "Battletech Universe" while still retaining modern elements of Command & Conquer, to create a new warfare style for the Mod (as opposed to the traditional "Force Overwhelm" tactic aka Tank Spamming) This Mod / Semi-Total Conversion will see games where expanding your base is expensive, both in supplies and logistics, hence the need to plan, strategize and protect your Conquest Plans / Infrastructure whilst capturing key districts (Tech Elements) that will allow better map control to enhance your war engine and its endgame. In essence more realistic and akin to the readings of the Battletech Novels of Campaigns and the core inspiration for this mod, "Mechcommander"

Members only

You do not have permission to add the requested articles content. If you are a member we suggest you login using the form below as that may grant you permission. Otherwise you can return to the article list and try the links from there.

Post Article
Sign in or join with:

Don't have an account? Join now, and discover new games and their developers. Reset your password or username?