I have decided to have a go at creating my own mod for "Command & Conquer Generals: Zero Hour". At the moment, the stage is Pre Alpha, more a testing phase of concepts and coding as I learn how to mod the game.
I encourage fan input, and if you want to be a part of the team, please do not hesitate to contact me.
The Exodus Road...
Goals for the next 2-3 months include:
Learning how to edit simple in game code so the Vision / concepts of Mechcommander: Zero Hour can be show cased in a very basic "placeholder" fashion.
The setting up of units and tech trees, such as infantry and tanks
Better visuals for the website and in game unit tiles
And testing of custom maps