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The Witcher 2 - Assassins of Kings (Enhanced Edition)
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MOD - Master Witcher Redux
===========================

This project was inspired by the Full Combat Rebalance 2 (FCR2) mod by Flash of CD Projekt RED. Formerly based
upon FCR2 during the initial portion of development, it has since branched off and come into its own with a slew
of changes. The highlights revolve around combat. These include improved parrying, free-form targeting, focused
attack, and combat-based experience points to name a few. Most of the new abilities are acquired through
character ability development. The player level cap has been extended to 96. So it is possible to completely fill
the entire skill tree. Leveling will also slow down towards the higher levels due to progressive XP requirements.
While a lot of the changes were allegedly spurred by personal preference, game balance was still kept in mind.
But on the surface, the mod does tip the scale in favour of Geralt being a master witcher.


Installation
==========

Extract file folder /master_witcher to ../Documents/Witcher 2/UserContent.
Note with game patch 3.4.1 the user content path can be changed.

IMPORTANT: Backup your existing saves to another folder.
An autosave from this mod will delete any existing autosave before it!
This should be done anyway as old saves would be incompatible with the mod, and vice versa.

Run the launcher and select the mod from the Mods list. Then launch the game as usual.


Features
========

Version 1.5
- Proper implementation of modified localization file (Polish language included)
- Revised battle formula (under-the-hood calculations)
- Quicker guarding recovery from defense breakers
- Vigor consumption on parrying and dodging
- Rebalanced critical hit chance
- Fixed group finishers to include monsters
- More accurate target marking
- Removed blood splatter from parrying arrows
- Minor bug fixes

Version 1.4:
- Added armor for Letho in final fight and restored his boss health status bar
- Added chance of critical hit with Enhanced Riposte, Violent Strength, and Precision
- Removed stun chance from Violent Strength ability
- Finishers unlocked by default
- Mod menus tweaked with some elements reorganized
- Raven's Armor choice made when starting a new game
- Clock system option: 12-hour, 24-hour, or OFF in MOD OPTIONS
- New difficulty level: MASTER WITCHER
- Dark mode items made available for all difficulty levels
- Configurable enemy combat speed from MOD OPTIONS
- Fast movement alternative (non-combat) by double-tapping movement keys


Version 1.3:
- Potions can be added to pockets for quick access in combat
- Potions of the same kind are cumulative in duration and toxicity
- Camera effects from increasing toxicity
- Bonus ability Honed Reflexes: ability to parry on the move


Version 1.2:
- Start a game with saved character stats
- Fast movement alternative (non-combat) by tapping Walk/Run key
- Timed guarding mod option


Version 1.1:
- Weapon degradation and walk mode default made optional from MOD OPTIONS
- Alternate between swords and fists by holding steel/silver key (default '1' or '2')
- Tutorial compatible with edited instructions


Version 1.0:

- Important! Autosaving is limited to one
- Walking is the default movement mode
- Player character faces enemy when targeted (FCR2)
- Player starts with entry level training talents (FCR2)
- Pirouette dodging (FCR2) granted through the Footwork talent
- Some animation/behaviour files from FCR2
- Revamped parry system for player and NPCs
- Focused strong attack
- Enhanced riposte
- Free-form targeting mode
- Optional Raven's Armor start
- DLC Blue Stripes combat suit needs to be bought from Flotsam merchants
- Summer's Crown ability restored, active only during daylight hours (0600-2100)
- Winter Solstice ability restored
- Quen shield able to be canceled manually
- Cutscenes show Geralt's currently mounted weapons correctly
- Player level cap
- Combat experience
- Increasing XP requirement at subsequent player levels
- Character abilities GUI shows XP between the current level and the next level
- Character skill descriptions are visible for both ability levels labeled "Unlocked" and "Enhanced"
- Some skills and GUI elements renamed
- Parry story ability changed to Riposte Vigor
- No-mashing attack combos
- Drastically reduced Geralt's natural healing recovery
- Geralt's death animation varied depending on hit type
- Removed rag-doll on NPC death because they were always keeling backwards unnaturally
- Enemies move 25% faster
- Slow motion on last-man-standing kill (adjustable as of v1.2)
- Enhanced witcher signs
- Finishers need to be unlocked by character skills
- New adrenaline mechanic: Heliotrope, Combat Acumen and Whirlwind
- Dice poker wagers increased based on player level
- Modified QTE/dynamic fist fighting
- Junk dismantling for crafting ingredients (Thanks to the Junk Dismantling mod by Barrodin)
- Removed darkening effect from the 3 special dark mode armour sets
- Dead bodies linger for 10 minutes (if dead actors stay as of v1.2)
- Damage scaling rebalanced
- Weapon degradation
- Adjustable game world time rate
- Time of day shown digitally next to its HUD icon
- Robust Loot Satchel
- Restored food & drink
- Kalkstein's teleportation gemstone
- Main menu and music additions


Acknowledgements
=================

Special thanks go to Flash for some of the ideas and files from FCR2.
Without FCR2, I wouldn't have thought to look at the file structure to realize the potential for change.

Thanks again to the aforementioned mod author Barrodin (Junk Dismantling).

The robust loot satchel icon is courtesy of the Rio Negro Travel Bag by Aldwen of Detago Products.

Music Credits:

Adam Skorupa & Krzysztof Wierzynkiewicz
"The Witcher 3 Main Theme"

Adrian von Ziegler
"Kingdom of Bards"

Brunuh Ville
"Hero's Journey"

Brunuh Ville
"Dragon Empress"

And a very warm-hearted thanks to the CD Projekt RED team for an absolutely marvelous series.

STELLAR-7 presents... Master Witcher Redux.

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Changelog 1.5:

- Proper implementation of modified localization file (Polish language included)
- Revised battle formula (under-the-hood calculations)
- Quicker guarding recovery from defense breakers
- Vigor consumption on parrying and dodging
- Rebalanced critical hit chance
- Fixed group finishers to include monsters
- More accurate target marking
- Removed blood splatter from parrying arrows
- Minor bug fixes


Master Witcher Redux v1.4 Reloaded!

Master Witcher Redux v1.4 Reloaded!

News 2 comments

The complete build of Master Witcher Redux v1.4 was re-uploaded due to a missing feature: dark mode items availability.

Master Witcher Redux v1.3.1

Master Witcher Redux v1.3.1

News

New hotfix fixes some minor issues. Read more for the list of changes.

Master Witcher Redux v1.3 Released

Master Witcher Redux v1.3 Released

News

Version 1.3 featuring quickslot potions is now available!

Witcher 2 Mod Release: Master Witcher Redux

Witcher 2 Mod Release: Master Witcher Redux

News

This is The Witcher 2 mod to play if you were put off by the game's original combat system.

Add file RSS Files
Master Witcher Redux v1.5 (zip)

Master Witcher Redux v1.5 (zip)

Full Version

Completed release of Master Witcher Redux for The Witcher 2.

Master Witcher Redux v1.5 (installer)

Master Witcher Redux v1.5 (installer)

Full Version

Completed release of Master Witcher Redux for The Witcher 2.

Comments
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wyvan
wyvan

Hello, I'm using gamepad.
I can't assign run key.
Could you run like before mod?

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ChromaticRED
ChromaticRED

Still a single review? Seriously? With this popular of a game??

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frozenparagon
frozenparagon

does this contain some form of autoloot? I love that cheaty feature. it's my fav in most any RPG

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Paranorius
Paranorius

Ok. I've played a few rounds in the arena to find out that the mod made the parry utterly unresponsive. I hope this is a bug not a feature.

Reply Good karma Bad karma+1 vote
PaperChops
PaperChops

I am very interested in installing this mod but, I've only gotten it to show up on the mod list on Witcher 2 launcher but unable to launch the game with it. I've followed the instruction and even tried installing with NMM. But all I'm getting is this error

'Unable to load cooked 'globals\controls.csv'. Make sure resource was gathered and check log for details.'

am I missing something here? I've never installed a mod for this game so any help would be appreciated.

Edit: I've tried validating my game from steam and it appears that 3 files were missing. I will try launching with mod once the files are reinstalled.

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