This project was inspired by the Full Combat Rebalance 2 (FCR2) mod by Flash of CD Projekt RED. Formerly based upon FCR2 during the initial portion of development, it has since branched off and come into its own with a slew of changes. The highlights revolve around combat. These include improved parrying, free-form targeting, focused attack, and combat-based experience points to name a few. Most of the new abilities are acquired through character ability development. The player level cap has been extended to 96. So it is possible to completely fill the entire skill tree. Leveling will also slow down towards the higher levels due to progressive XP requirements. While a lot of the changes were allegedly spurred by personal preference, game balance was still kept in mind. But on the surface, the mod does tip the scale in favour of Geralt being a master witcher.

Post news Report RSS Master Witcher Redux v1.3.1

New hotfix fixes some minor issues. Read more for the list of changes.

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Update log:

- Fixed some cutscenes that were not displaying Geralt's current weapon
- Fixed quickslot potions from activating immediately on first use
- Fixed rare instance of stuck animation when using quickslot potions
- Fixed timing issues with certain level transitions when game time set to real time (eg. Vergen portal)
- Forced time passage in real time for certain areas (eg. Prologue, Chapter 2's spirit battle)
- Gem of Teleportation can be instantly targeted at the current enemy resulting in an Aard-like blast
- Quick Quen shield absorbs 100% damage, but is expended instantly after getting hit
- Removed toxicity camera effect from dialogue and cutscenes
- Rebalanced damage (makes Geralt a little tougher)
- Re-priced (cheaper) whetstones
- Save game disabled during static fist fights

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