Lost Dragons is a multiplayer total modification aiming to bring out a new thrilling gamemode for Arma3 . Our concept is futuristic objective based team warfare with randomly generated map elements to ensure every game is a unique experience with completely new set of units, weapons, structures and terrain.
This time I would like to give you a little peek into the editor to show how the map is being made. It really looks like a construction site with those dummy guide blocks everywhere! :D
As you can see there is still a lot to do before the city complex has its base ready for refinement, but we're getting there one wall block at a time.
I just counted that there is still 10 different wall structures needed to replace all the grey blocks and then there is 10 divider columns to separate the sections like with the outer wall sections. Thats just the tip of the iceberg though.. After that There is a need for "special" wall ending pieces and other alternative sections so it will be a while before I can begin to work on the central tower and the city sectors and more detailed buildings.
Anyhow, theres again progress as I whipped up couple of straight wall sections for the lower trenches that run between the sectors.
Man can't wait to around this map.
I've been thinking that when I get all the walls up the map could be ready for 0.2.0 release. We do have couple of other items on the list before its ready to ship, but might be sooner than you think! :D
It's actually progressing very fast, you do a very nice job.
I must admit I had couple of free days and was able to use them almost fully for mapping. :D When such days happen to come by, progress is quite fast but most of the time we can squeeze out maybe few hours a week.