Lost Alpha is a new episode of the S.T.A.L.K.E.R. series made by dezowave group for free!
A little update for November!
We managed to fix many small glitches in game, such as the not always working garbage bandit scene, or Doc on swamp. We moved the huds and wpns from CoP to LA, so yes, from now your hands will be the same as the armor you wear, and the weapon bobbing is new as well. It was a long requested feature, which we could not resist. It was always easier to say that it's not possible to port, but the time has come. The upgrading system is still not finished, need to add some more text strings, and certain items won't work (yet). We've separated the traders from fixers/upgraders, so you won't be able to trade with the same npc, who makes upgrades (it's more like due to the decision/plan we implemented the upgrading, as it replaces the trading button, so either trading, or upgrading) and so on. Ah one more thing, we are trying to recover the old skills module we had in LA back in 2012-13. It won't be easy, not because of it's bugged or looks bad, but we need to make it useful. Need to find out how the skills could raise your stats etc.
Fresh changeslog (don't forget to bookmark, as we update it daily):
Dezowave.com
Wait wait wait.
What is that I see.
Hands changing with weapons?!
Oh my GAWD! this looks AWESOME!
That's the awesome part, + we need the body awareness back, if they can make it work bug free. The not so awesome part for me is that I don't like COP weapons and animations, but will have to see a video first 'weapon bobbing is new as well'.
I have a question about the new patch that is in development (DC).
You said DX 11... does that mean all of the CS and CoP features were put in the game? Like Inverse Kinematics (not part of DX 11, I know), Tesselation, Contact Hardening Shadows?
Also what about using some of the textures and models for objects and NPCs and other stuff from CS and CoP? Those can easily improve the games looks.
Am asking because I am kinda hyped abot the mod :P !
Yea, look at those exo hands :D
Yes finalyyy <3
This is a really good addition, thanks for the update on the progress and a DC change log + Im glad the intro sound fix made it there, minor detail but perfection consists of many small details :)
Absolutely nailed it guys!
Any chance for New AK? Those buggy stalker models are mirrored - gun lock (where the empty sheels ejecting) shoult be on the right, not on the left side.