LiTDOOM is a STAND ALONE GZDOOM-only mod that merges Brutal Doom's modern gameplay with many new features that will make it closer to a survival game: scarcer ammo drops, bleeding wounds that you can actively treat, Inventory items that can be used to help you in your mission, and randomized monsters and item spawning. Also new weapons, new monsters, new 2D sprites, and new difficulty settings and player classes to tailor the game experience to your personal tastes. In the future I also plan to add a crafting system and other features, based on your feedback, so please give this mod a look so I can improve it, and also improve myself as a first-time noob modder!

Report RSS Mod Progress 12/12/19

--- Developer's diary as of December 12th 2019 ----

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So, I've been sick all the past week and I'm still recovering. This forced me to slow down with the mod development. I don't think I'll be able to include a full working crafting system in the next version of the mod since my idea requires a lot of work (I don't want to just make a boring crafting menu).

Still, I intend to add something new in the next releases, like new items, rebalanced difficulty settings and of course, fixed bugs. So have some faith!

If you liked my mod so far, please consider posting some feedback and rate my mod. I'm trying to grow as a first-time modder, but to do it I need both your suggestions and support!

Also, if you want to contribute, I'm looking for english/american writers to fill in all the infopads that the player will be able to pick up and read to gather info about new monsters, items, crafting recipes and so on. I COULD make those myself, but english is not my first language, and it would take too much time from the development of the other mod features. I'm also looking for pixel artist or graphic designers for a certain (secret!) sprite set, that my modest photoshop skills are not able to handle.

Base Profile Screenshot 2019 12 8

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