Full changelog in the description and in the .rar archive
******* DECEMBER 3 2019 - V0.1b Beta
ADDITIONS:
- Railgun Alternative mode updated: now it has proper sprites, sounds and charge-up time
- Zombie Scientists now have updated hand-edited sprites, to match the new axe added in Brutal Doom v21Gold
- Player Class descriptions added in the class selection screen.
- HUD slightly reduced for improved visibility.
- Temporary new intro pictures to improve the awful readability of the vanilla main menu
BUG FIXES:
- Satyr script 799 error removed.
- Chainsaw Zombies should no longer drop multiple chainsaws on death.
- Wraiths no longer become invulnerable after their first attack
******* DECEMBER 2 2019 - V0.1a Beta
ADDITIONS:
- Railgun Alternative mode added: press F to switch between them.
- Sentry Turrets can now be disabled using the sapper pincers.
BUG FIXES:
- Satyr script 794 error removed.
******* NOVEMBER 30 2019 - V0.1 Beta
ADDITIONS:
- When you break an axe, it appears on the ground in pieces.
- Axe Alt-Attack reworked: consumes 6 durability and it's slower to charge up, but inflicts more damage and can AoE in a horizontal line in front of you. Warning: This is an "heavy attack", so crashing your
axe on a solid wall with this can inflict a lot of stress on the weapon.
BALANCE TWEAKS:
- Rocket Launcher and Grenade Launchers buffed, handgrenade slightly nerfed. The rocket launcher is intended to do high concentrated damage on a small area. the Grenade Launchers shoot
fragmentation rounds, more fit to dispose of large groups of weak enemies.
- You can only carry a maximum of 2 sacrifical daggers with you now.
BUG FIXES:
- Ancient Arachnotron's plasma cannon doesn't hurt normal Arachnotrons no more.
- Axe's Alt fire now properly depletes stamina on hit.
******* NOVEMBER 29 2019 - First Private Beta Release
G_ParseMapInfo: Load map definitions.
Execution could not continue.
Script error, "Brutal BOOF V0.1c Beta.pk3:mapinfo.txt" line 1:
Damagetype: Unknown top level keyword
Am i doing something wrong?
I could not recreate this error even using a vast selection of mods. Try updating your GzDoom client and also try clearing your mod list and see if something changes
Brutal Quieres?
No, it doesn't require Brutal Doom, it's already included in the mod.
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