Announcing: Kingdoms Collide, a total conversion fantasy MOD for half-life 2!
The idea of the game is to have really fun and balanced online multilayer combat with a very high potential range of skill and is all found within a beautiful fantasy setting, the character using a third person camera (so the melee aspect makes sense, unlike FPS camera melee games where people run around like headless chickens unable to see their surroundings). Also, like most typical fantasy RPG's we wanted to have a good level of character customization in choosing a unique weapon and skill set that suites you - as well as making each player able to have unique role within their team enabling incredible depth to teamwork, tactics and strategy!
SKILLFUL MELEE: The sword fighting system, which is meant to be the basis of the game, is very complex but can be used in a variety of ways depending on your skill. You can either play with lightning fast reflex responses and win every fight, play by randomly parrying and attacking, which yields some success, or by choosing a shield and ignoring the melee element of the game entirely.
SKILLFUL ARCHERY: The bows and arrows are not easy to use like a gun in HL2. There is no cross hair, the arrow does not fire directly down your line of sight or towards the center of your screen (so you can't mark a dot in the middle) and the arrows can be fired at different speeds depending on how long you pull the sting. BUT, before you think (THIS IS MADNESS!) Fear not, the archery system does make sense and you can master it to the point of being able to place an arrow wherever you want but it takes a lot of skill!
HEAPS OF MAGIC: The magic in Kingdoms Collide doesn't exactly require skill to use, instead, it is the mark of a good player to be able to wield magic effectively and increse their overall killing power by strategically choosing spells that work with their weapons well and using them in clever combinations.
What spells are there for example?:
True Sight -all units glow bright with their team colour and leave behind a trail (even when in stealth)
That's just a shortened list of the most tactical spells, I'll bet you can think, just from reading those, how you could use and combine them.
So please, we made this game so the people like you could have fun, enjoy it, get involved; Kingdomscollide.com. We're currently looking for a handful of people to do some final alpha tests online before releasing the beta as well as kind people to host both the game servers and game files. See forums about that
It's been a long time since our last news update, and since then Kingdoms Rise has progressed in leaps and bounds.
Kingdoms Rise is greatly inspired by the Jedi Knight series and well as Mount&Blade. So recently we reached our to the hardcore members of the respective communities behind these games and asked for their feedback on KR. Their feedback was invaluable and since hearing it we have made big changes to the games pace and direction.
Melee combat has become much faster now and movement too is a lot more free and high speed. Jumping will get you further and soon we will add in platforming abilities such as ledge climbing and wall scraping (think Megaman X)
As well as these changes to pace we are also looking to add in more base player abilities and skills to master. One of our ideas so far is to have a once per life disposable ability (like the grande in most shooter games).
So our first one of these disposable weapons will be this bomb-ahawk!
One of the other things we started seeing as important after some closed player testing is rewarding players for kills, players should grow stronger and look more bad-ass than the other players in the server as they score kills and so we started work on player effects to add to players on killing sprees.
You can see the beginnings of those in this video,
Ok, so that's a quick update on how things have been going, now, where are we heading?
We are almost at the point where we can distribute a build of the game for online alpha testing. I've been inviting people who have expressed an interest into a private steam group called 'Kingdoms Rise' and now I want to ask any of the moddb'ers to join in too!
Simply message me, comment bellow or otherwise tell me you want an invite over Steam and I'll get you one!
Thanks for reading and please don't hesitate to tell us what you think of the game bellow!
Announcing -- Kingdoms Rise, A competitive multiplayer sword fighting game, the sequel to Kingdoms Collide. With our other games finally at rest, development...
In our last post we told you that we intended to start up an indie game company to make some mobile titles as well as Kingdoms Rise; the sequel to Kingdoms...
The developers of Kingdoms Collide share their plans for the future including an iOS game and a standalone 'sequel' to Kingdoms Collide!
It's been a lot of hard work and we're actually releasing on time, download and enjoy!
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Finally out of beta, the 'final' v1.0 release of KC is here!
For people who've only just heard about KC or who are having trouble with the patch, this is the full game installer at version 1.1.2
The patch to upgrade Kingdoms Collide BETA v1.0 to v1.1.2. This fixes many of the bugs that have been causing a lot of frustration to players. such as...
First release of Kingdoms Collide, requires Source Base SDK - Orange Box (installed under the "Tools" tab in Steam) to play. Have fun!
Dedicated server files for Kingdoms Collide, click on more info to learn how to setup your own server.
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Wow, looks dope
Does anyone play this game!!!
Guys, just play the sequel on steam called kingdoms rise made by the same people
is this mod dead still?
the mod is dead. there are no more servers :(
There is this:
amazing come back guys
god this looks good, can't wait to try it !
waiting to see the game on greenlight :)
супкр! офигеннейший мод, по скринам это отлично видно.