The patch to upgrade Kingdoms Collide BETA v1.0 to v1.1.2. This fixes many of the bugs that have been causing a lot of frustration to players. such as, holes in maps, melee attack not hitting when they should etc. Read description for full changelog.
The patch to upgrade Kingdoms Collide BETA v1.0 to v1.1.2
Here's what we've changed;
-More spawn points added to all maps
-Buggy parts in maps fixed
-Rounds added to the CP game mode
-3 server variables added:
"mp_roundlimitkc" = Sets the amount of rounds a team must win to win the game (default 2)
"mp_timelimitkc" = Static time limit of how long a map should last in seconds (defualt 3600)
"mp_roundtime" = Time per round in seconds, the value will change depending on in game events (defualt 480)
-holding "z" button and scrolling mouse will increase and decrease camera distance
-Console variable cam_height changes the height of camera
-Name indicators above players head can be turned on and off using "kc_nameindicator 1" in console
-Voice indication HUD element for other players speaking
-Sword hit registration made reliable
-Swords now swing 30% faster
-Balanced sword damages
-Animation overlap on skills fixed
-Defend icon (above CP) and message appears when your team needs to defend a point
-Berserk skill bugs fixed, time it lasts for lowered to 6s
-Weapon point costs added to buy menu
-Dagger assassinate angles and distance reduced slightly
-Dagger normal hit damage increased slightly
-Time to cast leap lowered by 50%
-Ensnare size increased also reduces players speed by 50% so they can move out of its range
-Ice imbue slows player for 3s, instead of freeze on spot
-Teleport shouldnt get the player stuck/caught in map
-Lightning casts 50% faster
-Javelin given the "bow" cam when thrown
-Javelin melee range increased slightly
-Icespike has more AOE and damage when exploded
-Healing self has new animation and heals for 5 less and costs 5 more mana
-Healing allies costs 10 mana and gives healer XP
-Sound plays when any spell fails due to not normal circumstances
-No "cast" animation plays when a spell fails
-All players who help capture a point will be given a frag
-Darkness imbue in correct spot in skills menu
-Gravity on javelin throw lowered
-Players shouldnt be able to get free skill on game start
-HUD indicator when you are speaking
-Fireball damage raised slightly
-Some particle effects toned down
-Totally removed all draw times of all weapons
-All bows lower drawn arrow sequence 50% faster
-Imbue with fire on bows suicide bug fixed
-Refire rate of skills/weapons optimized to suit weapon
-Sword "perfect parry" time player left open to free hit increased
-A server with no players will rotate map faster
-mp_roundtime value increased on important game events so game doesnt end when it gets exciting
-ancient_hall map removed from cycle, too small for >16 player servers
-error in v1.1 causing maps to keep changing map every 2 seconds
awesome mod :D looking forward to try out the new patch but the download seems to be broken :(
Sorry about we will try and get this mirror working ASAP, for the time being just use the convict gaming mirrors as they work fine
Downloads.convictgaming.com
Convictgaming.com
ye i also get map is different from server:(
Yeah if your getting the error your map is different from the server this means that the server is yet to update their version
thank you for the fix link so so much :)
For some reason I get this message from a few maps
"Your map [maps/example] differs from the server's."
try deleting the map and let the game download it from the server
deleting the maps doesnt work for me.... getting errors after redownloading.
played yesterday and all worked fine :/
too bad, its a fun game!
Here is the fix. The patch automatically goes to Program files/Steam/Steam Apps/Source Mods/Kingdoms Collide folders. This is the problem on some peoples version of Steam.
On some peoples computers steam applications go to Programs/Valve/Steam/Steam Apps/Source Mods/Kingdoms Collide.
You can unpack the patch to desktop and drop it into SourceMods in the VALVE folder, not the Steam folders if your build of Steam is different and say yes to overwrites and replacements.
To be clear it goes in The Valve folder not the Steam folder under Programs if you are getting this error.
The errors probably mean that the server hasn't updated yet.
Shame there is no way to report broken files.. Getting:
"404 - Not Found"
When attempting to download it.
EDIT:
Didn't saw the comments above! :p. Seems its known.
i've said it yesterday an di'll say i tone more time. Yes! the mod is playable now! get on the servers people!1!!
Oh and you guys (devs) should make a quick offline tutorial to demonstrate how to play.
Hey guys
i just want to say that your mod is ubergodly awsome and that you should really keep working on it (did you made all animations by youself guys?)
there is some bug from time to time (espacially with the teleport power near cliff) but its alright
I got one huge suggestion thought...for the next patch, since we do not get many server(server just get me error after the patch) you should work more with your bot...cause they are there and even fight, but they suck hard on map...i dont think they have navigation at all
good bot will be kinda nice (perhaps maybe a single :D)
Anyway i'll keep an eye on this cause i really enjoy it
Hi, I just want to say that this mod is freaking badass, except for some bugs, but its a beta so its normal, I really really wish to see more improvment in this game, so keep going guys! your doing a great job :)
This needs to be mentioned on the website. Seriously.