"Eden in Ashes" is a Story-driven Gritty-futuristic Third-person Multi-player Shooter (mouthful) that seeks to grab the player and pull him deep into a reality of fiction and a gaming experience of unusual sensory depth. This mod will gracefully use the details of sight and sound to pull you deep into every subtle and extreme detail of war. It will strive to separate itself from the many bland arcade shooters out there, by being more than a fun game to play, but a platfrom that enables us to push the limits of a "three hundred and sixty degree experience". Using features including haunting war torn maps that fit the context of a long and horrible conflict of a clashing faith. A grand list of effects such as camera jogging, rolling battlefield fog and a moving story. These affects along with others will be gracefully executed and weaved in the multiplayer gameplay to make a brand new kind of mod experience.
beta 1.0 will include the "working" bare minimum to get the community in game and wanting updates
3.features and functions (programming)
story link: coming soon*
charlieray3d as mentioned is a trained modeler, texture artist, and animator. It will be his great skill that will bring our characters to life, both visually and mechanically. It will be his models you will play as and love and I would like to thank him publicly for his participation. please check out his portfolio Charlieray3d.com for more of his work.
aside from that the team is considering a change in engine from the source engine to the unreal engine.
i have been watching the accomplishments in the source engine of the SMOD: tactical team and i am confident in such tools working for our mods purposes. But my team member charlieray3d has suggested the unreal engine for its work done in 3rd person views. Not only that but many parts of the unreal engine are more up to date than the source engine. Even within the early months of the unreal engine many amazing mods were released such as in the "make something unreal" competition. though I personally remain partial to the source engine i will have to over the coming weeks assess them both to determine which will best serve our needs and bring to you, the player the best experience.
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