The Condor need your help.
(You can skip to the "Help" part near the bottom of the page if you don't wish to read that wall)
So as some of you aware (or at least I hope you do...) the Condor plane was added to the ZOCOM faction as tier 3 supportive plane (You can thank Ahrimansiah for keep suggesting I should add it to KW in one way or another ;) ).
The Condor don't need to reload like any other GDI's planes or havocrafts, however that because of two main reasons, One it was hard to code it to act that way without bugs, and two because it was planned to be only supportive plane that can't attack, but in the last minute I decided to give it some weapon after all,
However if you thought I simply going to import it from C&C4 and just add it as another bomber, you were wrong.
After looking on the Condor's concept art and unused animation that were in both TT's final and beta version, I found out that EA probably had more rules for it than just standard bomber, but they eventually settle (?) with it just being as the firehawk replacement, the animations and art showed the plane was supposed to either manually or automatically unpack a portable ion canon when it attack some units, and the design hint it could also attack air targets using close range missiles though they both were left unused in the final version and the bones for the missile launchers were missing, leaving the launchers as unusable object that is just for show.
So my idea was to try and "resurrect" that behavior but in cool way that will fit KW and won't steal or completely replace the rule of something else.
The result was EMP havocraft that have second ability to transform midair to fighter aircraft!
The emp mod can only attack vehicles and structures while the fighter is faster and can only attack aircrafts without the need to reload, the catch however is that it's missiles are weaker from the Firehawk, so you can still see your hammerheads and firehawks as your primary planes for anti air attacks.
The Condor however is more like the Cryocopter×Megatangu from RA3, it have supportive and attacking rule that change it's behavior in unexpected way with a press of a button, but for balance sake it have 30s cooldown,
It also won't be able to gain veterancy due to me not find sane way to code it to it without getting reset upon unpacking (Rig, I'm looking at you... Oh wait, I fixed you didn't I?), I don't mind about it though because it was planned to be supportive plane anyway, and in my original plans it not was supposed to attack at all (the fighter mod was for escaping purposes.. Should I also note it the fastest plane in the GDI's fleet?),
So... please kindly ignore that issue or offer me creative way to solve it ;)
Either way I think it fine as it is now.