Kane's Wrath Unofficial Big Bang Patch 1.04 is a mod that adds few new things and tries to balances the game a bit more from my and the community ideas while at the same time also tries to save the most import ingredient at bay: The "fun".
Redeemer now become a game of Damage, Range, and middle state for both
Each faction's Redeemer now have different skin to it's flame thrower
ONLY Black hand Redeemer will have blue flame and blue flame thrower even if you put normal Nod's black hand in it
ONLY Marked of Kane's Redeemer will have green flame thrower even if you put normal Nod's black hand in it
Nod's Redeemer was left untouched in skin matters
Please note that you still can get normal flame and liquid tibirum in all of the Redeemers, just the skin going to stay the same.
BH Redeemer though have Blue flame and liquid tibirum instead of the normal flame.
If modder will help me I may could make all three but so far it hard for me to make this happen, It also fit better in terms of uniqueness to each faction
I think it's no neccesary to make all 3 different Redeemers. Instead, all factions could be use the same one.
I just learned not long ago how to make all of them to have all upgrades depend the infantries however I don't was able to do that with the skin (BH's Redeemer still going to show blue turrets and mok shows green)
In terms of uniqueness it nice so I thought I will leave it at it
No need to distinguish upgraded or not. Eradicator will fire plasma disk though the shock trooper doesn't have the upgrade.
So Normal BH shows red turret, and BH BH shows blue turret, forget the purify flame!
Well yeah, you not going to need purify flame upgrade in order for it to shoot blue flame
BH's Redeemer going to shoot blue flames either ways, same way for the Eradicator
Oppss sorry; Gust was me
Just used my phone and forgot to log in