Kane's Wrath Unofficial Big Bang Patch 1.04 is a mod that adds few new things and tries to balances the game a bit more from my and the community ideas while at the same time also tries to save the most import ingredient at bay: The "fun".

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Poll: What will you prefer? (10 votes)
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Need your help with Zone Juggy~ (Games : Command & Conquer 3: Kane's Wrath : Mods : Kane's Wrath Unofficial Big Bang Patch 1.04 : Forum : Polls : Need your help with Zone Juggy~) Locked
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egozi44
egozi44 ~The Moding Otaku~
Sep 14 2017 Anchor

So, I encounter some small issue in regard to the Zone Juggernaut, don't get me wrong though, it 98% finished but I have some small esthetics/balance issue here:

If you played my mod you probably notice I love to make things less broken as possible almost as if they were part of the game to begin with.

With little Zone Juggy however I found myself hit some wall...

The Zone Juggernaut design is a bit different from the other juggers and thanks to it's "Horns" It keep look funny when it come out of the way factory when it in Sane Juggernaut's size (Note all pics here are undated!):

CNC4 Juggernaut Render

2 3

This size however have the perfect height for the Juggy

3 2


Making it smaller in one centimeter will make it look a bit better from the war factory but the Bigger cannon on the left will still pop up and I don't have skills to animate it to move down when the juggy come out from the war factory.


Here how the juggy look with less one centimeter (Note all pics here are undated!):

1 3


4 1

Not that bad actually but may look a bit off for walker lovers and the cannon in the left still pop up from the WF.


However it look alright with any size if it come out from the MARV facility, which lead me to the question:

Would you want the Zone juggy to be trainable only from the Marv facility?

Looking on it from balance prospective it actually sound alright as it something that orignally not was supposed to be at the ZOCOM's arsenal, making it costlier, weaker, and limited from being spammed, sound alright, but on the other hand There's No any other unit in the entire KW's expension that needed the Epic's units facilities (aside the epic units dah) in order to be build, it look a bit uncanon and unofficial and may be just uneeded idea that came from smaller esthetics issue that we can live with (The smaller size not that bad after all).


Since I have hard time decide on it I thought I will ask the community to see what they will prefer:


1. Let it come from both War factory and MARV facility, the smaller size is really not that big of a deal and the left cannon is sub object anyway!

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2. It look unofficial, give it the size every Juggernaut deserve and let it come out only from the MARV's facility, it more balanced anyway.





Edited by: egozi44

Sep 14 2017 Anchor

theres also something ive always been wondering, when you are able to bring the C&C4 unit models to Kanes Wrath, do you also have an option to pick the Non upgraded version of units any chance?

I was thinking because of in C&C 4 the juggernaut will only get the Bigger cannon on its side if you brought the Sticky bombs upgrade, if you could somehow able to get the model of how it looks without the sticky bomb upgrade big cannon on its side.

egozi44
egozi44 ~The Moding Otaku~
Sep 14 2017 Anchor
Cabal/Legion wrote:

theres also something ive always been wondering, when you are able to bring the C&C4 unit models to Kanes Wrath, do you also have an option to pick the Non upgraded version of units any chance?

I was thinking because of in C&C 4 the juggernaut will only get the Bigger cannon on its side if you brought the Sticky bombs upgrade, if you could somehow able to get the model of how it looks without the sticky bomb upgrade big cannon on its side.

It is possible and quite easy when you know how, but till now I done it only to the easter egg liquid tank, I tried to avoid make some of these things as upgrades cause it sometimes look unnecessary to me (as new unit usually need to have new stuff anyway) and I didn't felt like adding new upgrade button for every small thing (as it can take some time) xD.

Even if I use existing button and just change the description it will sometime required me to make new upgrade button (with same picture though) Since EA were lazy and made only one upgrade button for all the factions (not all upgrade buttons ofc but most of them, especially on the gdi side), If I simply use the button as it is it will show the same description to anyone (as example think that GDI could see the following line: "buy this emp grenade upgrade to upgrade the grenade squad and Zone Juggernaut", funny as they don't have Zone Juggernaut :p )

So that why I making them only when (I don't feel lazy) it necessary : D


Edited by: egozi44

Sep 14 2017 Anchor

ah i see what you mean :-)

oh yh here thought i show you couple examples of C&C4 units with & without their upgrades.

CC4 upgrades

Cause i was thinking, would this look better without the Big cannon upgrade? ^_^

CC4 juggernault

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