A mod that adds hybrids, that will probably suck in appearance....

Hybrids will have unique AI for each and every one of them to make them stand out from their normal counterparts, and all of them will use existing TClasses



Models for Stegoceratops by Fdinick

Stegoceratops Ankylodocus Ultimasaurus and Indominus Rex Skins by Fdinick (will be changed later)

FSMs by Mamenchi and Precompsagnathus (sort of, you see im using the PMEP fsms for the carnivores and other herbivores so that they can defend themselves better against my hybrids, but the hybrids AI is compeletly by me!)



CURRENT BEHAVIOURS CHANGELOG:

AS OF 1/22/2020 STEGOCERATOPS WILL NOW USE ITS TAIL MORE THAN ITS HEAD, HEAD ATTACK IS FIXED AND HAS A NEW REAR END TAIL UPPERCUT

Updates
1/22/20
- Stegoceratops dmg nerf
- fixed stegoceratops attack infinitely stunning carnis
- new stegoceratops tail uppercut, deals some pretty sweet damage
- stegoceratops can now uniquely use its tail to ward off carnis or use its head like a trike
- updated knockover FSM with new stegoceratops stuff, REQUIRED for FSM to WORK
- added ankylodocus stuff
- ankylodocus should be TClassAUnitAnky
- ankylodocus has two new stomps, a moving one and a stationary one, stationary deals devastating damage and moving one can be used while moving and has some pretty sweet damage!
- ankylodocus can whip left or right

1/23/20
- Stegoceratops Tail Whip Dmg & Range Nerf
- Stegoceratops Tail Whip can knock over carnivores on the ground WIP might not be kept, now works on smaller carnivores too
- Stegoceratops new knockover FSM for when it gets knocked down when impaling
- Stegoceratops weird leg-not moving, rear end shaking thing removed?
- New Lesser Headbutt for Stegoceratops
- Stegocceratops Impale is even LOWER chance to use tho range is doubled
- Stegoceratops headbutt range nerfed
- fixed carnivores walking away while stegoceratops's impale animation is playing and then them getting hit from like a mile away, they not instead stand still and roar in fear as they get impaled
- Ankylodocus attack rate and range buffed, previously was around 2.3, is now around 6 or more, & its prepare tail whip range buffed from 18 to 20
- Ankylodocus animation changes because why not
- New Knockover FSM for when ankylodocus gets knocked down while rearing up
- Ankylodocus no longer attacks as if it were in slow motion
- Knockover FSM, increased time for when dinosaur gets knocked down recovery rate
- Fixed falling on face shiz when knocked down by stegoceratops
- Ankylodocus and Stegoceratops will now attack low to medium fences when stressed, less likely to do so on high security fences
- Fixed StunLOCKS

1/24/20
- Stegoceratops can now miss with its headbutts & impale, when it previously would only headbutt when it was guaranteed a hit, now it does it if the opponent is in front of it too
- Stegoceratops Impale Attack has a large wind-up & headbutt has new animation
- Stegoceratops headbutt damage nerfed impale damage buffed
- Stegoceratops no longer can reknock over already knocked over enemies with its head instead deals a lot of damage to knocked down enemies
- Bug with Ankylodocus Vibrating should be fully fixed, it was caused by a lack of state!
- Slowed down the speed at which stegosaurus, kentrosaurus, and ankylosaurus swing their tails
- New ability when ankylodocus attacks a knocked down target
- Small Fixes to Stegoceratops and Ankylodocus
- New Updates to knockover fsm

1/24/20
- Fixed to the stunlock of frigin death for ankylodocus and HEAVILY nerfed the ground tail slam & added a fear factor to tail whip s carni avoid it rather than run into it
- stomping and tail whipping for ankylodocus fixed, it now stomp if the target is in front and whip if on side or back & removed the stomp that can be used while moving
- ankylodocus can stomp on knocked over enemies for MASSIVE DAMAGE, this can be stunlocking but the attack is so slow it wont even matter
- friendly fire added to ankylodocus and stegoceratops
- Stegoceratops randomly headbutts
- New Interaction Unique between stegoceratops and trex in the knockover fsm
- Ankylodocus stomp attacc buff

1/24/20
- Stomping on a knocked over carnivore is basically an instant kill for ankylodocus
- Stegoceratops Nerf (again)
- Stegosaurus and Ankylosaurus Damage Buff
- Kentrosaurus Damage Nerf
- Interruption Attack Fixed
- Fence Damage Increased
- Stegoceratops can now continue to fight even when badly injured, MAKING IT THE FIRST HERBIVORE TO BE ABLE TO DO SO!!!
- Collision BS fixed

1/25/20
- Ankylodocus can no longer hit things too close to it with its tail whip
- Stegoceratops nerf

1/27/20
- New Dig-In attack for stegoceratops
- Fixed stegoceratops's headbutt attack calling on the impale attack's damage
- Buffed headbutt damage as I have found it was not the issue of the damage being too high, it was because the headbutt was calling on the impale damage
- Dig-In is a ranged projectile attack, low damage however as balance, it can be used while from 8 meters away, so longer than ankylodocus's tail whip range, but only deals damage if used within 3-4 meters (for balancing reasons and so the attack can actually miss)
- Ankylodocus stomp hits sooner, so not as delayed
- added animations
- added a better timing system for ankylodocus (i think its better at least)

1/27/20
- Stegoceratops tail whip range decreased and can no longer hit in front of it
- Dig in range increased
- AI Changes so stegoceratops uses its head way more

- Paradeinonychus eating animation fixed

- Paradeinonychus uses Galli TClass, but will fight back and defend other herbivores

- Spinoraptor AI Fixed, still cannot fix herbivores seeing it as a non-threat (stegoceratops and ankylodocus only)

- Added new grab mechanic to indominus where it will play with its prey mercilessly

- Added ultimasaurus, it has a damaging roar

1/28/20
- Increase Dig-In Range and Attack Chance for Stegoceratops

- Fixed indominus continuing to chew when it has already finished killing its prey


2/10/20
- Ankylodocus can hit things closer to it now




Current Hybrids:

- Spinoraptor

- Paradeinonychus

- Ultimasaurus Rex

- Indominus Rex

- Stegoceratops

- Ankylodocus


Planned Hybrids to Come:

- Tyrannoraptor

- Indoraptor????

- Titanospinosaurus???



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TEST: 2/10/20

TEST: 2/10/20

Demo

Stegoceratops and Ankylodocus Behaviours, THERE ARE NO FILES FOR STEGOCERATOPS OR ANKYLODOCUS, YOU YOURSELF MUST CREATE THOSE FILES, THESE ARE JUST THE...

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Indoraptor_esperto
Indoraptor_esperto

Nice

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