A mod that adds hybrids, that will probably suck in appearance.... Hybrids will have unique AI for each and every one of them to make them stand out from their normal counterparts, and all of them will use existing TClasses BUT will act compeletely different when in situations
CREDITS AND HOW TO INSTALL THE MOD AND CHANGES TO THE GAME LISTED IN THE README.TXT
CREDITS AND HOW TO INSTALL THE MOD AND CHANGES TO THE GAME LISTED IN THE README.TXT
NOTE: YOU HAVE TO APPLY THE NEW UNITS.DLL AS WELL, DO NOT DELETE THAT/NOT APPLY IT
Behaviours are WIP and there are unique behaviours for ALL the hybrids.
I still need to reskin a lot of the dinosaurs and hybrids, but this mod was made a long time ago and I kind of lost interest in developing this a long time ago:
CHANGES:
- Hatchery creates dinos slower, more realistic speed
- more realistic lifespan for the dinosaurs
- dinosaurs stats have been adjusted to be higher
- most dinosaurs that are not hybrids use PMEP FSMS to help them be a bit more realistic
- New research, upon getting specific dinosaurs. You can research hybrid hatcheries to create hybrids. Look at the how to break the 40 dinos limit tutorial on AI Plus Mod 2 to figure out how to use them!
- few edited mission files
- Genome Extractor is a new research item. Once researched you must place one down in your park, ALL the hybrid hatcheries require you to have a genome extractor placed to be able to start extracting DNA for hybrids
REQUIREMENTS:
requirement[Research] = JPIGrowthAccelerator;
requirement[Research] = JPISuperSequencer;
- On site b the hybrids can be hatched from the normal hatcheries
- NEW HYBRIDS!!!!!!!!!!!!!!!!!!!
- Paradeinynychus: Raptor-like herbivore that will defend itself and otehr herbivores from raptors if attacked, they will socialize like raptors and can even be housed with raptors and dilophosaurus as well as ceratosaurus, though if the carnivores get hungry they will fight. Usually the normal raptor will triumph over this herbivorous hybrid. (there are alot of raptor animations that will not be used due to this thing being an herbivore, so in the future i might repurpose these animations for other use, maybe for them to latch on and hitch a ride on another herbivore?)
REQUIREMENTS:
requirement[UnitInPark] = cory;
requirement[UnitInPark] = raptor;
requirement[UnitInPark] = para;
requirement[UnitInPark] = genomeextractor;
requirement[UnitInPark] = wt1sct90;
requirement[UnitInPark] = wt2sct90;
- Stegoceratops: Deadly on both ends, stegoceratops utilizes its tail to ward off attackers, if they get too close it will impale them with a tail uppercut!!! At the front it can use three different headbutts, a normal trike headbutt, a dig-in attack, and a full on impale attack!!! It can easily take on any normal carnivore, even trex. In a 1 v 1 match, though it struggles when there are more carnivores. Stegoceratops is super tough, even when low on health and limping whereas other dinosaurs cant fight anymore, stegoceratops will fight till its last breath!
REQUIREMENTS:
requirement[UnitInPark] = steg;
requirement[UnitInPark] = tricera;
requirement[UnitInPark] = toro;
requirement[UnitInPark] = styrac;
requirement[UnitInPark] = kentro;
requirement[UnitInPark] = genomeextractor;
requirement[UnitInPark] = wt1sct90;
requirement[UnitInPark] = wt2sct90;
- Ankylodocus: Massive, tanky and hits like an ankylosaurus, ankylodocus will tank hits for days and demolishes even high security fences easily when it wants to. It swings its long tail in the direction its attacker is in with some good range, though if the target is too close it may struggle. At the front it has 2 stomping attacks that have a long wind-up. Ankylodocus will start this attack before it is in-range so that the target runs into its attack. If you have a herd of 3-4 ankylodocus they can wreck ANYTHING! And like stegoceratops, this mighty hybrid wont give up until either it or its opponent is dead!
REQUIREMENTS:
requirement[UnitInPark] = anky;
requirement[UnitInPark] = camara;
requirement[UnitInPark] = brach;
requirement[UnitInPark] = pachy;
requirement[UnitInPark] = edmont;
requirement[UnitInPark] = genomeextractor;
requirement[UnitInPark] = wt1sct90;
requirement[UnitInPark] = wt2sct90;
- Indominus Rex: Super hybrid, she is extremely powerful and resilient, not even ankylodocus or stegoceratops stand a chance, Indominus rex is highly efficient killer, being able to utilize almost all of PMEP's carnivores attacks, from ambushing, to powerful headbutts, from grabbing attacks, to stunlocking hits. Indominus has got them all. She also has a habit of mercilessely playing with her food, move aside trex, a new king is in town.
REQUIREMENTS:
requirement[UnitInPark] = carcha;
requirement[UnitInPark] = trex;
requirement[UnitInPark] = raptor;
requirement[UnitInPark] = cerato;
requirement[UnitInPark] = allo;
requirement[UnitInPark] = genomeextractor;
requirement[UnitInPark] = wt1sct90;
requirement[UnitInPark] = wt2sct90;
requirement[UnitInPark] = wt3sct90;
- Ultimasaurus: Nothing too special about this one so far, other than a roar that deals damage and being very tanky and heavy hitting, comparable to indominus rex in strength. Again, nothing that unique at the moment
REQUIREMENTS:
requirement[UnitInPark] = steg;
requirement[UnitInPark] = tricera;
requirement[UnitInPark] = anky;
requirement[UnitInPark] = raptor;
requirement[UnitInPark] = trex;
requirement[UnitInPark] = genomeextractor;
requirement[UnitInPark] = wt1sct90;
requirement[UnitInPark] = wt2sct90;
requirement[UnitInPark] = wt3sct90;
nice
thanks
como baixa