Just a small update that hopefully fixes a few issues regarding stegoceratops and ankylodocus
Just a small update that hopefully fixes a few issues regarding stegoceratops and ankylodocus
Ankylodocus Changes: - Defends itself more often
- No longer can stunlock carnivores when they get back up with its tail, it can knock them over once, smack them once while their own, and thats IT
- Knocked over enemies attack animations polished out more
- New Bite Attack
- Tail Whip and stomp do less damage
- will ward off enemies even if their not in front of it
- winding up animation corrected
Stegoceratops Changes: - Attacks Damages and Such Changed
- Properly changed the timing on some attacks and also the range at which it uses them
- Changed AI so that it no longer taunts repeatly at knocked over opponents so that its ability to hit opponents while their down is actually something they will use now
- if charging up for an attack but the opponent suddenly gets knocked over will switch to the dig-in attack to flip them over again
- Tail Attack is Kinda Broken, I mean it still works but it seems like it cant do damage right now, can still ward off carnivores and stuff but IDK
OK updated it this should be the right files now