Infinite Flashlight Mod for F.E.A.R., Extraction Point, and Perseus Mandate.

This mod removes the battery/recharge function of the flashlight. It comes in two flavors Basic and Extra.

The Basic version simply removes the battery/recharge function so the flashlight only turns off when YOU turn it off.

Extra version does that plus adds several new features including:

*Reflex boosters now give full armor and increase Maximum Armor by 5, in addition to their default Max SlowMo Bonus(Reflex Boost).

*Weapon Slot increases from 3 to 5, so you can carry more guns into battle.(If you end up with a third pistol in your inventory, throw away your pistols, then pick them back up again. This becomes a non-issue once all five weapon slots are 'occupied')

*Increased the amount of Frag grenades, Proximity mines, and Remote bombs you can carry from 5 to 10.

*Increased the max ammo for the Scoped Rifle.

*Increased max ammo and clip size of the Assault Rifle.

*Increased ammo pickups slightly for the Assault Rifle, SMG, Scoped Rifle, and the Nailgun.

Other Junk:

Enjoy Alpha Protocol but hate the oversized reticles? Then check out my Alpha Protocol Improved! project: Moddb.com

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InfiniteFlashlightBasic_All-In-One

InfiniteFlashlightBasic_All-In-One

Full Version

InfiniteFlashlightBasic All In One - Simply removes the Flashlight's Battery/Recharge function. Nothing else is touched. For FEAR and both DLCs!

InfiniteFlashlightExtra_v1-3

InfiniteFlashlightExtra_v1-3

Full Version 2 comments

InfiniteFlashlightExtra Version 1.3 - Removes the Flashlight's Battery/Recharge function and adds several new features. See description for details.

InfiniteFlashlightPMExtra_v1-3-1

InfiniteFlashlightPMExtra_v1-3-1

Full Version

InfiniteFlashlightPMExtra version 1.3.1 for F.E.A.R. Perseus Mandate - Removes the flashlight Battery/Recharge function and adds additional features...

InfiniteFlashlightXPExtra_v1-1-1

InfiniteFlashlightXPExtra_v1-1-1

Full Version 1 comment

InfiniteFlashlightXPExtra version 1.1.1 for FEAR Extraction Point - Removes the flashlight's battery/recharge function and adds additional features. For...

Comments  (0 - 10 of 37)
curseofnight Creator
curseofnight

Just a quick notice: I'm taking a break from modding the DLCs for a couple weeks as it's very tedious testing them(restarting over and over, etc.). I've been working on them basically non-stop for a few weeks now and lately I've been helping out another modder by hex editing the gamdb files for him as well and I'm getting a bit burned out.

However, I have most of the data nessary now to bring both DLC extra versions on par with the original one. Sometime later this month, after I take that break, I'll update both of them. I'm hoping they'll be the final versions of each. We'll see.

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curseofnight Creator
curseofnight

Minor updates to the DLC extra versions: Reflex Boosters now additionally increase Max armor by 5 points in Extraction Point and Assault Rifle Max ammo is now 500 in Perseus Mandate.

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curseofnight Creator
curseofnight

Finally got the infinite flashlight working in Perseus Mandate! I've consolidated all basic versions of InfiniteFlashlight into an all-in-one package that contains all three mods. Also, ArsenalUpgradePM is now InfiniteFlashlightPMExtra.

Enjoy.

Edit: Damn. I miss shotgun wielding Summer already....

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curseofnight Creator
curseofnight

The fix for the Reflex Boosters in Arsenal Upgrade is up now. Works as described in the desription. Sorry about that. You can also carry 10 frag grenades now.

Enjoy.

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penumbra1979
penumbra1979

Just have to say thanks so much for implementing these mods. As many times as I have played FEAR and the DLCs. It becomes annoying to micromanage the flashlight. I love this series and you are making it better in my opinion.

Also, I got into the "FEAR.Arch00" like you explained and found the footstep sound files. I was like oh yeah... all those different surface you walk on...lol
So that would take some effort to modify all those and it all sound good. Thanks for explaining how to do this though in your detailed message.

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curseofnight Creator
curseofnight

You're welcome.

One thing I forgot though: keep the channel/sample rate/bit rate the same as in the .wav file you are replacing. I don't recall the exact specs FEAR uses for .wav files but it's the docs in the SDK somewhere.

You can get this info quickly by taking a .wav file from FEAR and running it in VLC player, then click on Tools->Codec Information. On the window that pops up, click on the Codec tab and it will list this info. Keep your new .wav similar to the specs you see there. Otherwise it may sound glitchy in-game, or won't play at all, etc.

In truth though, this probably isn't as big a deal as in say modding .wavs in Half-Life as that engine is very particular. FEAR seems much less picky about .wav files. To quickly test a sound file in-game, just replace the flashlight on/off sounds. If your new .wav plays, you're good. Most probably will.

Edit: This probably won't be an issue 99% of the time. Just something to keep in mind if some random .wav file doesn't work in-game.

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curseofnight Creator
curseofnight

Just a quick clarification for anyone who may read this....

You don't have to match the channel/sample rate/bit rate for each and every .wav file you replace. I meant what works for any given .wav file in FEAR should, presumably, work for any other. Anyway, like I mentioned above, this is probably a problem you're unlikely to encounter as FEAR is less picky than other older games, in my(admittedly limited) experience at least.

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curseofnight Creator
curseofnight

I just noticed a problem with the reflex boosters in Perseus Mandate. They're supposed to additionaly add 5 max points to Max and fully restore armor, like in the extra version for the base game, instead they simply add 5 points to armor, haha. I had been awake for over 30 hours so I was too tired to notice that last night, lol.

I'll fix it and upload a new version of AresenalUpgradePM later today or tonight. It'll have some more features too probably. I already have 10 grenade max carry working in PM. Still haven't figured out the correct flashlight offset, though....

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curseofnight Creator
curseofnight

Updated InfiniteFlashlightExtra for Extraction Point and ArsenalUpgrade for Perseus Mandate adding several features to each.

More in a day or two. ;)

Edit: I think I caught that modding bug thats been going around.... I'm having a lot of fun with Perseus Mandate, btw. It's always interesting to play through a game for the first time while modding it at the same time, hehe. Love it.

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curseofnight Creator
curseofnight

Uploaded another mod, my first for Perseus Mandate: ArsenalUpgradePM which adds 4th and 5th weapon slots in FEAR Perseus Mandate. Haven't worked out the flashlight yet in PM.

Edit: For the interested; to change the number of Weapon slots in PM extract the FEARXP.gamdb00p file from the database folder in the FEAR_XP.Arch00, open it in a hex editor, and go-to offset 000995D0 and change the second '03' on that line to whatever you wish(I chose '05' for 5 slots).

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