Readme File:
Quake Mod 2.0 for F.E.A.R.
-----------------------------------------------------------------------------
May. 15, 2009
Author : VMan (Gerry Fulton) venomus123@yahoo.com/vman@LithFaq.com
HomePage: LithFaq.com
Type of Mod : Total Conversion
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Contents:

1.> Introduction

2.> Installation

3.> Game Description and Layouts

4.> Credits

-------------------------------------------------------------------------------
1.> Introduction:

First off thanks for taking the time to download
this mod.
As many of you know I have always been a big fan
of Quake and in the past released some of the maps
found in this mod for F.E.A.R. as well as the first
Quake Mod (v1.01).
After some time, (about 3 months ugh) and managing to
muster up the willpower, I have constructed a
total conversion mod based on Quake 1.

It's not 100% accurate but hey it's a decent
homage to the original.
Veteran "Quakers" will notice many differences,
especially in the revamped maps.
The lifting platforms and sliding doors have been
removed to help optimize the performance of the game
due to F.E.A.R.s client side based netcode...bleh.

Powerups such as the ring of invisibility never made
it in due to issues found in earlier testbed maps such
as Q3DM1.
The Quad damage has been reduced to a Full Armor and
Full Health powerup.
But!! the Pentagram of Protection remains, and is good
for 30 seconds.

Monsters from the original Quake have been added for the COOP mission,
where 4 players fight thru traps, puzzles and Bosses from the original game.
When playing this be sure to look around for secrets......

So without prattling on and on let's get to the Installation....
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2.> Installation:

(This mod works best with F.E.A.R. Combat but works fine with the Retail version also,
make sure your up to date also with the patch v1.08)

so on to step 1

1.> Inside the Quake_Mod_2.0_executable.rar you will find the executable installer.
extract this file then run it, follow the prompts as asked.

2.> Now with all in place you need to goto ......

C:UsersPublicDocumentsMonolith ProductionsFEAR for F.E.A.R. Retail
or
C:UsersPublicDocumentsMonolith ProductionsFEARCombat for F.E.A.R. Combat

to aquire your CDKey.

Locate the file called key.ini

you will want to copy this and place it in.......

C:Program FilesSierraFEARQuakeMod_User for F.E.A.R. Retail
or
C:Program FilesSierraFEARCombatQuakeMod_User for F.E.A.R. Combat

Now your ready to go ! One last step !

Within the main directory ......

C:Program FilesSierraFEAR for F.E.A.R. Retail
or
C:Program FilesSierraFEARCombat for F.E.A.R. Combat

you will find a batch file called Quake.bat
use this to launch the mod

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3.> Game Description and Layouts:

Basically you will notice mostly some changes in the overall look of F.E.A.R.
to give it a more quake 1 feel.

The hud has changed only a little....
Health is still found in the lower left hand corner, represented by the
Ranger's Face and a progress bar.

Next to the health is a Armor icon with a progress bar representing Armor.

Located in the lower right corner of the screen is the current ammo type
of the weapon you are using.
The types of ammo that can be found are as follows:

Shotgun Ammo - for use with the loadout shotgun and the double barrelled shotgun.

Nail Ammo - for use with the nailgun and the supernailgun

Rocket Ammo - for use with the Rocket Launcher and Grenade Launcher

Cell Ammo - for use with the ThunderBolt aka Lightning gun

There are no more hand tossed grenades of any type....

Weapons in this mod have been reproduced to act like the original weapons,
use each one to find strengths and weaknesses.

Within the Multiplayer Client Setting section you will notice a new player
Model, The Ranger. There are 12 different skins for Deathmatch games.

Team Characters are Red based, enemies appear as blue versions.

New game mode - COOP (for use with the Quake_COOP map,please note this map was designed for 4 (four) players no more.)

Everything else is basically fear related...as far as setup etc.

MapsList
-------------------------------------------------------------------------------
within this mod are 7 maps based on the original quake maps...and 2 of my own....

Q1DM1 - Place of Two Deaths (a small DM only map not found in the original Qmaps release for F.E.A.R.)

Q1DM2 - Claustrophobopolis

Q1DM4 - The Bad Place

Q1DM5 - The Cistern

Q1DM6 - The DarkZone

Q1E1M7 - Ziggurat_Vertigo (a low Gravity "secret" map)

Q1HipDM1 - From the Scourge of Armagon expansion pack

DuelForts - A little something of my own creation. Two opposing forts.

Quake COOP - A cooperative play stlye map designed for 4 players that utilizes the new coop gamemode.
This map contains Monsters (AI) from the original quake game and its two expansions.
Complete with various boss charaters from each of the above mentioned.

One more thing, Desriptions in the game are setup for English only, if your French,Russian, whatever
the descriptions will be as they are in fear .... I am not multilingual...... lol

--------------------------------------------------------------------------------
4.> Credits

Myself... for having the willpower to put this together....
Layer and The_One for cheering me on....poor bastards...
and last but not least my GirlFriend who I really think hates this stuff.....
And the Fear community and players like you for playing this stuff !

Go play the damn game............Enjoy !

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Post comment Comments
FlaviavonTrans
FlaviavonTrans - - 20 comments

Doesnt seem to work with the Steam version.
There is no key.ini

Reply Good karma Bad karma+1 vote
LevTaylor
LevTaylor - - 531 comments

This actually looks really ******* interesting :O

Reply Good karma Bad karma+3 votes
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