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Imjin War of Korea is a mod made by the Chinese guy from DOMOD about the Imjin War between Joseon Dynasty of Korea, the Ming Empire and Japanese Clans led by Toyotomi Hideyoshi on the other side.

Links :

Factions :

  • Joseon Dynasty
  • Ming Army of Western Border
  • Ming Empire
  • Toyotomi Clan
  • Tokugawa Clan
  • Hojo Clan
  • Jurchen Tribes
  • Chuang Rebels
  • Mongols

Content :

  • New campaign map
  • Campaign starting in 1589
  • New units, models and animations
  • New scripts and events
  • New system of traits and ancillaries
  • New system of recrutment
  • New voices
  • New music
  • New cities and architectures
  • Partially translated in English by IGgood
  • Many more things

Campaign map :

Campaign map

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Imjin War of Korea now available

and in English!



Download Part 1 here - All 5 Parts needed.

Imjin War of Korea - Part 1




Campaign map

Campaign map

Units

Units

Add file RSS Files
Imjin War of Korea - Part 1

Imjin War of Korea - Part 1

Full Version 22 comments

This is Part 1 of Imjin War of Korea mod. All 5 parts needed. READ DESCRIPTION FOR INSTALLATION INSTRUCTIONS.

Imjin War of Korea - Part 2

Imjin War of Korea - Part 2

Full Version

This is Part 2 of Imjin War of Korea mod. All 5 parts needed.

Imjin War of Korea - Part 3

Imjin War of Korea - Part 3

Full Version

This is Part 3 of Imjin War of Korea mod. All 5 parts needed.

Imjin War of Korea - Part 4

Imjin War of Korea - Part 4

Full Version

This is Part 4 of Imjin War of Korea mod. All 5 parts needed.

Imjin War of Korea - Part 5

Imjin War of Korea - Part 5

Full Version

This is Part 5 of Imjin War of Korea mod. All 5 parts needed.

Imjin War v1.51 Public Release - Full Version (2019)

Imjin War v1.51 Public Release - Full Version (2019)

Full Version 7 comments

*This is the latest version released to the public in 2019* Installation instructions: Simply extract to Medieval II - Total War\mods and run the .bat...

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sakor88
sakor88 - - 5 comments

Great mod. I played it some years ago and it worked fine. Now the launcher.exe did not work, and I decided to try to simply rename americas campaign into Imjin War and Imjin War into americas and then from Steam library I launched Americas mod. Mod works, but all unit and building icons are vanilla.

What should I do?

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Garrymatto
Garrymatto - - 159 comments

So this Imjin War still missing about factions:

- Minor factions
- Unknown Pirate
- Russia

yup that would be funny if they add England ,France, Dutch, Germany ,and USA
to new war called Opium war X Imjin war.

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p8q
p8q - - 101 comments

There's commercials written on the ground in siege battle maps. That kills the immersion.

It feels like i'm shopping in the supermarket instead of fighting a battle in a TW game.

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DymioFukuhara
DymioFukuhara - - 27 comments

I can't play this I CANT play this every SINGLE time I try and change the ******* retarded *** Medieval 2 controls it just crashes when I try and start a campaign so I'm not gonna subject my self to the **** controls...cool *** mod though

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Panos88
Panos88 - - 29 comments

Very nice mod thus far, I overall enjoy it. But...I would enjoy it a lot more if not for some strange thing about this mod that I've never seen in any other Med2 mod I've played: nonsensical levels of unrest/public disorder.

I'm playing as the Jurchens and whenever I capture an enemy Ming settlement, no matter if I occupy, sack or even exterminate it, there is a huuuge percentage of fixed unrest in the 190 %. And I say "fixed", because no matter how many turns pass it won't drop. EVEN in castles/fortresses. It makes things very difficult since I have to maintain nearly a full stack of troops as garrison (tanking my economy) and/or drop the tax rate to the lowest possible. And it still in some cases leave me with a yellow face instead of green.

What seems to be the issue here? Am I the only one? Tried it even on Normal/Normal.

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Metal_Izanagi
Metal_Izanagi - - 87 comments

A few months late but I figured out the problem, and how to solve it. Go into "mods\Imjin_War_of_Korea\data" and find "descr_rebel_factions.txt". Open it and right near the top there should be the lines:

rebel_type gladiator_uprising
category gladiator_revolt
chance 100
description gladiator_uprising
unit Highlanders

Change that 100 to 3 and the unrest in Ming and Ming Eastern Border Army cities after conquest will be the same as every other city in the mod.

The "chance" value determines the amount of unrest for a city that gets taken over when it has a specific type of rebel assigned to it, but the gladiator uprising set of rebels used that value differently in Rome since it wasn't a normal rebel type. The original creators of the mod forgot to change the value to the same as the rest of the rebel factions.

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