I have been improving one of Undying Nephalim's older releases of Hyrule Total War - namely the 3.8 version released at the end of 2014 and the final version with all the old faction rosters. The mod will have custom strat-map cities/agents, custom battle-map settlements, new resources on the map, new factions such as Majora and the Oocca, new units for most older factions and the minor factions especially, new animations, new 2d-art. Majora will use unused reskins for the Zora, Kokiri, Gorons and Hylians made by the Undying Nephalim, while also using new re-skins made by Codeman over at the Hyrule Conquest Discord for the rest of the intended factions that Neph intended for Majora to use - and this submod aims to bring you the most finished Hyrule Total War yet - using the older models because i think some of them were better but not all.

Report RSS Hyrule Total War: Classic Ultimate - (Strat-Model Overhaul 100% Done) 2nd Release Article!

Hello, so on February 25th 2023 I did release the final big release of this mod - Hyrule Total War: Classic Ultimate - anything released in the future will be bug-fixes as in patches or maybe a music add-on or update - in the latest release so much was added that I decided to divide its content into different articles starting with the big list of new gameplay scripts and events. Now I want to post another article about the new strat-map models and gameplay outside of scripts! 100% Completed.

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Discord-link added with WIP-release at the discord.

Join the Discord at (new link): Discord.gg

M2TWEOP-TOOL and instructions on how to fix an issue with a small screen on Windows 10:

- ADDITIONAL STEPS REQUIRED FOR THE STEAM-VERSION OF MEDIEVAL 2 ON WIN 10:

I tried it on Windows 7 - no issues, I tried it with the CD-version on Windows 10 - no issues - But according to the creators of the tool it is required to change some stuff for the Steam-version on Win 10 in order to prevent the screen from being too small.

You do need to right-click on the Medieavl2.exe/Kingdoms.exe and change some things in the compatibility mode. It will also need to be done with the tools .exe file.

- This is due to the scaling settings in windows 10.

"You need to open file properties-> compatibility-> change DPI settings-> check the box and select "application""

"This option also helps with med2 for some people (+20fps) (Set dpi scale to "controlled by application"

maxresdefault

This tool has fixed the giants in Third Age DCI, Warcraft: Total War etc - even on windows 7 it might make battles more stable as certain battles do crash on 7 as well - but not due to the giants. However, I do believe that with the Win 7 version it's easier to start the mod as firewalls/security programs of Win 10 might treat the tool as a virus - as such you should de-activate your firewall/security programs or make an exception for the tool if it's treated as a virus by your security - which it is not.

It's a tool that modifies the games .EXE while the game is running. Such tools are often mistaken for viruses by modern windows security. With this tool you'd still need to install the mod like written in the installation-article - but now you'll also need to start the mod through the tool.

I have uploaded a video on how to do this, which is very easy - and this is the article about the latest release and the tool. To use the tool you just need to right-click the tools .exe with your mouse and run the tool as an administrator. Then the UI of the tool should be pretty self-explanatory. I would suggest not to use all the features of the tool due to the game becoming less stable the more features you are using. The features I'd use are the ones I think will be activated for you as well.

You can place ancillaries at 32 only if you wish to modify the mod and add more ancillaries to each character - the old limit was 8, you can place religions at 12 if you want more religions - the old number was 10 - otherwise I'd suggest not to use these as they might still affect the mod negatively as they are increasing the limits of the game. These options might be activated from the start so you could return them to 10 and 8 respectively if you want to. There is a button named "Click Me" - if you click on it you'll get information about the program, things you shouldn't do unless you want a crash and shortcuts to certain features like for example being able to zoom-out enormously on the map, highlighting all the troops and other stuff. You do need to place the anti-aliasing through the tools UI before starting up the mod - place it at 8 for the maximum quality. If you change this inside of the game using the tool the game is going to crash.

On the right-side of the tools UI are many options - I would only have a few activated - those are the "berserks-fix" which will enable the berserker ability from Rome: Total War to work on the units - you'll just have to hand out the "berserk"-attribute to the units you wish to go berserk in the Export_descr_units-file - in the vanilla Medieval 2 game and in mods not using the new M2TWEOP-tool this attribute would crash as soon as the units entered a battle on the battlefield - this feature will be useful in Viking-based mod and for the Uruk-Hai Berserkers in Third Age I am sure, then I would activate the "Unlock Console Command" feature of the tool - which will enable all the console command codes in the mod and finally I would activate the "creatures-fix" which will fix the skeleton of all the elephant-based units in the mod - such as Fi, Ghirahim, King Ganon, Demise, Majora himself etc - this is the main feature I wanted in this submod due to players reporting that units like Majora and Fi have crashed for them during battle immediately upon starting the battle. This fix will make it possible to play with all these units in both the campaign and in the custom battles. If you play custom you can have an army of Majora's versus an army of Ghirahim's or Demise's - the point is that giants will no longer crash to the desktop. I'm pretty sure that other reasons for CTD during battle will be fixed as well

Hyrule Total War: Classic Ultimate - COMPLETED EDITION! (Win 10) Released!

About the installation of the mod: Read the article on the following link, or you can watch the video below about installing both versions of the mod and using the M2TWEOP (Medieval 2 Total War Engine Overhaul Project)-tool:

Moddb.com

Link to the Total War Center-page of the Tool where it can be downloaded for usage in other mods and projects:

Twcenter.net

- Credit for the tool should be given to Youneuoy and Jojo00182.

You still need to patch both .exe-files with the 4gb patch before starting up the mod or any battle will crash.

Installation: (Steam)

1. You need to go into the folder named "Medieval II Total War" and then copy the file named "medieval2.exe" - then rename the copied file to kingdoms.exe. This is needed or the mod won't launch with Steam.

2. You do need to patch the medieval2.exe and the kingdoms.exe with a program named "4gb patch" found at this link:

Moddb.com

3. It's a program, extract it anywhere on your computer, then run it as an administrator - then browse to both .exe-files inside of the "Medieval II Total War"-folder and select one of them and click on "patch" - then repeat the process with the other one.

4. You need to have just one folder named "Hyrule" as in "Steam\steamapps\common\Medieval II Total War\mods\Hyrule - and then You'll start it by double-cllicking the M2TWEOP-file of the mod after which you'd click the "start Mod"-button and not "Start Vanilla" .

5. With the CD instead it would be "D:\Games\SEGA\Medieval II Total War\mods\Hyrule - and you'll still start it by double-clicking on the M2TWEOP-file after which you'd click the "start Mod"-button and not "Start Vanilla".

Also, download the Medieval2.Preference-file that i did upload on here & place in the main Medieval II Total War folder - replacing the old file there. This will enable you to play defensive battles in hotseat, as well as prevent a bug causing CTD when clicking buildings on the campaign - it will also make FMV's work.

Features of the new updated version of "Hyrule Total War: Classic Ultimate", namely the "Strat-Model Overhaul 100% Done" - (which isn't the name of the mod, it's just an explanation on some of the changes since the last release), will be described below:

1. Azrilly has been added to the Kingdom of Hyrule in battle if the player plays as the faction - I had forgotten to mention this in the previous post - She's an additional character for Hyrule previously only available to the Sheikah Cadre.

Azrilly will be a generic general on the strat-map for the Kingdom due to the limit of 10 custom models per faction (and the Twili Portal and the Subrosian Underground Entrance do take up two slots per faction limiting custom heroes down to 8 per faction in this mod, but you can have more heroes than 8 - just not with custom models on the map).

2. Twili Spider Swarm has been restored!

The Twili Spider Swarm is a unit of spiders deployed by Midna's Twilight Forces in their Civil War against Prince Zant.

I didn't know that the unit was a light cavalry unit, or to be more precise a "mounted engine" - this means that I had mistaken it in the code for one of the giant Gohma spiders and reduced the numbers down to two (2) spiders - they're now back at being 137 spiders in a unit at full unit size.

The unit is the only cavalry deployed by the Forces of the Twilight besides a few giants, and as such is actually one of the best if not the best melee cavalry units - while it states light cavalry the fact that the unit is a mounted engine makes it OP - this unit can kill normal infantry without much effort, as it has knock-back and can push units aside.

I would say that this unit is over powered and that it is one of the best units in the Twilight roster - it will give Midna the upper hand.

Prince Zant can deploy this unit but only after Midna has surrendered.

Edit: I've nerfed the unit as I had mistakenly made it too strong in an earlier update thinking it was one of the giants.. It's still a strong unit though.

3. Wizzrobe Hylian Knights a NEW unit for the Order of the Wizzrobe!

Princess Zelda III from Neph's 2014 Patreon event had two versions, Majora Cultist Zelda with a bodyguard of Ironclad Elites and pink/blonde Princess Zelda III with a bodyguard of Hyrulean Knights using an alternate skin based on the game Hyrule Warriors.

In earlier versions of this submod Majora Cultist Zelda had been added as one out of only two custom heroes of the Church of Majora - a new faction of this submod.

The alternate Hyrulean Knights however where only ever seen as the bodyguard of Princess Zelda III (Hyrule Warriors Bonus) as a bonus character in use by the Kingdom of Hyrule.

I didn't really want two versions of the knights in use by the Kingdom and this one felt out of place.

- Well, this was until I saw that it had the same shield-texture as the Acolytes of Hyrule: Total War V.4.6 in use by the Order of the Wizzrobe.

I then realized and got the idea that they should be a Wizzrobe-unique new heavy infantry unit.

The Wizzrobe Hylian Knights will be recruitable by the Order of the Wizzrobe from Hylian, Wizzrobe, Lanayru, Sheikah and Ordonian lands even if the hero won't spawn as the AI.

A New Fairy Phantom of Tarm Assassin for the Fairies of Tarm!

4. A New Fairy Phantom of Tarm Assassin for the Fairies of Tarm!

I had done every agent except the assassin for the Fairies of Tarm in 2021 so I decided to add it now.

The Order of the Wizzrobe was supposed to get the Golden Wizzrobe general as their general on the map that they have in battle - but sadly it bugs out.. So the old Hylia-model will stay for now.

Twinrova in Battle with the new texture!

5. Twinrova, a fusion between Witches Koume & Kotake - has a new texture!

I had attempted to change the texture of Twinrova already back in 2021, to make her more accurate to the game Ocarina of Time in how she looks - as I thought she was a bit old in the face - it would make sense for a Witch to make up an illusion of beauty - but I had failed at doing a good reskin of her.

The red/blue pony-tails of Twinrova isn't really hair in lore, but magical beams of Fire and Ice - she still has grey hair on her head.

Her face has been made more accurate to the game making her less old and younger in her facial features. The strat-model is previewed here - both the old and the new.

I got help with the texture this time around from a skilled painter.

Cueball Outrunners a New unit for the River Zora!

6. Cueball Outrunners a New unit for the River Zora!

I've added a new ranged mounted unit to the River Zora, as they already had mounted Manhunters (the infantry variant of these guys) in the form of Cueball Dragoons, and I saw no reason why they shouldn't have mounted javeliners/outrunners as well.

The River Zora is one of the weaker factions despite a big roster of unique troops. They're like the viking-styled faction in the mod with lots of lightly armored spearmen, javelinmen, bigger axemen, armored axemen and such.. Mounted javeliners felt natural.

7. A new Armour Upgrade for the Manhunters and possibly others later as well!

So I've added the ability to armor upgrade for the basic River Zora female units, as there where a "Raider"-unit with armor and weapons from the Moblins, the Gerudo, the Lizalfos, the Zora and the Hylians - of course neither of them used both weapons and armor from the same group.

I decided to add the Zora Armour as an armor upgrade, as I had originally wanted to do with the Great Sea: Total War heavily armored River Zora units - but sadly they weren't rigged so they weren't included in the Great Sea demo (I had particularly contacted Undying Nephalim/Icecreamman in 2017 because I had wanted those models - but instead received the New Hyrule stuff.

In any case, I decided to use the Zora armor as it fit as an upgrade for the female River Zora units.

The River Zora cannot build Leather Tanners, Blacksmiths and armorers - but they can conquer areas from other factions like the Kingdom of Hyrule and use their blacksmiths etc. I just tried this out in the game and the River Zora do not recruit from cities, and do not build blacksmiths - but they can use them if other factions have built them.

Upgrading the armor will give you +1 armor so it's not a big improvement, as the armor is of less quality than the Zora due to being old - and it doesn't protect the back as there is no armour there unlike with the Zora units.

It does however give the unit a much more bad-ass look.

8. A New Armour Upgrade for the Cueball Dragoons of the River Zora!

I've managed to solve the issue with the melee cavalry making them switch weapons in battle to a weapon that didn't exist, in essence rendering the unit weapon-less in melee.

The Cueball Dragoons are the melee cavalry of the River Zora and they can now be armour upgraded just like the infantry/manhunters by taking a settlement where an enemy faction has built a blacksmith or similar, which will enable the River Zora to use said blacksmith in order to upgrade their units which will improve both weapons, armour and experience of the unit - they're "retrained".

This will add +1 in armor value and change the looks of the soldiers from almost naked to armoured.

9. Zora Spire, Elder Goats, Perception Ward, Zola Catapult etc re-implemented!

I've re-implemented the Zora Spire, Perception Ward, Elder Goats, Zola Catapult and the Bigocto Broodmothers to the recruitment of the game - the River Zora units had to be added to their unique script, while the others could easily be added to the recruitment in the EDB-file.

So these units had been in the original mod many versions ago, but for some reason had been left out in later versions released in 2013 or 2014 - this I didn't know because I thought I had re-implemented all the missing units already back in 2019.. I would suspect they were seen as over powered and therefore removed from the game.

The Mage Spire of the Zora is their version of the Goron Bomb Platforms, Labrynna Gunnerposts and the Kokiri Barricades - it's a static engine that cannot move that will fire electric beams at enemies who are approaching.

The Perception Ward is a similar unit to that of the Mage Spire, and is the Fairies of Tarm's variant of such a unit - it will fire multiple shots of pink beams at enemies approaching and is basically a magic machine-gun.

The Elder Goats of Ordona Province are their best melee cavalry in the game but I would still count the War Wagons as the better unit.

The Zola Catapult is just a catapult with a unique look that can shoot boulders at certain walls and enemy troops - it doesn't have fire ammo.

The Bigocto Broodmothers are the River Zora's 2nd siege engine - a giant monster who spits cannonballs at enemies (nuts). It's the better one out of the two units but it can run amok when broken and trample over their own troops - it's a spitting elephant pretty much.

Then I've also added the new unit of the River Zora - the Cueball Outrunners - to their spawning pools.

10. "Mounted Farmer Archers" available at Lon-Lon Ranch (and from any Ordonian area conquered by the Kingdom of Hyrule).

Sheikah Shadow Cannons available at Snowpeak Castle in the next release!

11. Sheikah Shadow Cannons available at Snowpeak Castle!

During one of the "Hyrule Historia"-Missions Princess Zelda 1 is defending against the Moblins and is taking residence at Snowpeak castle - in which Impa, the Sage of Shadows and a Sheikah Assassin - informs her that there are some old rusty cannons that the Sheikah cadre used in the past - the Shadow Cannons!

The Snowpeak custom settlement is made to defend very well with this exact siege engine, and the leader in the campaign for the Kingdom of Hyrule at the start of the game is this same Princess Zelda 1 - as such it made sense to add the Shadow Cannon to the Hyrule recruitment from Snowpeak only.

It's a really powerful cannon.

New Regional Recruitment for the Kingdom of Hyrule!

12. New Regional Recruitment for the Kingdom of Hyrule!

In the old version released right now you could get Ancient Trebuchets, Ancient mages and Loftwing cavaliers from Vigjaro - the capital of the Order of the Wizzrobe - if you hold the area after the Wizzrobe faction has spawned in the campaign.

This event happens on turn 5 in the Free-Form Campaigns and late-game on turn 119 or so in the Hyrule Historia-campaign.

In the coming version this has changed. I've removed the Ancient Trebuchets and instead added Armoured Acolytes while keeping the Ancient Mages and the Loftwing Cavaliers.

I wanted to use the Hylian Wizards at first instead of the Ancient Mages but unlike the later they could be recruited in 1 single turn which I didn't like because this enabled the player to recruit them prior to the Order conquering the area in the event - with the Ancient Mages you need to defeat the Wizzrobes first.

Also, at Kakariko you'll now have these 8 new Sheikah-units.

In Ordonian lands you'll have 6 new Ordonian units.

They're new for the Kingdom of Hyrule that is.

Sheikah Protectors is a new unit for both the Sheikah and the Kingdom of Hyrule.

After Tetralyna Zelda 5 spawns at turn 151 you'd get to recruit Lanayru Mages and Aquamarine units from the Lanayru Province lands or the Zora lands. You'd also get the Labrynnian Pistolmen from Labrynnian lands.

Why? Because in the Great Sea: Total War "New Hyrule" had all these units except the Pistolmen but they are the bodyguard of Captain Linbeck of Labrynna - who would have been a hero of New Hyrule in that mod.

The Stalfos work now! Lord Akazoo the Harsh added finally!

13. The Stalfos work now! Lord Akazoo the Harsh added finally!

The Stalfos had been supposed to be in the 2021 release, but an issue caused both Lord Akazoo (their leader) and the necromancer model in use by the script-specific necromancers to not show-up - the same was true for Undead Onox - after I had added the Fairies of Tarm-models and fixed an issue with them not spawning.

I did indeed preview the skeleton-soldier, the scythe lord-general, the Necromancer, Lord Akazoo the Harsh and Deadhand back in 2021 - I did never preview Undead Onox.

Only the skeleton-soldier, the scythe lord-general and Deadhand worked in the 2021 release..

But I've finally solved the issue! There existed two traits named "IsAkazoo" in the traits-file - and after removing the one I didn't know about the model spawned like it should.

Medieval II Total War Screensho 1

14. The Skulltula Swarm - spiders previously not in use by the mod outside of custom battle, but supposed to be used by the Wild Animals - have instead been added as a new unit for the Kingdom of Ikana.

15. Twili/Zanti Banner Carrier Texture fixed - Bonemold Monks texture corrected!

Hello, so the 8 banner carriers of the Forces of the Twilight used the wrong zanti_main1 and twili_main1 texture-files - causing the model to look horrible in battle. I looked into the files and it would seem that the model were supposed to use zanti_main2 and twili_main2 - after changing this line in the BMMDB-file the banner carriers were restored to how they're supposed to look.

The Bonemold Monks also had a missing skirt in their texture. Fortunately Lady Middee the Cunning had that part, but with a different color - thanks to Codeman over at the Hyrule Conquest Discord this mod finally got a Zanti-variant seen in this picture, and he also changed it a bit for the Midna-faction too so it's not 100% looking like the hero.

The Bonemold Monks on the map for Zant have also been fixed as a result.

- And this I feel is where development focus switched entirely from gameplay to strat-models. I had done more than what's shown above but I have already showed-off the stuff not included in this post in the article detailing all the new Scripts that I posted on February 25th, 2023.

Below I will change the focus to the new strat-models of the new 2023 release, even though some pictures have been shown in the older article but the models themselves weren't the focus there:


This is Hyrule Total War: Classic Ultimate with 28 out of 28 factions having all their strat-model Generals and heroes updated + some agents and captains/Soldiers:

- We have updated generals and heroes on the map for the Sheikah Cadre.

Medieval II Total War Screensho 4

- We have updated generals and heroes on the map for the Order of the Wizzrobe.

The Order of the Wizzrobe has been updated! Louis Lux fixed Zelda 3!

- We have updated generals and heroes on the map for the Ordona Province.

Princess Zelda 1 (with a Coat) and the Hero of Time, Link - Ordonian heroes!

- We have updated generals and heroes on the map for the Gerudo.

Twinrova, a fusion between Witches Koume & Kotake - has a new texture!

- We have updated generals and heroes on the map for the Zora.

Zora-Link and Young Rutela/General Rutela new heroes on the map for the Zora!

- We have updated generals and heroes on the map for the Fairies of Tarm.

Fairy Veran finally worked! A new strat-map model Hero for the Fairies!

- We have updated generals and heroes on the map for the Labrynna Regime.

Labrynna-Link a new hero for the Labrynna Regime!Medieval II Total War Screensho 5

- We have updated generals and heroes on the map for the Church of Majora.

New Church of Majora Heroes in the Campaign!

- We have updated generals and heroes on the map for the Stalfos.

My Unused

- We have New generals and heroes on the map for the Gohma.

So you have the following:

- Gohma Larvae Soldier by Undying Nephalim/Icecreamman.

0. Gohma Queens - the new generic general.

1. Sulkaris the Ugly - or the Fallen Sage - has the same model as before but now with a normal 2-legged animation in use by most soldiers, and the model has been made smaller and less glitched. She is the leader of the Gohma Hive faction or Spider faction.

2. Infested Agitha - the Spider Gathering Girl who aids the Gohma and Sulkaris and who'll meet a tragic fate being sacrificed by Sulkaris so she can restore her own body.

3. Infested Mido - the traitor of the Kokiri who betrayed the Children of the Forest in the hopes of gaining more power for himself, is in love with Agitha and bullied Link when Link was a kid (Link is the hero of Zelda). Infested Mido will spawn one turn after Mido has died for the Kokiri.

4. Matriarch - the Giant Spider Matriarch is the titan of the Gohma and will rival other giants on the map.

The Gohma has been finished! New strat-map models on the mapThe Gohma has been finished! New strat-map models on the map!

- We have New generals and heroes on the map for the Kokiri.

So all the heroes of the Children of the Forest - the Kokiri - have been finished - including the generic general, the Great Deku Tree, a remade soldier and spy.

- Kokiri Female Soldier - was remade to be as big as the heroes as it looked bad when the soldier was a miniature of all the other strat-map models - I still used the same model - the Kokiri Captain without her helmet.

0. Korok General - has his normal human animations now and isn't glitched. It's a new general converted from the Kokiri General of the battles.

1. Saria, Sage of Forest - the main Hero of the Kokiri and the chosen one by the Great Deku Tree to be the Sage of Forests - is also the one Sulkaris of the Gohma needs to kill in order to get her Saria-like body back.

2. Mido, Kokiri Chief - Mido is the proud chief of the Kokiri but has a problematic attitude.

3. Mirora the Brave - Succesor to Mido as Kokiri Chief after the Great Deku Tree removed Mido's title after Mido did break rules in the Forest.

4. The Great Deku Tree - the Father of all the Children of the Forest and their creator. Is the giant titan of the Kokiri who is guarding the Kokiri Forest.

I am not good at doing smaller characters so this is the best I could do.

Remade Agents:

The Spy was converted as a new strat-map model because the old one was too small, the same is true for the soldier/captain - they looked like babies compared to the heroes. I wanted both to be of the same size as the other models.

The Diplomat, Priest and Merchant had the right size already - despite the diplomat being an older model. The other two are 4.6 models.

The Kokiri also has an assassin now using a new model not seen on the picture.

Kokiri strat-map models updated! New heroes etc on the map!Kokiri strat-map models updated! New heroes etc on the map!

- We have New generals and heroes on the map for the Moblins.

The Moblins have gotten new strat-model captains, generals and heroes on the campaign map!

- Soldier/Captain - has been made bigger and is now using the captain instead of the Grunt - the old model used a grunt, was smaller and it had no weapon - the new one is the "armoured grunt" and armed with a club - the model is bigger!

0. General - the General from the battles have been properly converted into the general on the map as well. Is the same model as the captain but now using a cape, an axe as a weapon and with the blue Moblin skin instead of the brown in use by the captain.

Heroes:

1. King Ganon - is the Moblin Leader and is the King of the Moblins - that is all the blins - the Bokoblins, Moblins, Bigblins, Bulblins etc - he is the King of the faction. He wants to take the Triforce for himself in order to be able to wish for prosperity for his people.

2. Ghirahim - he is a spirit just like the Hylian Titan Fi and is one out of two Moblin Titans.

3. "Humanoid" Demise - is an ancient beast or demon of the Moblins from the old world. Is in use by both Demise on the map - so Demise starts out a giant Demon in battle, and whenever he dies he spawns as his humanoid form - the strat-map model is the same. Demise used to lead the Moblin people in ancient times prior to King Ganon's birth. He fought Hylia the False Goddess who did lead Hyrule at the same time. Is the 2nd Titan of the Moblins.

4. King Bulblin - is the King of the Bulblins - a sub-people of the Moblin faction. Spawns late game on turn 70.

5. General Ogalon - is a female Moblin general who is given command over the army during the siege of Hyrule Castle in the Hyrule Historia prior to the start of the campaign - it was defended by King Nohansen - Father of Princess Zelda 1 who is the Zelda who is leading the Kingdom of Hyrule at the start of the game - he was killed by King Ganon.

Agents:

Has a spy, a female Moblin diplomat and a merchant - lacks an assassin/priest.

The Moblins Updated! Strat-model overhaul for heroes, captain & general!The Moblins Updated! Strat-model overhaul for heroes, captain & general!

- We have New generals and heroes on the map for the Lizalfos.

The Lizalfos have gotten a new captain/Soldier, a new general & all their heroes on the map.

- Captain-Soldier - The old model was unarmed so I replaced it with one that has a knife.

0. Generic General - The Lizalfos general from the battles are now also the Lizalfos general on the map - I converted the battle-model into a strat-map model. The only difference between him and the captain is that he has a mace as a weapon instead of a knife.

Heroes:

1. Vyorsoth, Mother of Tyrants - the Ancient Mother of all Volvagians - Vyorsoth - she couldn't use her HTW 4.6 model due to it being too high-poly for Med2 to easily be able to handle it. Instead I've added the old Volvagian-model to her on the map - the same model in use by the Gerudo Volvagian Dakkon. Vyorsoth is one out of two titans of the Lizalfos.

2. Nardu, the White - the Queen of the Lizalfos who would later in Hyrule Historia attempt to sacrifice Princess Zelda 5 - this can be seen in a cutscene in the mod's background-video.

3. Talik, the Red - a custom general of the Lizalfos who is taller than the normal captain/general.

4. Vakat the Winged - an Aeralfos general who is also bigger than your common general and who has wings.

5. Okakusha the Green - a general who carries a spear and who has dressed herself up in a Kokiri outfit. Is also taller than your common Lizalfos commander.

6. Trinexx, Lord of Turtle Rock - is the 2nd titan of the Lizalfos and is a turtle with three heads. It can use the red head to shoot fire (in this mod) and in lore could also use the blue head to shoot ice. The turtle once resided in the Goron Mountains.

Agents:

The Lizalfos have a spy, an assassin, a diplomat, a priest and a merchant.

The Lizalfos have been updated! New strat-map models on the map!The Lizalfos have been updated! New strat-map models on the map!

- We have New generals and heroes on the map for the Darknut Legion.

The Darknut Legion has gotten a new captain, general and all their five heroes on the map.

- Captain/Soldier - I've replaced the old soldier as I thought the model was too small and too outdated. I've replaced it with the actual pink captain from the battles. The new captain has heavier armor and carries a big sword and a shield while also wearing a cape.

0. Darknut General - The general is the actual general from the battles converted into a general on the map. He has the same gear as the captain but now has golden armor with black shoulderpads.

Heroes:

1. Vaati the Fortunate/Vaati Wrath - Is the secret leader of the Darknut Legion working in the shadows and manipulating the actual Darknut leader Zalunbar the Fearless. Vaati has lived for many ages and is a Druthuludi like Majora, he will start out as his humanoid-form and if he is ever killed he will spawn one turn later as his Druthuludi form Vaati Wrath - he is the humanoid Vaati on the map for both forms. Vaati was killed by Yaraxonal after a fight where he stood little chance.

2. Zalunbar the Fearless - Is the leading Darknut and is one of the Deities - elite knights of the Legion. He had no chance against Yaraxonal in the Hyrule Historia videos unlike Vaati who could actually fight back.

3. Yaraxonal the Good - Is the former Sage of Spirits and has been turned into stone by Vaati. Will be brought back by Link, Lana, the Black Knight Senturon and Nabooru in the Hyrule Historia Missions - after which she killed Vaati and Zalunbar. In the campaign she will spawn in the late game.

4. Senturon - Is an honorable and good knight of the Darknut Legion who helps free Yaraxonal.

5. Onan - Is a Darknut Captain who probably would be evil and on the side of Vaati & Zalunbar.

Agents:

The Darknuts have Zuna Merchants, spies and female Darknut priests and diplomats. They lack an assassin.

Darknut Legion Updated! New strat-map models!Darknut Legion Updated! New strat-map models!

- We have New generals and heroes on the map for the Deku Tribes/Scrubs.

The Deku Scrubs have gotten a new general and three out of four heroes on the map! Unfortunately there were no model of the hero Kado in the first iteration of Deku models by Undying Nephalim/Icecreamman - he had remade the Deku Scrubs three times, and in HTW: Classic Ultimate we're using the oldest models on the map (plus some 4.6 agents) and the 2nd roster in battle. I was going to convert the 2nd generation of models but these models had a lot of detail so it wasn't possible using the method that I use to convert them. I were forced to use the 1st iteration of models that the mod was already using in the Deku UI and for the soldier and some of the agents.

- Captain/Soldier - Old Deku Scrub Captain by Undying Nephalim/Icecreamman.

0. Deku Scrub General - Is using the same model as shown in the faction selection screen, but it's no longer the model used in the battles - unfortunately due to the small size of the Deku Scrubs I had to make the model static or it would be glitched. The soldier and some of the older agents are using a custom skeleton but sadly I don't know how to make use of it - I had no choice but to use the normal vanilla skeleton and as such it's either making them static or have glitches due to their small size. Looks alright when standing still, is floating in the air when moving.

Heroes:

1. The Deku King - the leader of the Deku Scrubs. He is also static.

2. The Deku Princess - the heir to the throne of the Deku Scrubs. She flies unlike the others and as such kept her animations for her arms and head - she looks way better than the others as such when moving.

3. Voice of Odolwa - is a Shaman of the Deku Scrubs who spawns at about turn 40.

Agents:

The Deku Scrubs have access to a spy, an assassin, a merchant, a priest and a diplomat.

The Deku Scrubs/Deku Tribes have been updated! New strat-models!The Deku Scrubs/Deku Tribes have been updated! New strat-models!

- We have New generals and heroes on the map for the Forces of the Twilight under Queen Midna.

New Forces of the Twilight under Queen Midna Strat-Map Model Overhaul!Lady Middee the Cunning has a new strat-map model!Link will now spawn whenever Imp-Midna spawns as an ally of Imp-Midna!

- We have New generals and heroes on the map for the Forces of the Twilight under Prince/King Zant.

The Forces of the Twilight under Zant - Updated Strat-Map models & Agents!

- We have Updated generals and heroes on the map for the Lanayru Province.

I didn't plan on doing more than add the Hero of Time, Link - to the Lanayru Province - using the very good skin by Codeman over at the Hyrule Conquest Discord, but then I had the idea to add the model to Queen Laruto of the Lanayru (the successor to Queen Rutela) Province after I had remade her script in the mod and finished the main heroes of every faction - after Queen Laruto I realized that Tetra & Aryll also fit in this faction if the player plays as them!

- Captain/Soldier - the old Conscrips-model by Neph from the first release of the mod.

0. General - The actual general from the battles added in March 2021.

Heroes:

1. Queen Rutela - the leader of the faction - added in 2021.

2. Prince Ralis - the son of Queen Rutela- spawns late-game and was added in 2021.

3. General Aydia - the commander of the army - a starting general and was also added in 2021.

4. Laruto - spawns mid-game and is a main hero of the faction added to the map in 2021.

5. Link, Hero of the Lanayru Zora - was added in late January 2023 and hasn't been in any release - I did preview him earlier. He spawns only if the player is playing this faction.

6. Queen Laruto - will spawn at turn 150 or any turn after as long as general/Queen Rutela is dead.

7. Tetra (Princess Tetralyna Nohansen Zelda 5) is another very late-game hero who will spawn on turn 171 or any turn after as long as Princess Zelda 5 of Hyrule is dead (that's the younger version of her character) - both Tetra, Queen Laruto & Aryll are would-be heroes of the cancelled Great Sea: Total War Expansion - Captain Linbeck of Labrynna is the 4th one. Tetra would give up her throne to Hylia, the False Goddess - after which she would go her own way building a fleet and journeying across the sea - the other characters would join her - New Hyrule is Hyrule & Lanayru combined in a later era.

8. Aryll - a young Surveyor who accompanies Tetra & Queen Laruto.

They also have Agents such as a spy, a priest, a merchant and a diplomat.

Lanayru Province have been updated! New strat-map characters/models!Medieval II Total War Screensho 2

- We have New Captains, Merchants and Spies for the Oocca.

- We have New generals and heroes on the map for the Kingdom of Ikana.

- Soldier/Captain - Old Ikanian Footmen by Undying nephalim/IceCreamMan.

0. General - The Hollowknight has been properly converted into the general on the map now like he was intended to be.

Heroes:

1. King Igos du Ikana - the Cursed King of Ikana - the Ikanians may look undead but they aren't really mindless zombies like the Stalfos, no - they've been cursed with undeath by the Goddesses of Hyrule because they let the Dark God Majora lead them astray in the past. They arrive from Termina through a crack in the ground spawning in the campaign. King Igos is their King since ancient times.

2. Alive King Igos - If certain conditions are fulfilled King Igos will be uncursed.

3. Princess Gomess - the Daughter of King Igos and also cursed with undeath.

4. Alive Princess Gomess - if certain conditions are fulfilled she may be uncursed!

5. Skull Keeta - the cursed Captain of the Ikanian army.

6. Alive Captain Keeta - Like with the others he can become uncursed.

7. Garo Master - the leader of the Garo Ninja who are cursed to wander Termina and fight endless battles.

8. Majora Cultist Knight, Link - will replace the other evil Links of Majora and Zant.

Agents:

Spy = Shadow Keese, Merchant = Drafted, Assassin = Garo Ninja, Diplomat = Cursed Nobleman & Priest = Ikanian Deathshamans wearing masks of Majora!

The Kingdom of Ikana Updated! Strat-Model Overhaul completed!The Kingdom of Ikana Updated! Strat-Model Overhaul completed!

And that's just the 79 new strat-map models of the mod, credits to Louis Lux for Prince Zant and Princess Zelda III of the Order of the Wizzrobe!

- 79 new strat-map models in total, as compared to 86 in 2021 for HTW.

- The development up until this point happened between February 7th, 2023 and February 19th, 2023 - after this the focus switched to scripts, gameplay and I did replace a few captains on the map (they are shown above), and resize some older models.

Final changes before the February 25th release:

- Updated all the unit_info cards and unit_cards of the new agents for every faction.

All the new Agents from 2021 and from this year 2023 didn't use their proper unit-cards and unit_info-cards - this has been fixed on Feb 19th, 2023.

- Ghirahim, Fi and Ooccoo are now using better unit-cards found in the files - the Ghirahim/Fi-ones are from Tedster's submod of 2014 and the Oocoo-card was by neph and found in the files of the mod.

- I've resized the River Zora General, King Zarozef and Baruuda-Kan - they're now smaller on the map.

The models were too big previously and it looked bad so I made them slightly smaller to fit the model-skeleton better.

Desktop Screenshot 2023 02 20

- King Farkos of the Zora had the same size as the River Knights/King Zarozef and had to be made smaller as well.

Desktop Screenshot 2023 02 20   1

- Undead Onox made smaller to be consistent with alive Onox

Desktop Screenshot 2023 02 20   2

- Prince Ralis of Lanayru, the son of Queen Rutela - made bigger as he was glitched.

Desktop Screenshot 2023 02 20   3

- Fi made bigger as she was glitched.

Desktop Screenshot 2023 02 20   4

- The Goron general, Darunia - Sage of Fire and Commander Dangoro made smaller.

They're made to be more in line with lore and with the other models.

Desktop Screenshot 2023 02 20   6Desktop Screenshot 2023 02 20   5

- Fixed the recruitment of Great Sea units for the Lanayru Province post the kid-Zelda 5 spawn.

- Only available from Hylian lands.

- The old agents of the Kingdom of Hyrule are back to keep consistency with the UI.

The Spy and the Assassin is shared with the Sheikah Cadre, the Merchant is shared with Ordona Province and the Diplomat and Priestess is shared with Horon.

Medieval II Total War Screensho 6

Also I were forced to remove some agents due to a limit in the number of strat-models the game can have in the descr_model_strat-file. The game would crash unless some were removed, which forced me to share some between factions.

Check the other article for the BIG list of new gameplay scripts that I also added for the February 25th, 2023 release:

Moddb.com

On March 4th, 2023 I did upload a patch/fix for the mod that not only added some fixes but also did add some final additions to the mod:

2023-03-04 - Fixing done to the mod!

- Glitched Veran in hotseat when playing multiple factions or taking control of Labrynna in the middle of the game has been fixed - she had the wrong picture, no traits, the wrong model and spawned like 6 different versions of herself - thanks to the fix she should now have the proper picture, the proper traits and the proper model - but she might still be 6 Veran in hotseat - nut sure.

Fix/Patch uploaded as a part of the full mod - re-download the mod for the fix!

-Glitched Zanti-portal - When you won against Queen Midna and built the portal to Hyrule the portal in Hyrule outside of Arbiter Grounds wouldn't work and would actually be two generic generals with the name and picture of the portal - and one out of the two wouldn't have working traits or a name. I've fixed this, so in hotseat-multiplayer there will still be two portals spawning in Hyrule but only one of them is the real one - the fake one will have the same name and picture but is using a generic general strat-map model - this I couldn't fix - and the fake one spawns at the location where the real one should be placed. I do suggest to move the fake-one elsewhere and then have it killed in battle - then move the one using the actual Twili Portal strat-map model to the location where the other one started and it will work as it should.

In single player there were no issues with the portal - in hotseat the fact the name of the portal where the same for both Midna and Zant did cause these issues.

- Reverted Cavalry - I didn't much enjoy how over powered the Kingdom of Hyrule became with easy access to cavalry - the Sheikah who used to be a challenge was defeated in a minute by the "Mounted Recruits" - and that's just the light cavalry of the Kingdom - needless to say I did revert the cav-recruitment to how it were in the 2021 release - only available from Lon-Lon ranch.

- Bongo-Bongo and Bongo existing at the same time-issue - In the Freeform Campaign Bongo spawns together with the other Sheikah at turn 3 - this means that Bongo-Bongo who spawned at turn 5 or so did only show up after Bongo had been killed. But in the Hyrule Historia Campaign Bongo-Bongo would spawn on turn 5 while Bongo showed up way later on turn 94 or so.. I had no choice but to move Bongo-Bongo's spawn to post turn 94 in order to solve this issue - it will affect all the campaigns.

- Twili recruitment fixed - I've fixed many issues with the Zanti/Midna recruitment of units from the other side after the civil war is over. Expect Midna to now get all of Zant's troops, and Zant to get all of Midna's troops - but only if the other side surrenders - if they aren't spared or do not surrender then your faction or the AI of the faction that won won't be able to recruit the other sides troops.

Clicking "Yes" on sparing Zant or Midna will give the winning side the units of that side, both the remnant forces and as recruit-able units in the campaign - clicking "no" to sparing them will just prevent your faction or the winning AI-controlled faction from recruiting the units of the losing side.

New Additions added in the patch:

- Triforce Vanguards available from the Temple of Time - I've added them as a recruit-able unit for the Church of Majora and the Kingdom of Hyrule - they will still spawn if Hyrule Prime is under siege with one unit and won't disappear after.

- Hero Abilities - I've added Hero Abilities to 99% of all heroes - actually 100% but one or two might have a glitched one still. The idea was that every hero should have a suitable hero ability and if I didn't have unique ones then they should use whatever suits them best - expect every hero for every faction to have hero abilities in battle.

Medieval II Total War Screensho 3Fix/Patch uploaded as a part of the full mod - re-download the mod for the fix!

- Malmord - the Keeper of Fate - I've implemented a final hero to the mod - Undead Azrily - she will spawn post turn 96 as long as Azrily is dead. In the Hyrule Historia Campaign the Sheikah spawns at turn 94 or so - so I needed to place Undead Azrily later than turn 94 or she'd spawn prior to Azrily in that campaign.

Videos of the latest release:

Credits for the MOD:

2023 Release:

- New Scripts, New Gameplay, 79 New Strat-Map Models, New Features - Mr_Nygren.

- New Twinrova skin, New skins for Link, new skin for the Bonemold Monks of the Forces of the Twilight - Codeman over at the Hyrule Conquest Discord!

- Prince Zant & Princess Zelda III (Order of the Wizzrobe) strat-map models - Luis Lux - I had forgotten how to do strat-mpam models so I ended up asking for help and Luis Lux aided me by doing Prince Zant - this was before I had done most of the new strat-map models. Later I got his help to finish off Zelda 3 for the Order because she was more difficult than other models due to being high-poly. I would have been able to do Zant but Zelda required rigging which I haven't done since 2021.

- I do convert the models from battle-models into strat-map models - I do not create them from scratch.

- All the original assets in the mod - Undying Nephalim/Icecream man - the models in battle are all made by him, and all the assets pretty much except the ones made by the sub mod - and most new assets in the sub mod aren't made by the sub mod - but are unused assets utilized by the sub mod and still created by the original creator of the mod.

- The mod was a ot less playable, and a lot less polished back in December 2014 - anyone who wants to know the difference between that version and the submod should join the Discord and download it there as all the old versions are available there from an old site - so while the assets existed the mod is very different now, even though very similar as well - it's more finished or polished for sure as I've spent a lot of time since November 2018 improving the mod. I actually started this project already in November 2016 - but I were busy with other projects most of the time until November 2018.

Older Credits:

- Creation of 86 new strat-models on the campaign map, fixed Unit_info-cards, changed Bongo-Bongo-spawn script and some stat-changes - Mr_Nygren.

- Creation of the Battle-models I did convert into strat-models - Undying Nephalim/Nephyy/Neph - the original creator of Hyrule: Total War, and the creator of most assets inside of the mod.

Earlier Credits:

Credits for the october 19 and November 3 releases:

1. Mr_Nygren (me) did all the fixing on the october 19 release.

2. M2TWEOP (Medieval 2 Engine Overhaul Project) Tool created by youneuoy and Jojo00182 as written above - I've integrated it to Hyrule: Total War - Classic Ultimate..

Credits for the mod:

Hyrule Total War - from the first version, and up to Hyrule Total War Version 4.6 - Undying Nephalim (Nephy/Neph) - the sole creator of the mod and all of it's original assets.

SirLion and Tedster1995 - The community Patches and fixes of 2014 that are all included in this sub-mod - fixed many issues in the mod back then.

Hyrule Total War: Classic Ultimate Sub-Mod - Mr_Nygren, been working on improving the dec 2014 HTW 3.8 version alone, after permission from Neph!

Re-skins of most of the Majora regional rosters - Codeman over at the Hyrule Conquest Discord helped me with them, and their banners.

Link-crash and Ooccoo-hero - Warcraft TW modeler Bantu Chieftain helped me fix the Link crash, by moving the sword from the left hand to the right - then he also helped me with removing the Oocca Commandant helmet without it causing the muscles connecting the arms to disappear - so he helped with these two models.

- He did also make an Oocca strat-model out of the Neph battle-model of the Oocca Commandants but unfortunately it crashed and wasn't included, but it is in the files of the mod.

Sky City creation - Undying Nephalim.

Making the Sky City custom settlement playable - Makayane.

Sky City Strat-model creation - Makayane.

Oocca strat-model - Model Creator Undying Nephalim, rigging it from battle model to strat model - Bantu Chieftain, Re-rigging the model, reducing the size of the model and it's textures- Makayane and lastly fixing the hands/arms - Gigantus.

Oh, and i do have Undying Nephalim's permission.

Undying Nephalim's original project were based on the "Legend of Zelda" owned by Nintendo. Of course i have been working on an older version that has been out for years - utilizing the resources from all the three different versions of HTW. I know that Nintendo hasn't cared about the mod in the past - and my project is basically finished now. Of course all the rights are Nintendo's for their trademarks and characters,

I haven't earned money on this project, it's a free fan-made project based on the idea to make another fan-made project more complete.

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