I have been improving one of Undying Nephalim's older releases of Hyrule Total War - namely the 3.8 version released at the end of 2014 and the final version with all the old faction rosters. The mod will have custom strat-map cities/agents, custom battle-map settlements, new resources on the map, new factions such as Majora and the Oocca, new units for most older factions and the minor factions especially, new animations, new 2d-art. Majora will use unused reskins for the Zora, Kokiri, Gorons and Hylians made by the Undying Nephalim, while also using new re-skins made by Codeman over at the Hyrule Conquest Discord for the rest of the intended factions that Neph intended for Majora to use - and this submod aims to bring you the most finished Hyrule Total War yet - using the older models because i think some of them were better but not all.

Report RSS Hyrule Total War: Classic Ultimate - New Scripts and Gameplay Features!

Hello, so on February 25th 2023 I did release the final big release of this mod - Hyrule Total War: Classic Ultimate - anything released in the future will be bug-fixes as in patches or maybe a music add-on or update - in the latest release so much was added that I decided to divide its content into different articles starting with the big list of new gameplay scripts and events. In the new version many Hero Spawns of late-game heroes have been fixed, we have new scripts for the Twili as well.

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Big list of new scripts in the mod:

New Hero Spawns:

1. - Humanoid Demise - Demise in his humanoid form

In the 2021-release both forms of Demise, the ancient demonic beast of the Moblins - were present in the mod - but in that release Humanoid-Demise could spawn in the late-game despite beast-demise still being alive which had been unintended by me as the beast-form of Demise was supposed to die before the other form had a chance at spawning - but not so. I had simply connected the spawn of Demise's humanoid form to a spawn of one of the late-game heroes and if the beast-form of Demise was still alive you'd end up with two versions of the same character.

- In the new 2023-release I've deleted the old spawn of Humanoid-Demise and added a completely fresh script for him to spawn only after the previous form has been killed.

In essence this means that you won't have two forms of Demise present at the same time anymore in your campaigns.

2. - Vaati-Wrath - Druthuludi form of Vaati

Vaati starts out as Vaati the Fortunate, a human-like form of Vaati - but like Demise he has a 2nd form (in his case the beast-form is the 2nd form) which would spawn in the late-game in the 2021-release despite his other form still being alive and well - resulting in two versions of Vaati present at the same time.

I've added a completely fresh script for Vaati-Wrath spawning him only after his other form has been killed - so he won't exist as both forms at the same time anymore.

3. - Queen Laruto - Future Queen of the Lanayru

Like with Vaati and Demise the Lanayru Province Hero Laruto also has two versions - the other version being the Great Sea: Total War "Queen Laruto" model. In the 2021-release she would spawn late-game together with Prince Ralis despite younger Laruto still being present on the map.. This wasn't intended but did happen!

In the new release I've added a completely fresh script for her that will only spawn her as Queen after a certain turn (turn 150 I think it was) - on the condition that Queen Rutela is dead, she won't spawn until the later has died - and young-Laruto will be moved off-map when this happens. No more doubles of the character anymore - young Laruto and Queen Laruto won't co-exist at the same time anymore. The former Queen, Queen Rutela of the Lanayru Province - will need to be dead, both as Queen and as General Rutela - the character of Rutela isn't allowed to exist when Queen Laruto spawns - with the exception of the Majora-Rutela. Queen Laruto can spawn at any turn post turn 150 as soon as General or Queen Rutela dies - then young-Laruto will be automatically replaced by Queen Laruto.

4. - Halthor - Keaton Robber Baron

The leader of the Keaton Cartel rebels in the settlement of Vigjaro Glade, Halthor used to be bugged and is still bugged as a rebel-hero due to the rebels using a 4-legged creature as the generic general/captain - in the 2023-release a script has been added that will re-spawn Halthor, the female Keaton Robber Baron - as a new general of the Order of the Wizzrobe whenever she is killed for the rebels. She'll spawn for the Order the turn after her death and will have a Keaton Marksmen bodyguard.

Keaton Robber Baron Halthor - a new Wizzrobe Hero!

5. - Wazkora - Crown Ridge Goron Chief

Wazkora is the rebel-leader of the Gorons of Rolling Ridge, or Crown Ridge bordering the Tokay-lands and Labrynna - in the old 2021-release anyone could recruit the Crown Ridge Gorons or Gorons of Rolling Ridge if they conquered their capital - but unlike in the new 2023-release their leader Chief Wazkora wasn't joining the player for any faction. In the new release Wazkora will join the Labrynna Regime as a new general one turn after he has been killed no matter what faction kills him. He'll have a bodyguard of Rock Shamans.

- The Crown Ridge Gorons have also gotten their stats changed because I didn't think they were good enough in 2021 - some of their units had the same stats despite a big difference in size between them - all of them have been made better after I did compare them to the normal Gorons.

Wazkora - Leader of the Crown Ridge Gorons a new Labrynna Hero!Wazkora - Leader of the Crown Ridge Gorons a new Labrynna Hero!Wazkora - Leader of the Crown Ridge Gorons a new Labrynna Hero in Battle!

6. - Undead Onox AI/Undead Onox

In the 2021-release the character known as Undead Onox were supposed to spawn for the Stalfos whenever Dark/General Onox died for the Forces of the Twilight under Prince/King Zant. There were mistakes done with the script and he didn't work and would spawn wrongly - the spawn has been fixed for both the AI and the player, there are two different scripts - one for the AI and one for the player - now he should work fine and spawn whenever Dark/General Onox dies as the AI - if you play the Stalfos as the player you need to make sure that Prince Zant, King Zant and any version of Dark/General Onox doesn't exist on the map - then you also need to conquer Kakariko, Arbiter Grounds and Domain Prime - and Undead Onox will spawn.

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7. - Gohma Infested Mido - Traitor of the Kokiri

In the old 2021-release and any release prior to it it would seem that the Gohma-hero "Infested Mido" wasn't even implemented in the campaign_script-file as a normal hero of the faction. I've implemented the character to the game for the Gohma as their 4th hero. He'll only spawn whenever Kokiri Chief Mido (the same character) is killed - he'll spawn for both the player and the AI as long as his younger self in the Kokiri-faction has been killed. He'd spawn one turn later.

8. - Fairy Veran - spawns for the player if playing the Fairies of Tarm - will also spawn if you play as the Kingdom of Hyrule, the Sheikah, the Moblins, the Gerudo or the Zora.

Great Fairy Veran the Cunning a new Criminal of the Fairies of Tarm!Fairy Veran finally worked! A new strat-map model Hero for the Fairies!


9. - Veran the Cunning - Labrynnian Advisor to Queen Ambi - If Fairy Veran dies

In the Labrynna Campaign and in some other campaigns she'll spawn as a hero at the start. However, if you play as any of the factions where "Fairy Veran" spawns - that is the Fairies of Tarm, the Sheikah, the Gerudo, the Zora, the Moblins and the Kingdom of Hyrule - then she'll only spawn as Labrynna's Veran after Fairy Veran has been killed in the campaign - this did require a script for each of these factions. If you play hotseat and as all of these factions Veran might be bugged with no traits, the wrong model etc - because I forgot to give each entry a unique name - she'll still be fine in single-player but not in multiplayer hotseat I'd imagine.

10. - General/Young Rutela - will spawn if you play as any of those factions as well.

The Hyrule Historia-only General Rutela or Young Rutela has been added to the campaigns, if the player is playing as the Zora, the Kingdom of Hyrule, the Moblins, the Fairies of Tarm, the Sheikah Cadre or the Gerudo. Queen Rutela may spawn during the first turn or so but whenever General Rutela spawns one or two turns after - then the Queen-version will be moved off-map. General Rutela is a general in the Zora army and has a bodyguard of Zora Infantry - Queen Rutela is the Queen of the Lanayru Province - an independent Province of the Zora - this means that the two versions of the character fights for different factions in the mod - if you play as the Zora you will no longer be able to kill Queen Rutela as she is in your faction now.

General Rutela of the Zora, or Young Rutela a new Hero for the Zora!General Rutela of the Zora, or Young Rutela a new Hero for the Zora!Zora-Link and Young Rutela/General Rutela new heroes on the map for the Zora!

11. - Hero of Time, Link - I've added unique scripts spawning Link for a bunch of factions - including three evil versions that won't co-exist at the same time as each other because they're the same character, and quite a few more Link's for the good factions - that won't co-exist with the other good Link's but that will co-exist with the evil Link's.

Evil Links - Ikana-Link, Majora-Link and Zanti-Link - all of them are using the same strat-map model and battle-model - and only one of them will exist in any campaign - the Church of Majora is the one chosen for the AI so Ikana-Link and Zanti-Link are Player-only. Link has a purple tunic, pinkish skin, red eyes and a shield with the Majora-emblem. Majora-Link has a bodyguard of Mounted Hyrulean Knights, Ikana-Link has a bodyguard of Ikanian Noblemen and Zanti-Link has a bodyguard of Shadow Messengers.

Good Links - The Kingdom of Hyrule-Link, Sheikah-Link, Ordona-Link, Wizzrobe-Link, Gerudo-Link, Zora-Link, Lanayru-Link, Horon-Link, Labrynna-Link and Midna-Link. Hyrule's Link is the generic Link that will spawn for the AI if the player is not playing a good faction with Link as a hero in the faction - he has the old bodyguard of Hyrulean Knights (dismounted) and has the generic Twilight Princess look with a green tunic and brown hair, Sheikah-Link has a red tunic, Sheikah War Paint in the face and has a bodyguard of Skull Knights - a unique Sheikah elite unit, Ordona-Link has the generic Twilight Princess-look but has a Mounted Hyrulean Knights bodyguard just like Majora-Link, Wizzrobe-Link also has that same look but has a Armoured Acolytes bodyguard which is a unit of the HTW 4.6 Acolytes in use by Lana Valashi as well, Gerudo-Link has a bodyguard of Tombguards and his tunic is brown/orange with the emblem on his shield being the Gerudo Emblem, Zora-Link has a blue tunic and a unique Zora-emblem on his shield and is using a bodyguard of elite Domain Supremes infantry, Lanayru-Link has a different emblem on his shield as compared to the Zora-Link and his color is a different variation of blue - he has a bodyguard of Coast Riders, Horon-Link has a white tunic and has the Horon-emblem on his shield - his bodyguard is a Mounted Recruits bodyguard unit, Labrynna-Link has a bodyguard of Knights of Ambi (dismounted) and wears the brown/orange color of Gerudo-Link but with the normal shield-emblem and finally Midna-Link is the normal Twilight Princess Link and will spawn with a unique bodyguard of mercenary Aquadongo Jockey cavalry (Tokay cav) whenever Imp-Midna has spawned in the game - this is the only normal cavalry that the Twili have access to.

Each Link has a unique script - and only one of the good Link's can exist at the same time.

Sheikah-Link, the Hero of Time in battle for the Sheikah Cadre!Hylia's First Knight, Link is now also a Hero of the Order of the Wizzrobe!Triforce of Courage Wielder, Link - a new hero for the Gerudo!Triforce of Courage Wielder, Link - a new hero for the Gerudo on the strat-map!!Twinrova, a fusion between Witches Koume & Kotake - has a new texture!Zora-Link in Battle for the Zora!Hero of the Lanayru Zora, Link is a new hero for the Lanayru Province!Link has a bodyguard of Coast Riders in the Lanayru Province!Link has a bodyguard of Coast Riders in the Lanayru Province!Horon-Link a new Hero for Horon!Labrynna-Link a new hero for the Labrynna Regime!New Church of Majora Heroes in the Campaign!

12. - Princess Zelda I (Sheikah Cadre) - Princess Zelda I with a White Dress from Hyrule Historia is now unique for the Sheikah

I've implemented a newscript making the Princess Zelda I with a white dress, seen in the Hyrule Historia, and who was one out of three Princess Zelda I in the 2021-release - I've made her unique for the Sheikah Cadre - she'll spawn only if the player is playing the faction in the first few turns of any campaign. If you as the player play as any other faction she won't spawn and the normal Princess Zelda I will spawn instead for the Kingdom of Hyrule. Princess Nylin Nohansen Zelda I using a white dress and fighting for the Sheikah Cadre will have the Sheikah Assassins bdyguard - just like in Hyrule Historia.

Link, the Hero of Time - added as a hero on the map for the Sheikah Cadre!Princess Zelda 1 with this look is now unique for the Sheikah!

13. - Princess Zelda I (Ordona Province) - Princess Zelda I with a coat from Hyrule Historia is now unique to the ordona Province

I've implemented a newscript making the Princess Zelda I with a coat, seen in the Hyrule Historia videos/missions, and who was one out of three Zelda I in the 2021-release - I've made her unique for the Ordona Province - she'll spawn only if the player is playing the faction in the first few turns of any campaign. If you as the player play as any other faction she won't spawn and the normal Princess Zelda I will spawn instead for the Kingdom of Hyrule. Princess Nylin Nohansen Zelda I using a Coat and fighting for the Ordona Province will have the Hyrulean Macemen or Holy Macemen Bodyguard - bringing heavy infantry to Ordona which they lack otherwise.

Princess Zelda 1 (with a Coat) and the Hero of Time, Link - Ordonian heroes!Hero of Time, Link and Princess Zelda 1 (using a coat) in battle for Ordona!

14. - Princess Zelda III (Order of the Wizzrobe) - Princess Zelda III from Undying Nephalim's/IceCreamMan's 2014 Patreon-event is now Wizzrobe-unique

I've implemented a newscript making Princess Zelda III from the 2014 Patreon-event, and who was one out of three Zelda III in the 2021-release - I've made her unique for the Order of the Wizzrobe - she'll spawn only if the player is playing as the faction in the late-game on turn 92 - replacing princess Zelda III from Twilight Princess who'd spawn at turn 91 for the Kingdom of Hyrule. If you as the player plays as any other faction she won't spawn and the normal Twilight Princess Princess Zelda III will spawn instead for the Kingdom of Hyrule. Princess Mahrala Nohansen Zelda III fighting for the order of the Wizzrobe will have the Wizzrobe Hylian Knights as her bodyguard - a unique bodyguard for her in the 2021-release when she was in the Hyrule-faction and that unit was only used as a bodyguard for her and not as its own unit.

Princess Zelda III the Just with a unique custom look for the Wizzrobe!The Order of the Wizzrobe has been updated! Louis Lux fixed Zelda 3!

14. - Majora Cultist Zelda III - Princess Zelda III in the Church of Majora

I've implemented a newscript making Majora-Cultist Princess Mahrala Nohansen Zelda III spawn for the Church of Majora in any campaign. As she is is an evil version of the character she'll co-exist with one of the others in any campaign - but unlike the good versions she'll spawn at the beginning of any campaign, as she is seen as an alternate reality Zelda III - she has the Ironclad Elites bodyguard. In the 2021-release she did also spawn for the Church of Majora in any campaign, but not through the campaign_scripts-file - no - in any earlier release she was added as one of few characters through the descr_strat-file in this mod, which spawned her on turn 0 - by adding a newscript for her in the other file she'll now spawn on turn 1 like every other hero in the game.

15. - Sheik - Princess Zelda IV in Disguise - Kingdom of Hyrule

Sheik has been added as a late-game hero for the Kingdom of Hyrule. Princess Zelda IV is the same character and will spawn at turn 136 in any campaign, if she is killed then one turn later Sheik will spawn in her place. Sheik is also using her strat-map model but has a unique Sheik-model in battle - and has her own name, traits and such on the map and in battle. It's a different version of the same character. Sheik will also show-up for the AI for the Kingdom of Hyrule if Zelda IV dies.

BildImpa, the Sage of Shadows, Azrily and Sheik added to the Kingdom of Hyrule!Impa, the Sage of Shadows, Azrily and Sheik added to the Kingdom of Hyrule!

16. - Sheik - Princess Zelda IV in Disguise - Sheikah Cadre

Sheik will also spawn for the Sheikah cadre as the Player if the player is playing the faction only - she'll spawn on turn 137 removing Princess Zelda IV from the map for the Kingdom of Hyrule and replacing her with Sheik for the Sheikah Cadre. It's the same character as the other Sheik and has the same model in the battles and on the map as the other one.

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17. - Tetralyna Nohansen Zelda 5 - Tetra - Leader of the New Hyrule Expedition of Great Sea: Total War - Lanayru + Hyrule in one faction

In the 2021-release Tetra, which is the older Princess Tetralyna Nohansen Zelda 5 - would spawn for the Kingdom of Hyrule only as both the player and the AI whenever Princess Tetralyna Zelda V (the kid-version of the same character) spawned in an old script - similarly to the heroes of Queen Laruto, Demise and Vaati she was connected to other heroes spawning and didn't have a unique script of her own - this has been changed! Now she'll spawn only for the player as the Kingdom of Hyrule, and her spawn has been moved up to turn 171 to make it happen a bit after her younger self spawns - she's no longer spawning for the AI as the Kingdom of Hyrule doesn't have enough free slots for her unique strat-map model and as such I decided to make her unique for the Lanayru Province if the AI controls them and Hyrule.

In the new 2023-release she'll spawn for the Kingdom of Hyrule only if played by the player, and only after turn 171 in the very late-game - if you play the Hyrule Historia Campaign she'll automatically replace the younger Zelda 5 and spawn immediately on turn 171 - and if you play the Freeform Campaign you'd need to wait until the younger version has been killed before she'll spawn.

The Lanayru Province will have access to the hero as both the AI and as the player - and unlike the Kingdom of Hyrule she'll have a custom strat-map model when in the Lanayru Province. She'll use the same bodyguard for both the factions - Knights of New Hyrule - and she'll spawn together with a bunch of New Hyrule-units - the Lanayru has now also gotten access to New Hyrule-units after the spawn of Zelda 5 at turn 151 as long as they hold Hylian areas - they can recruit New Hyrule Hylian-units from Hylian lands only - they do have access to New Hyrule/Great Sea Lanayru units since 2021 - the Lanayru Mages and Aquamarines.

18. - Aryll - A Young Surveyor and companion of Tetra - Hero in the New Hyrule Expedition of Great Sea: Total War - Lanayru + Hyrule in one faction

Aryll will also spawn at the same time as Tetra but has her own script, she will not spawn unless it's post turn 170/171 and Princess Zelda 5 of Hyrule needs to not be present on the map for her to spawn. She has a bodyguard of Great Sea/New Hyrule Surveyors and also spawns together with some elite troops of New Hyrule's land-army.

Lanayru Province have been updated! New strat-map characters/models!

And that's the heroes and their new unique scripts

- I've also added a bunch of new scripts for the Forces of the Twilight, their unique civil-war feature and their heroes - as they're all connected to each other I'll post about them as a separate from the other heroes "Forces of the Twilight"-only bunch of new scripts. I'll start with the heroes and will continue to count.

So the Forces of the Twilight had 4 different roles they could play in the mod in the 2021-release:

1. If the Player played as Prince Zant he/she would start out in the Twilight Realm where he would fight Queen Midna and her armies, and as long as Midna wasn't defeated the portal to Hyrule couldn't be built by any party - and no diplomats were allowed neither. Prince Zant had only half the roster, and Queen Midna the other half - they had a few units shared such as the Twili Infantry - Prince Zant needed to take Elmenzhia before he could recruit Twili Sorceresses, and he needed to take Uzu before the heroes Dark Onox and Argorok the Dragon would join him - all of this worked well - when the player took all four areas in the Twilight Realm and killed Queen Midna they'd get the option to spare Midna or have her killed during the next turn - if you killed Queen Midna you'd lose out on her half of the roster and her remaining forces wouldn't join you including her unique custom hero Una the Brave/Great Fairy Una - if you on the other hand spared Midna then she'd disappear and would return 50 turns later as Imp-Midna with an army besieging your capital - but immediately after sparing Midna you'd get any remaining forces and heroes under her faction's control - including the Great Fairy Una.

2. If the Player played as Queen Midna in a campaign where Midna wins then he/she'd be starting with three out of four settlements in the Twilight Realm, and wouldn't be able to build the portal to Hyrule or recruit any diplomats prior to first taking Zant's Capital of Valran and having Prince Zant killed. She would start out with a bunch of troops including the Great Fairy Una as a custom hero. She wouldn't be able to recruit any of Zant's unique forces prior to his surrender. Whenever Zant was defeated then one turn thereafter she'd be given the option to spare his forces or having them killed - if she'd spare them she'd get access to all the troops still around of Prince Zant including the heroes Lady Middee the Cunning, Argorok the Dragon and Dark/General Onox - but only if they were still alive or had spawned in the first place - Zant's Shadow Bloat Pet Olg may also join Midna at Zant's surrender. She would also get to recruit the Zant-troops. If Queen Midna decided not to spare the forces of Prince Zant then she wouldn't be able to recruit any troops unique to Zant in the civil war, and she wouldn't get their heroes.

3. If the Player played as Queen Midna and lost the civil war then he/she'd be able to pick "yes" or "no" to Zant's offer of surrender - if she declined she'd be killed - and if she surrendered King Zant would spare Midna but would also banish her to Hyrule after transforming her into a foul Imp. As an Imp you'd start outside of Arbiter Grounds in the Gerudo Desert with three units of Repentants plus your own hero and a bodyguard of Repentants - four units in total - and you'd be able to hire mercenaries in Hyrule with the 9k you start out with and then your goal would be to build a mercenary army strong enough to conquer areas in Hyrule - after which you can recruit your own Midna-troops from settlements - then by taking Arbiter Grounds - a Gerudo area - you'd be able to build the portal automatically the turn after taking the region as it's constructed automatically if Midna takes Arbiter Grounds - and with the portal she could then invade the Twilight Realm and get revenge on King Zant and reconquer the Realm.

As this script wasn't at all finished she wouldn't turn back into Queen Midna/Princess Midna but she would get the option to spare Zant's forces after killing Zant and if any of his heroes were still alive they'd join her - the issue then would be that the heroes often had the wrong "Shadow Messengers"-bodyguard instead of the intended one.

4. The 4th gameplay-role the Forces of the Twilight did play in the 2021-release was that as the AI they'd fight out the Civil War over in the Twilight Realm, and after Midna had won she would be able to construct the portal to Hyrule which her units would use from time to time - the issue for Midna then became that the units just stood at the portal doing nothing - unable to move - or started to move until they reached the area opposite of the Twilight Realm on the map - in essence they were trying to go back to their settlements by land which was impossible and never did anything in Hyrule - as such Midna never had a role in Hyrule as the AI in the older releases.

What about King Zant? If Prince Zant won the Civil War he'd end up the same as Midna. If Queen Midna won then I did manage to make King Zant spawn with three full stacks and all his heroes invading Lynna City - the capital of Labrynna - and the spawn worked because as King Zant had no areas on the map he'd gladly take Lynna City and then try to hold it. But the script wasn't perfect - first of all he spawned when he should have been dead - as he had lost the war. I would say I made that script probably because I wanted a Twilight faction in Hyrule and didn't know a better way on how to solve the problems with the Twilight Factions doing nothing in Hyrule when having areas in the Realm.

The Forces of the Twilight lacked new strat-map models for their heroes and only got a new generic general in March 2021 - needless to say a lot of improvements were needed for the Forces of the Twilight. At first I converted all their strat-models for their agents and their heroes, and then I tackled the scripts starting with the heroes:

New Forces of the Twilight under Queen Midna Strat-Map Model Overhaul!The Forces of the Twilight under Zant - Updated Strat-Map models & Agents!

19. - Una the Brave - Great Fairy in the Service of Queen Midna - Will Join King Zant at Midna's Surrender

Una did join Prince Zant at Midna's surrender already, but she'd spawn with a generic strat-map model and with the wrong bodyguard (Shadow Messengers) instead of the Una-model) and with no traits - this was due to using the same name for both spawns of her character - I had to add a newscript with a new name "Una_Zanti" in order to solve the issue with her spawning without traits, without a name and with the wrong strat-map model and bodyguard.

After giving her newscript a unique name for Zant then she worked fine - even though she'll still spawn with the wrong bodyguard and strat-map model immediately after the player is clicking "yes" to sparing Queen Midna's troops - one turn later she'll re-spawn with her proper bodyguard, name, working traits and her own strat-map model - so it's alright if she has a generic model on the map and the wrong bodyguard (Shadow Messengers) immediately after surrendering - you need to wait one turn for her to re-spawn before she can get her proper model and bodyguard.

Una the Brave/Great Fairy Una now has her custom model for Zant!

20. - Imp-Midna Restoration Script - Will become Queen Midna again

In any older version of the mod Imp-Midna couldn't return to her old form again - in other words you could never return her to how she used to look prior to becoming an Imp at the hands of King Zant.

I've added a newscript called "Imp-Midna Restoration Script" which aimed to add that feature - when you have re-conquered the Twilight Realm from King Zant and are holding all four areas in the Realm - and if King Zant/Prince Zant is dead - then you'd turn back into Queen Midna one turn thereafter - this is a newscript for the 2023-release of the mod. You'd get the option to spare Zant's forces at the same turn and this is the old script.

If you decided to spare his forces then once again the heroes of King Zant would spawn with generic models on the map, the wrong names and no traits - all of them needed new scripts with new names for the Imp-Midna Restored surrender in order to solve this - as such I've added multiple scripts with the same content for the Twili/Zanti heroes with different code-names for the characters based on the situation when they spawn.

Imp-Midna finally works as her own strat-map model in the mod!



21. - Una the Brave - Great Fairy in the Service of Queen Midna - Will Join Imp Midna as she is restored to Queen from Imp

I then added the same script as for Una if she is alive and fighting for King Zant, as I had done for Una if she is alive and fighting for Queen Midna - when King Zant has surrendered or been spared by the Restored Imp-Midna who is now Queen Midna again - she'd join the Restored Queen Midna with working traits, the correct bodyguard and her own strat-map model one turn after the surrender.

22. - - Lady Middee the Cunning - Bonemold Monk in the Service of Prince Zant - Will Join Queen Midna at Zant's Death

A similar script for Lady Middee if Prince Zant is killed.

Lady Middee the Cunning has a new strat-map model!

23. - Lady Middee the Cunning - Bonemold Monk in the Service of Prince Zant - Will Join Imp Midna at Zant's Death

And the one for Queen Midna if she has been restored, so the first one will make Lady Middee join Queen Midna if Prince Zant is killed in the Civil War - and the 2nd one for Imp-Midna will make her join Queen Midna in the late-game if Imp-Midna has been restored to Queen and killed King zant.

Lady Middee of course must be alive for her to join Queen Midna - the same is true for the other heroes.

24. - Dark/General Onox - Swimming Dragon - Will Join Queen Midna at Zant's Death

Self-explanatory - the following scripts will be the exact same for the rest of the Zanti-heroes.

25. - Dark/General Onox - Swimming Dragon - Will Join Imp Midna at Zant's Death

26. - Argorok the Dragon - Flying Dragon - Will Join Queen Midna at Zant's Death

27. - Argorok the Dragon - Flying Dragon - Will Join Imp Midna at Zant's Death

28. - Zant's Shadow Bloat Pet Olg - Loyal Pet of Prince Zant - Will Join Queen Midna at Zant's Death

29. - Zant's Shadow Bloat Pet Olg - Loyal Pet of Prince Zant - Will Join Imp Midna at Zant's Death

30. - Midna-Link - The Hero of Hyrule - Will Join Imp Midna at Arbiter Grounds

Midna-Link will spawn automatically two turns after Imp-Midna at the same location outside of Arbiter Grounds.

Link will now spawn whenever Imp-Midna spawns as an ally of Imp-Midna!

31. - Twili Portal Midna/Zant Reinforcements AI Only - Garrison Script for spawning AI armies when their areas in Hyrule are under siege!

Midna and Zant starts out with one area each in Hyrule - Arbiter Grounds for Midna (this will give her the portal at the start) and Sand Crab Cove for zant - he also has his Valran-settlement model in use there now so there is one Twili settlement in Hyrule, as he needed something better than a village to be able to spawn an army - if the enemy could attack immediately the garrison wouldn't have time to spawn as it needed at least one turn to activate.

Each of these areas only have one unit inside of the weakest Twili Infantry - as the player the garrison script won't activate so you will likely lose the areas and be forced to reconquer them later.

As the AI however a grand army will spawn for both Zant and Midna against anyone who dares besiege the area. If Zant surrenders Midna will get his settlement in Hyrule and his armies, and if Midna surrenders Zant will get her settlement in Hyrule and her armies.

So the Forces of the Twilight needed an area in Hyrule to be able to function on the continent as a faction if they have areas at the same time in the Twilight Realm - now they will in Midna's case use the portal and move back and forth to the Realm thanks to holding Arbiter Grounds, for Zant having Sand Crab Cove means that if Zant spawns in Hyrule then his armies will go there and then try to defend Sand Crab Cove and even expand out from there - instead of simply trying to go back to the Twilight Realm like both Twili factions would do without a region in Hyrule.



32. - Queen Midna & Una Victorious Invasion Spawn - Will Spawn in Hyrule - Queen Midna has an elite army

If Queen Midna wins the Civil War gainst Prince Zant over in the Twilight Realm as the AI then she will spawn the next turn in Hyrule commanding a full stack of her best troops including Armos Warriors - Twili Golems - a unit with 30 defence that couldn't be recruited by her during the civil war - the Great Fairy Una will also spawn in Hyrule - this will make sure that Midna will take part in Hyrule's wars in the 2023-release as long as she wins the civil war - no more Queen Midna doing nothing and being stuck in the Twilight Realm for the entirety of the campaign - she finally works.



33. - King Zant's Invasion Script - Will Spawn in Hyrule - King Zant + Heroes with huge stacks

- In the 2021-release King Zant would spawn if Queen Midna won the civil war as the AI - this is no longer the case. In the 2023-release Prince Zant has to win for the Zant-invasion spawn to trigger - in essence it's the same armies spawning - King zant, Lady Middee the Cunning and general Validna - each with a full stack of elite troops - and then the single-unit entities Olg, the Shadow Bloat pet of Zant, Argorok the Dragon and Dark/General Onox - spawning alone without any troops - they'd spawn if Prince Zant is holding all four areas in the Twilight Realm, if Queen Midna has been killed and if Sand Crab Cove over in Hyrule is still under Zant's control. As such they won't spawn if Sand Crab Cove has been lost - but hopefully the garrison-script will prevent the region from falling too soon.

Of course both invasions are AI-only. King zant will only spawn if Prince Zant is victorious.

34. - Majora Zelda, Majora Link, Majora Lulu, Majora Nabooru, Majora Ashei, Majora Queen Ambi & Majora Rutela

I've also added the maximum number of custom heores to the Church of Majora, using skins by Codeman and the original creator Undying Nephalim/Ice Cream Man. All of them required unique script-entries in the campaign_scripts-file.

New Church of Majora Heroes in the Campaign!

And those're the scripts added to the February 25th, 2023 release of the mod.

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