This is the third demo release of my work in progress UltraHD Texture pack for Doom, Doom II, Plutonia Experiment and Evilution. This pack is still a long way from completion and all textures presented in this pack are subject to change. I am teaching myself as I go, and as my skills further develop textures that aren't up to scratch with the developed skills will be remade so the utmost attention to detail and overall quality is upheld.
This release isn't as big as the second demo due to dealing with chronic pain from Fibromyalgia and some serious health hurdles including almost succumbing to blood poisoning in march 2020 from a kidney infection that went septic, so there are a handful of new textures and some older textures have been redone, but the biggest part of this release is the fact I got most of it working through a folder system, except for the overrides for Final doom, they are in PK3 format. This means there is a massive boost in performance as most textures are there to use instead of GZDoom finding them in compressed PK3 files. This kills 99% of the stuttering. I hope you enjoy this update and I hope to get better control of my pain to bring you a much larger 4th Demo. Thanks for all your praise and support people, without you, I wouldn't have been able to push myself so far.
1K resolution version of the 3rd demo release for my UltraHD texture pack for Doom.
YOU NEED THE LATEST VERSION OF WINRAR TO EXTRACT THIS MOD!
A small update that adds some new textures while some other textures present in the 2nd demo have been remade.
A big improvement in performance as most of the pack is now in a file/folder structure, with the exception of the overrides for Plutonia Experiment and Evilution, which are still PK3 files as I couldn't get them to get detected by GZDoom in a file/folder structure.
Simply unRAR into the GZDoom directory, add your WAD files and run the batch files to play. You can also edit the batch files to add other mods to personalize your experience. Be warned that some mods may have brightmaps for the original textures that will clash with the UltraHD textures. If you come across this you will need to edit the mod in question and manually delete the brightmaps by opening the PK3 file in WinRAR.
This version is for those with lower-end rigs, it can be reworked into VR but one would have to add the VR parameters into the batch files, to get GZ3Doom to run in VR with the textures.
An example is:
gzdoom.exe +vid_vsync false ^
+vr_mode 10 ^
+turbo 80 ^
+screenblocks 11 ^
+crosshair 1 ^
+crosshairscale 1 ^
+use_joystick true ^
+joy_xinput true ^
+m_use_mouse false ^
+smooth_mouse false ^
lights.pk3 HOOVER1979_UltraHD_Texture_Pack_22052020_1K_Plutonia_Experiment_Override WeaponsForVR.pk3 -iwad plutonia.wad
NOTE: In the overrides for Plutonia there are 4 textures from the DHTP as a PLACEHOLDER. They are there until I make my own version as without them there is a huge glitch in the first room of MAP02 where the animated wall has some frames replaced with the FIREBLU textures causing a nasty glitch on the walls.