This is the second demo release of my work in progress UltraHD Texture pack for Doom, Doom II, Plutonia Experiment and Evilution. This pack is still a long way from completion and all textures presented in this pack are subject to change. I am teaching myself as I go, and as my skills further develop textures that aren't up to scratch with the developed skills will be remade so the utmost attention to detail and overall quality is upheld.

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Guest
Guest

I think it looks awesome, but the blood splatter is way to much, it was hard to see what the enemy is doing or if he was dead, or to see an enemy near him. This will be impossible to play if you have a whole room full of monsters as the splatter will be way to much. If there is a setting to tone it down, it would be the most perfect Doom Mod i have ever seen!

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mastermaniac
mastermaniac

The gore is over-the-top on purpose, and it's from a separate add-on not related to the creator's UltraHD textures pack. You'll be able to use his textures without the insane blood amounts.

These textures are wicked, by the way. Man, they're great. They're super-detailed without breaking the art style. That's *really* hard to do, holy crap.

Now if only we had HD sprites to go with it...

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Description

John Romero's "Tech Gone Bad" E1M8b map played by myself for the first time with my WIP UltraHD Texture Pack, Reikall's Voxel Mod, The Doom Metal Music Mod, and a hacked Ketchup V5 mod to "Overdrawn at blood Bank" to provide ludicrous gibs and near the end almost send an overclocked liquid cooled GTX1080 into meltdown!

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hoover1979s-first-attempot-at-john-romeros-tech-gone-bad-e1m8b-hd-60fps.mp4
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