This is the third demo release of my work in progress UltraHD Texture pack for Doom, Doom II, Plutonia Experiment and Evilution. This pack is still a long way from completion and all textures presented in this pack are subject to change. I am teaching myself as I go, and as my skills further develop textures that aren't up to scratch with the developed skills will be remade so the utmost attention to detail and overall quality is upheld.

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Rock Wall 01
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l.strain
l.strain

I love your work but noticed most wall textures look shiny while you be toning it down on release?

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hoover1979 Author
hoover1979

I'm thinking of scaling this one back but bump mapping causes this shine. I often get it and use a transparency over the flat version.

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hoover1979 Author
hoover1979

Here is a more finalized version:
Deviantart.com

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Description

This is the first texture I made via Filter Forge 9. I now have the ability to add and position light sources when applying the bump map effect.

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