High Intensity - Release Version 1.0
Full Version 1 comment1.0 release build of the mod.
Ever noticed how charging enemies head on in Doom gets you killed? High intensity aims to remedy that, the player and weapons have been tweaked to make running and gunning more viable and to increase the pace of the game.
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This mod REQUIRES GZDoom 4.5 (4.10 recommended). This is a gameplay mod for DOOM II, Final DOOM, and FreeDOOM that aims to adapt the mechanics and weapons...
this is a mod created by a small discord community, sadly we were only able to finish the weapons and not the campaign
This is the new gameplay never seen in the classic Doom. Completly 3D player model with cool animations to hack n' slash the monsters in many ways, adding...
Doom Enhancement Project (DEP) is a collective name for mods I created or compiled for Doom, Doom II and Final Doom games, based on some existing Doom...
The approach has changed, there are a couple of innovations: now there is a plot. The plot is presented by the narrator, and all the thoughts of the hero...
Conversion of the old game for ZX-Spectrum to new realities with the addition of multiplayer support and ease of map modification. The mod is tested and...
I tried this mod as I felt it may be interesting, and I found that it feels like it is just Doom, but speedy. It feels great to tear apart zombiemen and demons with the chaibgub, but you can still get hurt here, so you can't be reckless. The gunplay is fast and loose, but still feels like Doom. The sound effects remind me of 6th gen console James Bond games, such as 007 Night fire. I would recommend this mod to anyone who likes Doom, but is in a hurry.