Don't forget to check out the Patreon page for regular updates! ||| Status: Released - check IndieDB for download link ||| Hedon is an entirely original game (running on GZDoom Engine) designed by me (broadly known online as "Zan"), throughout the years, first as a concept/fantasy world, and thanks to the Doom modding community - an actual thing in the works. I'm an artist/fresh game dev who aims to go for as much original content as I can, including graphics (which I entirely draw from scratch in Photoshop), level design, coding, story, sound effects etc. in order to create a whole new game which tries to revive the long lost art of FPS design.
Oh, yeah, monsters can freeze now.
Most monsters can be frozen now, although the player doesn't have any direct means of doing so. Only Crawlers can freeze monsters with friendly fire since they're the only ones who do cold damage, but I might add frost potions for the Potion Launcher at some point in the far future.
That be 'cool' additon to the launcher *Badum tssh*....-cricket sound-
But really, it be awesome. Freeziong enemies and shatter them is always such a delight in fps games. A suggestion btw. In areas where the temperature is warmer, such as inside caves or cities, the freeze effect could be temporarly, as they thaw back after a little while. While in winter areas like the snowy mountains, the freesze effect might be eitehr alot longer, or permament. Just a little idea in mind.
Dont know the limits of the engine, but think it be possible to add that?
Best all round solution is for them to just break after a while, like it happens in Hexen. There's not other way to account for temperature. The hand placed frozen monsters stay up indefinitely, while the ones resulted from cold death stay for several seconds before collapsing.
Ah yeah, i remember Hexen's frozen enemies part. Yeah i think that be a good idea (and a pretty neat throwback to Hexen).