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☼ HEDON ☼
Hedon is an entirely original game designed throughout a fair number of years, first as a concept/fantasy world, and thanks to the Doom modding community - an actual thing in the works.
Why give Hedon a try?
➣ It's an oldschool shooter not by just looks and engine, but by gameplay.
➣ Gory, fast paced shooting, a solid arsenal of weapons and magic items.
➣ Sprawling levels that offer a degree of freedom and don't hold the player's hand. Exploring, hunting secrets, backtracking and having to figure out what to do next is key.
➣ Original soundtrack ranging from tense to serene ambient, spiced up with bursts of metal. Also, did I mention Alexander Brandon? :^)
➣ Thousands of hours of work put into an original concept, digital drawn graphics (textures, sprites, frame by frame animations etc.), scripting, sound effects and level design, all by a one man dev team aiming to create a unique game with a unique atmosphere.
➣ It's easy to set up and play (unzip and go).
☼ GAMEPLAY ☼
Hedon is an oldschool shooter, and that's pretty much enough of a description. Fast paced, gory gun play, non linear level design, various aesthetics (forest, caves, forge, barracks, snowy mountain etc.), exploration and learning by yourself is key (puzzles and secrets that reward the player investment in the game and so on).
You may find that Hedon takes a certain amount of inspiration from games such as Unreal, Blood, Thief, Arx Fatalis, Serious Sam etc. but nonetheless aims to be original at all times.
☼ STORY ☼
You play as Zan (any similarity with the creator's username is a pure coincidence), a half orc - half demon warrior who wakes up in a caved in tunnel with no memory of how she ended up there.
The first episode will focus on our hero's descent into a strange underground world which is threatened by the sudden attack of a massive Cultist force.
☼ LORE ☼
There are certain races and factions populating the world of Hedon.
➣ The Iron Division
A faction of amazon-like orcs and goblins, the Iron Division are the keepers Hedon's greatest secret - the crystal technology. Various magical crystals sprawl across the underground, providing energy, heat, oxygen and often forming entire biomes around them. Combining this power with crafting and the ancient art of magic, the Iron Division has founded a whole new civilization within their mountain stronghold known as Valc.
➣ The Cultists
Fallen to sin, the raving husks of what were once human now worship various figures of the Underworld. Little can be done to cull their addiction to pain and suffering. Little but a spray of frag fire or an explosive bolt that is...
➣ The Demons
Chaotic Demons dwell in the deepest parts of Hedon, lashing out at the weaker minds of the inhabitants of the Overworld. In time, they have subdued entire towns to become their cultist slaves and feed their endless hunger through pain and suffering. Demons only care about feeding, and they will stop at nothing to do so.
➣ The Earthborn
Ancient dwellers of the underground, Minotaurs and Dwarves have built their own civilisations, ever clenched in warfare with the Demons spawning from below. However, their great cities and lore were lost hundreds of years after their inevitable defeat in front of hell's armies, and now they have been scattered and forced to live in small clans and towns.
☼ COLLABORATION ☼
iamfailtacular - Story composer and beloved consort.
Akhzul - Hedon's OST dedicated composer. A one guitar band.
Alexander Brandon - The man himself. If you enjoyed the soundtracks of Deus Ex or Unreal, then you're in for a few pleasant surprises. I'm aiming on buying licenses for some of his personal tracks (and other songs that didn't make it in Deus Ex/Unreal) and fit them into Hedon!
Breathelast - A band of underground sharks who pitched in with instrumental tracks of their songs. Also one of my favorite bands ever.
Methadone Skies - Another solid band from the underground, guilty for creating permeating musical atmospheres.
☼ SOFTWARE USED ☼
Coding/Scripting/Resource Management: SLADE3
Level Design: GZDoom Builder
Graphic Design (Textures, Sprites, Animations etc.): Adobe Photoshop Elements 8
3D Modelling: Blender
Sound Editing/Recording/Mixing: Audacity
Yes, Hedon's just one big step away from a first full release. There is still a fair bunch of content to be added, but it won't take more than few months for us to see the fully fleshed version of Chapter I.
The level takes place into a seemingly deserted underground clinic/lab. Outside of the Brutalizing difficulty (which has a big fight at start), it plays on atmosphere and tense exploration while giving the player more answers regarding the events that have been developing in the story so far.
It culminates in a fashion worthy of one of the final levels, and while I'm not going to spoil much, I'm only going to give you a hint via the choice of soundtrack.
Many thanks for all my patrons and testers for giving me feedback and support, as well as you guys for following and commenting on the project so far!
I'm building up a budget for a final Alexander Brandon track, as well as some custom voice acting for Zans' grunts and huhs. If you want to pitch in and support, here's the link Patreon.com
Oh, and you probably know it by now but you can win custom art avatar rewards that will feature in-game with your name in a secret gallery.
Although the new alpha Hedon builds have been restricted to my Patreon and dedicated testers, development is progressing smoothly and many things are...
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Note: I am aware of the water glitch, it will be fixed in a new engine update. Feel free to report anything else/give any sort of feedback until then...
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