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To play the game, simply go to the Files tab here, download the latest version and follow the instructions inside the archive you download.
☼ HEDON ☼
Hedon is an entirely original game designed throughout a fair number of years, first as a concept/fantasy world, and thanks to the Doom modding community - an actual thing in the works.
Why give Hedon a try?
➣ It's an oldschool shooter not by just looks and engine, but by gameplay.
➣ Gory, fast paced shooting, a solid arsenal of weapons and magic items.
➣ Sprawling levels that offer a degree of freedom and don't hold the player's hand. Exploring, hunting secrets, backtracking and having to figure out what to do next is key.
➣ Original soundtrack ranging from tense to serene ambient, spiced up with bursts of metal. Also, did I mention Alexander Brandon? :^)
➣ Thousands of hours of work put into an original concept, digital drawn graphics (textures, sprites, frame by frame animations etc.), scripting, sound effects and level design, all by a one man dev team aiming to create a unique game with a unique atmosphere.
➣ It's easy to set up and play (unzip and go).
☼ GAMEPLAY ☼
Hedon is an oldschool shooter, and that's pretty much enough of a description. Fast paced, gory gun play, non linear level design, various aesthetics (forest, caves, forge, barracks, snowy mountain etc.), exploration and learning by yourself is key (puzzles and secrets that reward the player investment in the game and so on).
You may find that Hedon takes a certain amount of inspiration from games such as Unreal, Blood, Thief, Arx Fatalis, Serious Sam etc. but nonetheless aims to be original at all times.
☼ STORY ☼
You play as Zan (any similarity with the creator's username is a pure coincidence), a half orc - half demon warrior who wakes up in a caved in tunnel with no memory of how she ended up there.
The first episode will focus on our hero's descent into a strange underground world which is threatened by the sudden attack of a massive demonic force.
☼ LORE ☼
There are certain races and factions populating the world of Hedon.
➣ The Iron Division
A faction of amazon-like orcs and goblins, the Iron Division are the keepers Hedon's greatest secret - the crystal technology. Various magical crystals sprawl across the underground, providing energy, heat, oxigen and often forming entire biomes around them. Combining this power with crafting and the ancient art of magic, the Iron Division has founded a whole new civilization within their mountain stronghold known as Valc.
➣ The Cultists
Fallen to sin, the raving husks of what were once humans now worship various figures of the Underworld. Little can be done to cull their addiction to pain and suffering. Little but a spray of frag fire or an explosive bolt that is...
➣ The Demons
Chaotic demons dwell in the deepest parts of Hedon, lashing out at the weaker minds of the inhabitants of the Overworld. In time, they have subdued entire towns to become their cultist slaves and feed their endless hunger through pain and suffering. Demons only care about feeding, and they will stop at nothing to do so.
➣ The Earthborn
Ancient dwellers of the underground, Minotaurs and Dwarves have built their own civilisations, ever clenched in warfare with the demons spawning from below. However, their great cities and lore were lost hundreds of years after their inevitable defeat in front of hell's armies, and now they have been scattered and forced to live in small clans and towns.
☼ COLLABORATION ☼
Akzhul - Hedon's OST dedicated composer. A one guitar band.
Alexander Brandon - The man himself. If you enjoyed the soundtracks of Deus Ex or Unreal, then you're in for a few pleasant surprises. I'm aiming on buying licenses for some of his personal tracks and fit them into Hedon!
Breathelast - A band of underground sharks who pitched in with instrumental tracks of their songs. Also one of my favorite bands ever.
Methadone Skies - Another solid band from the underground, guilty for creating permeating musical atmospheres.
☼ SOFTWARE USED ☼
Engine: ZDoom (GZDoom)
Coding/Scripting/Resource Management: SLADE3
Level Design: GZDoom Builder
Graphic Design (Textures, Sprites, Animations etc.): Adobe Photoshop Elements 8
3D Modelling: Blender, MilkShape 3D
Sound Editing/Recording/Mixing: Audacity
Nothing could introduce it better to newcomers than this review made by the awesome Mr. Icarus! The rest is in the description :^)
Yep, that's well over half of development completed! After thousands of hours of work over an year and half, Hedon's getting closer and closer to a fledged, original and enticing game.
Well, perhaps it's not that big, as some of you might have seen my patreon updates, but Hedon is breaking away from Doom. Few months ago, GZDoom has been relieved of copyright ties, and has become a solid, free engine for people to use. That's a huge deal for the future of "retro" shooters, and Hedon is one of the first standalone creations to benefit from this. Standalone? Oh, right. Well, I figured that if I'm still going to such lengths to make and original mod, I might as well... well, make it an *actual* game instead of a mod. Nothing will change development wise, except for the few assets (mostly sounds) ripped from other games which will now be replaced with new stuff.
This mid-way level aims to give a fresh breath of air in the layout of the game. It's the odd one out, the weird level that settles up the plot, and helps the player figure what the hell is going on. It's fairly straight forward, and not quite long, but it culminates with a crazy boss fight! Here, check out some sneak peek screenshots~
Don't forget to check out my Youtube channel for the full ass kickin' soundtracks HERE.
Hit my Patreon page right here - Patreon.com
A mere buck can give you access to current alpha builds, and it helps me build that budget to buy more soundtrack licenses from Alexander Brandon :^) It's also a great way to stay up to date with development, and see some extra "behind-the-scene" work.
Oh, and you've got a chance to get some neat rewards too. Custom drawn avatars of your choosing that will feature in a secret in-game gallery along with your name. Here's a couple of lastest reward examples (made for Vodyanoi and kiyu69):
Thanks for reading, for commenting, for supporting this project with your mere attention, it means a whole lot, and definitely keeps me going hard at it and striving to get better and better!
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Note: I am aware of the water glitch, it will be fixed in a new engine update. Feel free to report anything else/give any sort of feedback until then...
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