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☼ HEDON ☼
Hedon is an entirely original game designed throughout a fair number of years, first as a concept/fantasy world, and thanks to the Doom modding community - an actual thing in the works.
Why give Hedon a try?
➣ It's an oldschool shooter not by just looks and engine, but by gameplay.
➣ Gory, fast paced shooting, a solid arsenal of weapons and magic items.
➣ Sprawling levels that offer a degree of freedom and don't hold the player's hand. Exploring, hunting secrets, backtracking and having to figure out what to do next is key.
➣ Original soundtrack ranging from tense to serene ambient, spiced up with bursts of metal. Also, did I mention Alexander Brandon? :^)
➣ Thousands of hours of work put into an original concept, digital drawn graphics (textures, sprites, frame by frame animations etc.), scripting, sound effects and level design, all by a one man dev team aiming to create a unique game with a unique atmosphere.
➣ It's easy to set up and play (unzip and go).
☼ GAMEPLAY ☼
Hedon is an oldschool shooter, and that's pretty much enough of a description. Fast paced, gory gun play, non linear level design, various aesthetics (forest, caves, forge, barracks, snowy mountain etc.), exploration and learning by yourself is key (puzzles and secrets that reward the player investment in the game and so on).
You may find that Hedon takes a certain amount of inspiration from games such as Unreal, Blood, Thief, Arx Fatalis, Serious Sam etc. but nonetheless aims to be original at all times.
☼ STORY ☼
You play as Zan (any similarity with the creator's username is a pure coincidence), a half orc - half demon warrior who wakes up in a caved in tunnel with no memory of how she ended up there.
The first episode will focus on our hero's descent into a strange underground world which is threatened by the sudden attack of a massive demonic force.
☼ LORE ☼
There are certain races and factions populating the world of Hedon.
➣ The Iron Division
A faction of amazon-like orcs and goblins, the Iron Division are the keepers Hedon's greatest secret - the crystal technology. Various magical crystals sprawl across the underground, providing energy, heat, oxigen and often forming entire biomes around them. Combining this power with crafting and the ancient art of magic, the Iron Division has founded a whole new civilization within their mountain stronghold known as Valc.
➣ The Cultists
Fallen to sin, the raving husks of what were once humans now worship various figures of the Underworld. Little can be done to cull their addiction to pain and suffering. Little but a spray of frag fire or an explosive bolt that is...
➣ The Demons
Chaotic demons dwell in the deepest parts of Hedon, lashing out at the weaker minds of the inhabitants of the Overworld. In time, they have subdued entire towns to become their cultist slaves and feed their endless hunger through pain and suffering. Demons only care about feeding, and they will stop at nothing to do so.
➣ The Earthborn
Ancient dwellers of the underground, Minotaurs and Dwarves have built their own civilisations, ever clenched in warfare with the demons spawning from below. However, their great cities and lore were lost hundreds of years after their inevitable defeat in front of hell's armies, and now they have been scattered and forced to live in small clans and towns.
☼ COLLABORATION ☼
Akhzul - Hedon's OST dedicated composer. A one guitar band.
Alexander Brandon - The man himself. If you enjoyed the soundtracks of Deus Ex or Unreal, then you're in for a few pleasant surprises. I'm aiming on buying licenses for some of his personal tracks and fit them into Hedon!
Breathelast - A band of underground sharks who pitched in with instrumental tracks of their songs. Also one of my favorite bands ever.
Methadone Skies - Another solid band from the underground, guilty for creating permeating musical atmospheres.
☼ SOFTWARE USED ☼
Coding/Scripting/Resource Management: SLADE3
Level Design: GZDoom Builder
Graphic Design (Textures, Sprites, Animations etc.): Adobe Photoshop Elements 8
3D Modelling: Blender
Sound Editing/Recording/Mixing: Audacity
I'm already working with the dedicated tester/patreon feedback I've been getting these days, but yes, the 8th map of Hedon, "Pale Wind" is out and getting the polish.
This map will take the player to a whole new environment - the icy mountain heights culminating with a remote Dwarven Fortress. And yes, the Dwarves have been furthered in their design - perhaps a bit overkill for this one map appearance - but I think world building is a very important aspect which reflects upon the gameplay itself.
The map itself starts on a chill tone with a focus on atmosphere and exploration but in the second half it ramps up in difficulty by keeping ammo and other supplies scarce (which goes fairly well with the frozen wasteland theme). All this while you have to take over a Fortress chock full of Cultists and Demons who don't intend to give it up very easily.
If you want to try it before everyone else, as always, it's up on Patreon.
As some of you may know, Hedon's employed modifier-based difficulties. So far, difficulty levels accounted for the ammo/health/armor factor that you'd pick up, but this has changed with the recent difficulty reworks.
Hedon's introducing yet another retro shooter feature - hand placed items/monsters depending on difficulty. Yep, each and every map now has custom drops based on the difficulty you play on, so for example if you play it on Casual (lowest difficulty) you'll be finding more health and ammo drops laying around, and there will be less enemies in trickier areas. On Hardcore (4th difficulty) you'll now get to further test your survival skills by stumbling upon less stuff in the open and having to find secrets and explore in order to stay fully ammo-fed.
The most interesting, however, is Brutalizing (5th difficulty) which downright alters the gameplay, adding many new monsters (and tougher monsters show up earlier on, as well as the heavy weapons needed to dispatch them). Certain normally peaceful/atmospheric areas are now populated, there are many extra spawns and in general, the gameplay shifts towards proper carnage.
Here's a look at the final battle from the Forge level, done cleanly with the help of few Sentry turrets.
Quite the mess, huh?
Akhzul is back with more original tracks. Go check them out!
...and of course, new Patreon rewards are in!
Thanks for all the support! More to come!
Although the new alpha Hedon builds have been restricted to my Patreon and dedicated testers, development is progressing smoothly and many things are...
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Note: I am aware of the water glitch, it will be fixed in a new engine update. Feel free to report anything else/give any sort of feedback until then...
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