Tag "Art"  (0 - 30 of 669)
G30 – A Memory Maze

G30 – A Memory Maze

Game

G30 – A Memory Maze is a puzzle game about what we remember and what we’ve forgotten forever. It’s a story of a person with a cognitive disorder...

Remove HUD

Remove HUD

Mod

alters two script files to stop the hud from displaying. the art in this game is gorgeous but the hud often gets in the way of great screenshots. this...

Alena's Tale In-Game Art Showcase

Alena's Tale In-Game Art Showcase

News

Hello everyone, in this post we will show you some art being tested inside Unity.

DevBlog 2 - World, meet Alex!

DevBlog 2 - World, meet Alex!

News

Dear World, what would be of Harry Potter without the-boy-who-survived? Of American Gods, without Shadow there or even Witcher without Geralt? Would Game...

Dev Vlog: Level Sequencer

Dev Vlog: Level Sequencer

News

Break down of a level transition effect I've made with the UE4 Level Sequencer.

Level Sequencer

Level Sequencer

Feature

Late to the party, as ever, I've finally started messing about with the Level Sequence Editor.

DevBlog #5 - Character design studies and breakeable objects!

DevBlog #5 - Character design studies and breakeable objects!

News

This week's progress on Mars Blitz! First character designs and breakable objects!

SoM - Environment Assets 2

SoM - Environment Assets 2

News

Another update on our assets. Check out a few more of our models.

Blockout processes

Blockout processes

Feature

We’re quickly approaching the finalisation of our second level after nearly 8 months of development on ‘Cheftastic!’; it’s been an incredible...

Dev Blog: Observatory

Dev Blog: Observatory

Feature

Blimey, I've spent an entire week working on one building!

SoM - Environment Assets

SoM - Environment Assets

News

Just a quick update on our level's assets. We've started modeling some objects. Check them out!

SoM - Level/Environment Design, Inspirations

SoM - Level/Environment Design, Inspirations

News

We've been working on our level design and environment ideas lately. We want to give you guys an idea of what our game will look like. Check it out!!

Devlog #4 - Enemy Concept

Devlog #4 - Enemy Concept

News

Here's our enemy concept: The behavior and first look.

Pigeon Simulator - March Update

Pigeon Simulator - March Update

News

Destruction and 'DNA System' refinements, Traffic AI, Crowd Simulations, and Hoomans 2.0.

DevBlog #3 - Perspective and more concept art!

DevBlog #3 - Perspective and more concept art!

News

Today we have some updates regarding concept art as well as a perspective study!

Starchild Captain Log: 21/03/31

Starchild Captain Log: 21/03/31

News

Although with quite some stuff, this is a small update after 3 months; before a bigger update in April.

Signals from aliens

Signals from aliens

News

Hello, spaceboy! This is some art, in order to show some interest in my true retro aprcade - Stars Intuder.  Game itself is very retro, possible, in...

SoM - Fish Companion Concepts

SoM - Fish Companion Concepts

News

We've been working some ideas for our characters for some time. One of those characters is a magical fish companion and we are eager to show you what...

Dev Blog: Colouring in...

Dev Blog: Colouring in...

Feature

I've nearly finished the map layout for the 3rd zone, including bespoke geometry and some new vfx...

DevBlog #2 - Prop studies, player health, and a name!

DevBlog #2 - Prop studies, player health, and a name!

News

This week we got some prop ideas, along with some features and an actual name for the game!

Art Designer

Art Designer

Job

<p><span style="font-weight: 400;">Reimhstair is a competitive digital card game in which you take the role of the leader in a group of dinosaurs to defend...

Devlog #2 - First Steps

Devlog #2 - First Steps

News

Inspirations and Beginnings of the Game: Ancient Greece

Devblog #1 - Some of this week's development!

Devblog #1 - Some of this week's development!

News

Today we give you a little preview of what the game might look like, along with some game mechanics!

Cheftastic!: Buffet Blast - Material Development

Cheftastic!: Buffet Blast - Material Development

Feature

An insight into the development workflow for materials, including game optimisation for performance and file size

Dev Blog: Death and Blockouts

Dev Blog: Death and Blockouts

Feature

I've done an audio pass, added a bunch of VFX, and completed a new blockout for the 3rd map location.

Badnik concept design submissions now open

Badnik concept design submissions now open

News

Love to sketch Enemies characters of the Sonic series and dreamed of seeing your creation in a videogame? ADR is taking submissions of Badnik designs...

Dev Blog: Raining NPCs

Dev Blog: Raining NPCs

Feature

Adding NPCs to Dungeon Rooms, to give the player something to fight!

Sixth Extinction

Sixth Extinction

Game

Will you be the first to solve the real puzzle? Sixth Extinction is a dark and atmospheric indie art game for adult problem solvers. A real puzzle: if...

Polte Games

Polte Games

Company

A developer and publisher of puzzle games including Sixth Extinction.

FracFu

FracFu

Game

Turn any drawing into a fractal! Use the most flexible fractal generator to build beautiful fractals easily.

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