A Lovecraftian first person adventure set within a diary of a madman. Made using the original Doom engine, with every texture, sprite and letter hand-drawn on post-its.

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Every image in He Came From Beyond consists of a lot of short, jerky lines. This makes characters incredibly difficult to animate - especially since I don't have experience in animation.

Here's how it looks in motion. (Also, pardon the repetivie sound - we have bespoke gun sfx recorded and mixed by Beni Harper, but this video was recorded as an early test.)


At first, I tried to do it the traditional way - every frame as a separate picture drawn on a separate piece of paper. This just didn't work at all. The 'nervous' style, where nothing has a clearly defined edge, made it look like a bunch of completely different pictures showed one after another.

Since I draw this stuff on actual paper, I couldn't easily redo a line or fix somethng. A botched frame meant making it from the start.

However, I realized that in order to make a sprite look like one character in a motion cycle, and not like a bunch of different images, a significant percentage of the image needed to stay the same between the frames. Post-its are not much bigger than postal stamps, so this was an additional difficulty. All of the above has changed my approach.

The sprites are now made from separate body parts - the torso, the head - the legs - that I draw in key positions. Some body parts have more animation frames than others, like legs - they get 6 frames, while torso has 2, head just 1, and arms around 3 or 4. If I need an additional transition, for example for the arms, I combine parts of the key frames to create something in-between.

I saw someone calling it a South Park method, and that's probably accurate. It is still crude, but when inserted in the environment, looks good enough - it blends with everything. I call it an acceptable level of jank. And when you're hunted by a crazed gunman, you probably won't stop to examine his animation.

ezgif com gif maker1


Ultimately, animation is where I make the most compromises. Animating just one character takes a lot of time--that I could perhaps put somewhere else. So I have to accept that it won't be as smooth as I'd like, but only 'good enough, at least for me'. HCFB isn't an enemy-driven game, so that should work well in the end. We'll see!

Fake low-tech "dynamic" cel shading in Doom vs. another modder's method

Fake low-tech "dynamic" cel shading in Doom vs. another modder's method

News 5 comments

Cel shading wars! A fellow modder showed me his method of faking the effect, and it's mind-blowing. Also, it won't work for me.

We're organized now! (New pencil-made screenshots included!)

We're organized now! (New pencil-made screenshots included!)

News 2 comments

Recently, inspired by our sound designer, I started a Discord server for the people inovolved in the project. This was a more important step than I initially...

3D sketched forest in Doom [making of + video]

3D sketched forest in Doom [making of + video]

News 7 comments

Here's how I've done a 'living sketch' of a forest in GZDoom. My goal was to hide the blockiness of the Doom graphics, and make it look like a hand-made...

Hand-drawn first-person in motion [VIDEO]

Hand-drawn first-person in motion [VIDEO]

News 14 comments

Let's take a stroll down the street and look how the game looks in motion! My goal is to make every frame look like a drawing. And while I'll never get...

Comments  (0 - 10 of 40)
Catmole
Catmole

The character animation actually looks great for what it is. It may be scuffed but that's quite literally the theme of the game. A scuffed pencil drawing.

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Szuran Creator
Szuran

Thanks, that's also what I've been going for. I tried making it smoother, and I had _some_ results, but it wasn't worth the time investment - in the game, the rougher version looked quite OK, and I'd like to finish it before 2025.:)

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tokdmvlad
tokdmvlad

Я Жду Этот Мод

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KXRXNTIN
KXRXNTIN

Этот мод все ждут!

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Guest
Guest

excellent appeal gorgeous this would like my grandfather

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Szuran Creator
Szuran

Thanks, always glad to read such a comment!

Reply Good karma+1 vote
paradigmstudios04
paradigmstudios04

even a glimpse. a single PICTURE. ONE IOTA OF A TEASER, and this has instantly earned the term, the most impressive thing ever done with the GZDOOM engine. This is like Blood's Deathwish mod but for doom.

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Szuran Creator
Szuran

Wow, thank you! It's incredible to read a comment like yours.

Reply Good karma+1 vote
Catmole
Catmole

This mod is looking better every update. I'm looking forward to it's completion. However long it takes, it'll be worth the wait.

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Szuran Creator
Szuran

Thank you, it'll take some time, but I want it to be special.

Reply Good karma+1 vote
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