A Lovecraftian first person adventure set within a diary of a madman. Made using the original Doom engine, with every texture, sprite and letter hand-drawn on post-its.
Hi there! I haven't written for a long time, but the project is going forward rather briskly, considering how little free time I have and other everyday matters. So, without further ado, here's an overview of what's going on.
1. All the basic technical stuff is done and now it's basically about filling the game with content, which is nice. There are 10 maps, 1 is pracitcally 100% done, 2 is playable from start to finish and 85% done, 3 is also playable to completion and 60% done. 4 is about the same. The later ones are not that advanced.
2. The game will also have some dramatic in-engine cutscenes where I try to do stuff I've never done in this engine before.
3. The sounds by Beni Harper, who is a professional and joined me out of passion that we share for the entire idea, will be just fantastic. Here's a taste.
4. I want to compile the demo as soon as we have all the sounds for map 1, and we basically do have them, but Beni is tweaking them to ensure they sound great on any setup. Since we are doing this after work, after family life etc., it's time-consuming.
5. I intend to introduce the game to Steam, but I feel it's too early. Everyone's gonna forget about it and be annoyed why it's taking so long by the time it's ready for release.
6. Yeah, the full thing won't release anytime soon. It's gonna take years, I realize that, but if that's the one game I'll make in my life, I want to make it properly. Besides, I find it very relaxing to work on it, so I consider this my hobby. No rush, no deadlines. If you stick with me patiently, thank you. If you don't because it's taking too long, I understand completely.
8. I'm trying to think out of the box and use GZDoom in all the ways it allows me, so I thought: why not be able to inspect objects from up close and interact with them in some kind of puzzly way?
9. I made grass very grassy, I hope you like it.
10. Maybe I got too ambitious for my own good, but I find GZDoom simply AMAZING and the things it allows me to do are incredible. I'm discovering them as I go, and I guess it's kinda like what doomed Duke Nukem Forever. But contrary to that game, I don't want to rebuild anything, just add a bit more. Anyway, there is an end of this journey and it's very much reachable.
If I don't post anything for months, it's not because I gave up. Nope, I put too much of my life to quit. Besides, I like where this is going. It's very likely that the game will suck, but at least I will be able to say that I did my best.
Nothing is copied and pasted, rooms, hallways, so it doesn't get confusing. But this came at a price of gameplay tweaks.
After a long time with no updates it's only fair to say a word of two about the progress. Which is going pretty great!
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