A Lovecraftian first person adventure set within a diary of a madman. Made using the original Doom engine, with every texture, sprite and letter hand-drawn on post-its.

Post article RSS Articles
Hand-drawn cutscenes, sound, enemy test & plenty of updates

Hand-drawn cutscenes, sound, enemy test & plenty of updates

News 7 comments

Daily life doesn't allow me to concentrate on writing about the project too much. So, using a bit of free time, here's 6 months' worth of news.

How I made rain using pencil and GZDoom

How I made rain using pencil and GZDoom

Feature 14 comments

Here's an anatomy of a scene showing how a rainy level got made.

Call for help, project endangered

Call for help, project endangered

News 1 comment

I'm looking for help with a problem that can endanger the entire game.

Players Choice – Best Upcoming Mod 2021

Players Choice – Best Upcoming Mod 2021

Feature 49 comments

After 20 days of voting, it is time to present the top still-in-development mods for 2021 as picked by you, the players!

Videos + screenshots: Jumping into a book and more art things that changed the gameplay

Videos + screenshots: Jumping into a book and more art things that changed the gameplay

News 4 comments

Nothing is copied and pasted, rooms, hallways, so it doesn't get confusing. But this came at a price of gameplay tweaks.

Pencil-drawn Doom total conversion progress, new music & more

Pencil-drawn Doom total conversion progress, new music & more

News 9 comments

After a long time with no updates it's only fair to say a word of two about the progress. Which is going pretty great!

Animating post-its via trial and error

Animating post-its via trial and error

News 8 comments

The pencil-drawn style comes at a price. It makes characters incredibly difficult to animate. Especially since I don't have experience in animation.

Fake low-tech "dynamic" cel shading in Doom vs. another modder's method

Fake low-tech "dynamic" cel shading in Doom vs. another modder's method

News 5 comments

Cel shading wars! A fellow modder showed me his method of faking the effect, and it's mind-blowing. Also, it won't work for me.

We're organized now! (New pencil-made screenshots included!)

We're organized now! (New pencil-made screenshots included!)

News 2 comments

Recently, inspired by our sound designer, I started a Discord server for the people inovolved in the project. This was a more important step than I initially...

3D sketched forest in Doom [making of + video]

3D sketched forest in Doom [making of + video]

News 7 comments

Here's how I've done a 'living sketch' of a forest in GZDoom. My goal was to hide the blockiness of the Doom graphics, and make it look like a hand-made...

Hand-drawn first-person in motion [VIDEO]

Hand-drawn first-person in motion [VIDEO]

News 14 comments

Let's take a stroll down the street and look how the game looks in motion! My goal is to make every frame look like a drawing. And while I'll never get...

'Hand-made' cel shading in GZDoom

'Hand-made' cel shading in GZDoom

News 8 comments

Trying to create a pencil-drawn look, I had to find a way to pronounce the edges of geometry, which isn't easy in GZDoom.

Getting the Menu Right

Getting the Menu Right

News

I knew that it would be a drag through hell to make it the way I wanted.

Community-made nightmares

Community-made nightmares

News

I wanted to thank the followers on Facebook by somehow including them in the game, so I asked them to send their drawings. Now these are the paintings...

Riding into Beyond

Riding into Beyond

News

Let's take a peek into another world. Just for a moment.

Big update on the progress

Big update on the progress

News 2 comments

I'm figuring this out as I go, and in the last week I took some huge steps forward.

Enjoy this track from the OST

Enjoy this track from the OST

News

Listen to The Longing Beyond, a beautiful piano piece by Trystan Jongejan, composed for He Came From Beyond.

Making the outdoors feel BIG

Making the outdoors feel BIG

News

The skybox itself didn't have much depth, so here's what I did to make the area feel more "3D".

Hey, hello, I'm new here, here's my game-in-progress

Hey, hello, I'm new here, here's my game-in-progress

News

If you're wondering what this thing is, who is doing it, and when is the release, here's everything you need to know.