H&D DELUXE ULTIMATE MOD 2.4

1) Installation instructions:

- unpack (extract) the RAR archive into your main (root) H&D Deluxe install directory (i.e. C:\Take2\Hidden and Dangerous Deluxe) and overwrite files when asked.

Please don't install the game and the mod itself into the Program Files (x86) directory, otherwise the mod will not work properly and you will miss some new content (like custom vehicles, etc).

Readme file included. Please read it!

2) Changelog (newest changes listed on top):

2.4 update:

-> Bazooka weight increased to 8,2 kg, ammo weight increased to 1,6 kg, effective range set to about 100 meters;

-> PIAT effective range set to about 100 meters;

-> Panzerfaust weight descreased to 7kg, effective range set to about 100 meters. It will be no longer available to equip in the Poland campaign (you could still destroy enemy planes using i.e. machine-gun mounted on the bmw motorcycle, time-bombs, etc);

-> Panzerschreck ammo weight decreased to 2,7 kg, effective range set to about 150 meters;

-> added informations about max effective range of Bazooka, Panzerfaust, PIAT and Panzerschreck into the in-game inventory selection screen;

-> updated missions in which enemy soldiers are using Panzerfaust and Panzerschreck, so the enemy AI will open fire from range not exceeding those weapons max effective range written in the in-game inventory selection screen;

-> changed the Germany 5 mission "chasing" Panzer IV tank final drive destination. The tank will now guard the main road passing through the military camp;

-> various bug fixes made for the Germany 5 mission (added few missing terrain collisions, etc).

2.3 update:

-> updated side view aim models of all weapons in 1st person mode;

-> now you can switch between side view aim mode with cross to iron sights view aim mode by using right-mouse click. Doing that in case of scoped weapons will switch view to scope reticle. In order to enable that feature for both scoped and non-scoped weapons select the "New Zoom Control" checkbox in the control settings. Credits for NilsZ;

-> now you can switch between different scope zoom levels by using right-mouse click when the "New Zoom Control" checkbox is enabled in the control settings. When this option is disabled you can switch between side view aim mode and scope view by pressing the F4 key and adjust the zoom like in the unmodded game. Credits for NilsZ;

-> replaced previous Panzerfaust model with the one imported from Call of Duty;

-> replaced previous Delisle carbine model with the one imported from Medal of Honor Breakthrough (credits for MCh2207Cz from the ModDB community for improving the look of the default model);

-> replaced previous Sten gun models with the ones imported from Hidden and Dangerous 2;

-> replaced previous Lanchester submachine-gun model with a new one (credits for 3d.rina from the Unity Asset Store community for creating the model with texture and sharing with me);

-> added Beretta M1934 pistol imported from Medal of Honor Breakthrough. Now some enemies from the Italian campaign are equipped with it;

-> added an Italian grenade model with impact fuse (SRCM Mod. 35) imported from Medal of Honor Breakthrough. Now some enemies from the Yugoslavian, Italian and Greek campaigns are equipped with it;

-> added a Russian F-1 grenade model with timed fuse imported from Medal of Honor Spearhead. You could aquire this new grenade type from a crate placed at insurgents barricade in the Prague 1 mission and from bodies of dead Soviet troops in the Prague 2 mission. In addition some of the enemy partisans in the Greek campaign are also equipped with them;

-> added an American Mk2 grenade model with timed fuse imported from Medal of Honor Allied Assault. You can equip it in the Ardenes campaign inventory selection screen and find a wooden crate full of them in the top-floor room in the Greece 4 mission (the room is located right next to the destroyed bridge);

-> added a High Standard HDM pistol imported from Medal of Honor Allied Assault. You can equip it in the Norwegian and Greek campaigns inventory selection screens;

-> replaced the default Mills grenade model with the one imported from Medal of Honor Spearhead;

-> added Japanese Type 97 grenade imported from Medal of Honor Pacific Assault into game inventory tables;

-> added Japanese Type 100 submachine gun imported from Medal of Honor Pacific Assault into game inventory tables;

-> added Japanese Type 96 light machine gun imported from Medal of Honor Pacific Assault into game inventory tables.

2.2 update:

-> replaced "Medal of Honor style aim" for weapons in 1st person view with iron sights;

-> replaced M1 Carbine with M1A1 Carbine imported from a Call of Duty 2 mod (credits for MCh2207Cz);

-> replaced previous Boys anti-tank rifle model with a modified one imported from Medal of Honor Pacific Assault (credits for MCh2207Cz);

-> replaced previous FG42 model with the one imported from Call of Duty 2;

-> replaced previous PPS-43 model with the one imported from a Call of Duty 2 mod (credits for MCh2207Cz);

-> replaced previous M3 Grease gun model with the one imported from a Call of Duty 2 mod (credits for MCh2207Cz);

-> replaced previous Delisle carbine model with the one imported from a Call of Duty 2 mod (credits for MCh2207Cz);

-> increased the M1A1 Carbine and M1 Garand rate of fire to a more realistic value;

-> M1A1 Carbine is now available to equip from the Norwegian campaign onwards (except the campaign in Poland);

-> replaced previous Colt 1911 model with the one imported from Hour of Victory PC game;

-> replaced Sten Mk.III with Sten Mk.II imported from Call of Duty;

-> replaced previous MP40 model with the one imported from Call of Duty;

-> replaced previous PPSH-41 model with the one imported from Call of Duty;

-> replaced previous MP44 model with the one imported from Call of Duty;

-> replaced previous Bren gun model with the one imported from Call of Duty;

-> replaced previous non-scoped Lee Enfield rifle model with the one imported from Call of Duty;

-> replaced previous non-scoped Mosin-Nagant rifle model with the one imported from Medal of Honor Spearhead;

-> replaced previous scoped Mosin-Nagant rifle model with the one imported from Medal of Honor Spearhead (scope added from Call of Duty scoped Mosin-Nagant model);

-> replaced previous scoped Lee Enfield rifle model with the one imported from Call of Duty (scope added from Hidden & Dangerous 2 scoped Lee Enfield model).

2.1 update:

-> improved addon saving system. Now the saves are not removed upon exiting the game, but are stored in the game files - they work in similar way like those from standard Single Player campaign. For each addon the player now have a separate saving slot. Credits for NilsZ;

-> removed visible timer counter from Mill's and Stielhandgranate grenades for more realism. Credits for NilsZ;

-> reorganized available items and weapons to select for addon playing. Now all the British and only some of the American weapons are on the inventory list for balance purposes and historical realism.

2.0 update:

-> fixed the problem with Windows registry entries on newer Windows systems, that prevented the modded game from launching properly without altering the registry first. Credits for NilsZ;

-> fixed the problem with AI constantly trying to open locked doors while not having a key. Credits for NilsZ.

1.9 update:

-> added missing text description for weapons (MAB-38 submachine-gun and Arisaka Type 97 sniper rifle);

-> added missing text description for some uniforms (both SAS and German ones);

-> corrected the improper inventory text description for the Arisaka Type 99 rifle (the earlier description was about Arisaka Type 97 sniper rifle instead);

-> replaced the default inventory texture for the German Mountain Ranger uniform (the standard grey uniform) with a more appropriate one (green uniform);

-> made the Carcano and Arisaka Type 97 rifles slightly less powerfull in comparison with other bolt-action rifles due to the 6,5 mm caliber cartridge.

1.8 update:

-> added custom Welrod pistol to the inventory selection screens of few campaigns;

-> Italy 3 mission heavily re-worked: now it could be completed in a stealth way by eliminating most of the enemies using Welrod pistol and knife;

-> changed shooting power and effective range of fire of weapons to balance the gameplay and to add more realism;

-> changed gunshot speed (muzzle velocity) of weapons according to their real-life values;

-> restored the Radio homing device for the Norwegian campaign inventory selection screen.

1.7 update:

-> various bugs fixes related to handling of portable weapons;

-> replaced previous MG-34 model with the one imported from Call of Duty United Offensive;

-> replaced previous Browning M1919A6 model with the one imported from Call of Duty United Offensive;

-> fixed bugs related to fixed / mounted on vehicles machine-guns;

-> increased (fixed and mounted on vehicles) machine-guns shots speed to a more realistic value than default;

-> decreased the range of the hand held anti-tank weapons: Bazooka, PIAT, Panzerfaust and Panzerschreck to a more realistic value than default;

-> the searchlight could now be turned on and off (press the "fire key" while using it);

-> increased shooting speed of cannon shells according to their caliber and type;

-> increased explosion power of some cannon shells according to their caliber and type;

-> various bugs fixes / updates in the missions;

-> updated available inventory list for certain campaigns;

-> armored railway cars could now be destroyed by Boys anti-tank rifle;

-> updated SAS jeep Winter and Summer models - lowered the driver and MG gunner seats and placed back seats slightly higher to decrease the chances of friendly fire accidents;

-> various bugs fixes related to the AI.

1.6 update:

-> now most portable light machine-guns could be used also in standing and crouching positions (except for the Browning 1919 which is the heaviest of them all in my mod's weapons inventory list);

-> added recoil effect to most weapons - it depends on weapon class and unique characteristics / handling of a particular weapon (credits for NilsZ for adding such feature into the game engine);

-> slightly decreased the accuracy of enemies using non-scoped bolt-action rifles, light machine-guns, assault rifles, submachine-guns, pistols and anti-tank weapons to make the gameplay more balanced and less frustrating;

-> most enemy stationary MG gunners are now equipped with sidearms to defend themselfs against attacks from flanks or from behind;

-> now in some missions the road barrier could be moved up and down (to do this simply get behind the road barrier and press the use key to move it);

-> further improved the halftrack models, that i once imported from Medal of Honor: Allied Assault and Spearhead;

-> various bugs fixed and enemy AI scripts optimizations;

-> edited video briefings of some missions;

-> added custom warning text messages to some missions to inform player about certain in-game events (credits for NilsZ for adding such feature into the game engine);

-> implemented the H&D Deluxe Original Sound & Music into my mod (credits for _HellBaron_).

1.5 update:

-> various bug fixes including changes in the Danube 3 mission and improvements of the new Panzer IV model, that i once imported from Medal of Honor: Allied Assault and Spearhead.

1.4 update:

-> default Panther tank model replaced with new one imported from Call of Duty: World at War. There is a Summer and Winter version respectively;

-> added few enemy soldiers armed with Panzerchrecks to the Ardenes and Prague campaigns.

1.3 update:

-> added a custom King Tiger tank model imported from Medal of Honor: Allied Assault with Winter textures into the Ardenes 2 mission;

-> increased the King Tiger tank resistance to damage.

1.2 update:

-> default Sherman tank model replaced with new ones imported from Call of Duty: United Offensive. There is a Summer and Winter version respectively;

-> "easter egg" added to the Ardenes 3 mission (music track). Check the underground bomb shelter;

-> various bug fixes including small changes made in Germany 5 and Norway 3 missions.

1.1 update:

-> "easter eggs" added to the Danube 5, Norway 3 and Prague 2 missions (music tracks and radio songs);

-> improved enemy AI behaviour;

-> edited video briefings of some missions;

-> improved, better looking armored railway car;

-> default Tiger tank models replaced with new ones imported from Call of Duty. There is a Summer and Winter version respectively;

-> default Opel Blitz truck models replaced with new ones imported from Medal of Honor: Allied Assault and Spearhead. There is a Summer and Winter version respectively;

-> default Flak 38 and Flak 88 anti-aircraft guns models replaced with the ones imported from Call of Duty.

1.0 initial version release:

-> new campaigns order to reflect better the timeline: Moddb.com

-> new mission pictures for the Danube 3, Germany 4 and Germany 5 missions;

-> new custom weapons: Moddb.com

-> new silenced weapons: Moddb.com

-> realistic scope reticles for sniper rifles: Moddb.com

-> edited default missions to get rid off most common bugs;

-> new ways of completing certain missions (please read the included Readme file);

-> new vehicles (stationary and playable) and usable equipment;

-> new better quality models of default weapons;

-> Italian soldiers and weapons added to the Italian and Yugoslavian campaigns;

-> few new enemy soldiers models;

-> replaced few default SAS soldiers with weak skills with those from Fight for Freedom expansion: Moddb.com

-> edited the game ending cinematic: Moddb.com

-> added ending cinematics from Fight for Freedom expansion: Moddb.com

-> tactical map updated on certain missions;

-> multiplayer fix for hosting LAN server;

-> default Sdkfz. 251 halftrack models replaced with new ones imported from Medal of Honor: Allied Assault and Spearhead. There is a Summer and Winter version respectively;

-> default Panzer IV tank model replaced with new ones imported from Medal of Honor: Allied Assault and Spearhead. There is a Summer and Winter version respectively.

3) Credits:

Some custom models were imported from Medal of Honor: Allied Assault, Spearhead, Breakthrough, Pacific Assault, Call of Duty, Call of Duty: United Offensive, Call of Duty 2 and Call of Duty: World at War PC games.

Websites (custom models):

www.cadnav.com

P3dm.ru

www.turbosquid.com

www.hidden-and-dangerous.net

Mods used:

-> H&D decensor Moddb.com

-> H&D Deluxe Original Sound & Music Moddb.com

-> Hidden and Dangerous Extended 1.4 (i am using some elements of this mod): Moddb.com

-> COD2 Back2Fronts 1.0 (Full Version) (i am using some elements of this mod): Moddb.com

-> Bertgold Mod 1.2 (i am using some elements of this mod): Hidden-and-dangerous-brasil.blogspot.com

4) Special thanks:

To NilsZ, Myron and Bytorr from Hidden-and-dangerous.net forum community.

To MCh2207Cz, _HellBaron_, foo_jam2002 and Marcomix from the Moddb.com community.

To the Bertgold 1.2 mod author.

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Comments
Noes
Noes

man fixed hde.exe tores was we Text who

Reply Good karma Bad karma+3 votes
p.jakub88 Creator
p.jakub88

If you mean: "who fixed the hde.exe"? It was NilsZ from H&D forums. I have permission to use part of his work in H&D Deluxe Ultimate Mod. I mentioned NilsZ in the Special thanks section in the mod description here on ModDB.

Reply Good karma+5 votes
Guest
Guest

Jakube, díky za mod. Pamatuju si že tahle hra byla těžká jako prase.

Reply Good karma Bad karma+3 votes
foo_jam2002
foo_jam2002

I just finished Sabre Squadron, it's good that you keep the franchise alive.

Reply Good karma Bad karma+4 votes
Rick_OShay1
Rick_OShay1

Get ready for quite the challenge; especially if you play on co-op. ;)

Reply Good karma Bad karma+4 votes
foo_jam2002
foo_jam2002

Is there a server for online coop? That would be cool.

Reply Good karma Bad karma+5 votes
Rick_OShay1
Rick_OShay1

Good News, you can now host a co-op game; I found the fix, and Jakub installed it into the mod; please, redownload it. :)

Reply Good karma Bad karma+5 votes
foo_jam2002
foo_jam2002

It sounds good, thanks for the info. Hamachi could work and GameRanger could help.

Reply Good karma Bad karma+3 votes
Rick_OShay1
Rick_OShay1

Regretfully, I only know a LAN co-op, myself. Though I did hear rumors that you can play via a Hamachi connection.

Reply Good karma Bad karma+4 votes
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