At first this mod was a balance mod but now it is simply a mod that has changed all the units in way I *think* will benefit them and even added some new ones in the process. Everything from techs to units to turrets to supplypads and even leader powers were modified to make them more useful. Now me being me I've might have went alittle too crazy with the unit changes and made units broken or maybe I messed up part of some code that breaks the game or there's bugs I failed to see please let me know in the comments and let me know what you think about this mod and ask questions if something about this mod confuses you.

Post news Report RSS Nutritious Edition 1.1.7 ChangeLog

Changes made in 1.1.7 it took me long enough to make this....

Posted by on

UNSC Leader Changes:

Captain Cutter: Can train Sharpshooters.

Sergeant Forge: Can train Cyclops Enforcers.

Professor Anders: Can train Cryotroopers.

-----------------------------------------------------------------------------------------------------------------------------------

UNSC Leader Power Changes:

Transport: Can transport a total of 6 infantry units and 3 vehicles.

-----------------------------------------------------------------------------------------------------------------------------------

Covenant Building Changes:

Beam Turrets: Replaced Repeater Turrets for Beam Turrets. Beam Turrets fire a beam of constant damaging plasma.

-----------------------------------------------------------------------------------------------------------------------------------

COV Leader Changes:

Arbiter: Can train Elite Rangers, Specters, Elite Ultras and Revenants.

Prophet Of Regret: Can Ranged Elite Honor Guards and and Revenants.

Brute Chieftain: Can train Brute Honor Guards, Prowlers and Suicide Engineers.

------------------------------------------------------------------------------------------------------------------------------------

UNSC Unit Changes:

Gauss Warthog: Takes up 1 population.

Elephant: Only have two turrets.

(New) Marine Sharpshooters: Anti-Infantry unit.

(New) Cyclops Enforcers: Anti-Vehicle unit.

(New) Cryo Trooper: Anti-Infantry unit.

-----------------------------------------------------------------------------------------------------------------------------------

Covenant Unit Changes :

Chopper: Takes up 1 population. (Brute Chieftain Only)

(New) Elite Ranger: Anti-Infantry unit.

(New) Elite Ultra: Anti-Vehicle unit.

(New) Ranged Honor Guard: Anti-Infantry unit.

(New) Brute Honor Guard: Anti-Infantry unit.

(New) Specter: Light Vehicle (Replaces Needler Ghost)

(New) Revenant: Light Vehicle.

(New) Prowler: Light Vehicle.

(New) Suicide Engineer: Support unit.

------------------------------------------------------------------------------------------------------------------------------------

Rebel Changes

"Borrowed" Warthog: No longer hijackable.

"Borrowed" Immobile Warthog: No longer hijackable.

"Borrowed" Rescue Hornet: No longer hijackable.

Rogue Spartan: No longer stuns when in melee range.

-----------------------------------------------------------------------------------------------------------------------------------

Flood Changes

Big Buff: Nearly every unit in the game can be infected and used by the Flood.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: