Our representation of Halo's iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and to provide a balanced and competitive experience.
Here's a close-up of the re-textured frigate just so you can see the finer details (aka decals). Reduced the glossiness so it shouldn't have much of a shine.
Nice saw it yesterday though same pic I think
Edit: nope saw something very similar
Impossible, I just took this one about 20 mins ago.
Damn it ninja'd
Yeah went back to your majhost saw similar close ups of the frigate I do like the picture though
I don't post those ones because those are test images.
I see
Lookin' scrumptious, Brotisserie Chicken.
Thats one sexy looking ship you got there.
What's that behind the frigate?
A frigate production platform and anchor 12.
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This is the Paris-class right?
Yes
REALLY nice texture. You mentioned that you were going to redo most of them like this?
Yes, I have to. When I started, I wasn't very good and used multiple textures. Which might be okay if there was only one on screen like in a FPS, but this is an RTS and it really only needs one texture to save memory space.
I didn't knew textures could take so much memory...
Textures are usually the biggest file in a video game. Right next to audio, anyways.
Well you did an outstanding job with this one, hope all goes well with the rest.
I'm litterly gigeling with joy! XD SO HARD
This is so pretty.
One why is a elite saying human ships are pretty and two the forward unto dawn was a Paris class right? The halo 3 ship and three this is my favourite frigate class what guns do you think your going to add on this the front mounted Mac and auto guns on the side?
Forward Unto Dawn was a Charon-Class Light Frigate.
That would be cool if you put the audio of the units from halo wars onto here XD