Our representation of Halo's iconic space combat in the Homeworld 2 engine, which puts the player in command of some of the most powerful weapons fielded by the UNSC and Covenant and to provide a balanced and competitive experience.

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Report RSS Longsword Re-texture. (view original)
Longsword Re-texture.
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Hakazu
Hakazu - - 188 comments

Looks really nice ^^

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blonco
blonco - - 133 comments

i think the tail looks way too thin IMO, it always seams when you see it crashed, flying, and @ the end of halo ce, it's always about as thick as your spartan is wide.

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Runemaster117
Runemaster117 - - 197 comments

Well I can see that you added the blue silhouette for the anchor and the longsword. don't know if thats the added tidbit you were talking about.

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880Zero Author
880Zero - - 2,557 comments

nope

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Runemaster117
Runemaster117 - - 197 comments

Planet Reach?

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880Zero Author
880Zero - - 2,557 comments

The buttons bottom left aren't stock.

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TheDidact
TheDidact - - 507 comments

Smexy texture Zero, well done :D

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880Zero Author
880Zero - - 2,557 comments

Can't wait to sex up your Covenant models.

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Unikraken
Unikraken - - 3,224 comments

God you guys get a room. (And let me know the room number. Rawr.)

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Vaktezraj
Vaktezraj - - 190 comments

Fantastic work. Congratulations on a job wonderfully well done.

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Description

If there's one thing I've learned from doing ambient occlusion, is that you should never have a mesh on top of another mesh in the UV editor. Which is a pain in the ass because most of the ships for HHF are like that.

Complaining aside, this is really heart warming for me. For whoever has been here since I started, the Longsword was the first ship I ever textured. It can be found here:
Moddb.com

Figuring out how to make ambient occlusion maps was the tip of the ice berg for me as it just adds a completely different level of detail to light and shadow with the ambient shadows. Thank goodness for Wings3D having an automatic AO calculator, I mean who needs a high poly mesh to bake on to a low poly mesh. Get with the program guys.

As far as I know, no other mod uses AO on their textures, so I feel pretty good about myself and just thought I'd share. For those of you who have good eye sight, there's something else in the images that's new, too.

And on to the news about release. I have been working weekends and going to school during the weekdays. However, all I have left to do is touch up the Frigate production scaffold and the Gantry and then I'll be packaging it for internal testing. Sad to say that only turrets and the Longsword will have AO for now as I can't be bothered to go back and redo everything again. I know you guys have been waiting for a while and I missed September, but I promise before the end of October, you have my word.