Somatic is a singleplayer mod for HL Episode 2, featuring a Lost Coast-style monastery and Combine architecture.

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Somatic

Somatic

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Somatic is a singleplayer mod for HL Episode 2, featuring a Lost Coast-style monastery and Combine architecture. This is Version 1.1 of the mod, adjusting...

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Re-synthesizer
Re-synthesizer

"Somatic" is a good mod, but it fairly short in length. Only because of this, I rate it a 5/10.

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ReezeTheVampire
ReezeTheVampire

Ah, just found this, I'll give her a go!

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theredmenace_
theredmenace_

It was pretty cool. I liked your mapping, seemed pretty comfy tbh. You have an issues with soundscapes(I believe thats what they're called), they keep breaking if you run away from an enemy (zombies). Overall, great mod!

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Cvoxalury
Cvoxalury

This was decent. The mapping is a little simple, but not in an unpleasant way. Has its charm - although almost ascetic at times, it has interesting elements, and a lot of items in it are brush based, you can see there was effort going into it.

Gameplay was pretty simple and straightforward. With just basic enemy variety and desolate placement of the few enemies that it had.

It's not often that I see mods use Lost Coast content and concept, but maybe this didn't do enough with it to be more captivating.

The progression from outside to inside to underground to back to topside, that was both alright and didn't make much sense, which is so often in standalone SP maps that it's not even a complaint, just an observation. Like, why would there be an underground Combine base hidden under a normal looking church? But it also didn't shock me, because lots of mods did that. It's almost like a tradition now, or stereotype maybe.

In terms of bugs, there's only few, the refractive glass can get a bit glitchy but it's an engine limitation, and there's an areaportal underground that's placed in front of the door and when closed it cuts out.

If I had a few suggestions, it would be to maybe add some detail props on the landscape (like the whole open grassy area in around the church), that way you can keep it flat and open but it won't look too empty. The interior was a little bare but decent, I'd say the underground passages could be made more narrow as it is often seen in old buildings like that. Also having some soundscapes would help the atmosphere, like some wind and rustling outside, crumbling cement and plaster sounds inside, metal stress and air humming underground, etc.

The mod kept it short and didn't frustrate me one bit, there was some interesting design going, not everything being just rectangular and boring.

So because it didn't bore me, wasn't throwing waves of enemies, and was visually decent, I'd rate it 7 out of 10.

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rasterradio Creator
rasterradio

Thanks for the in-depth critique! I've taken the criticisms to heart, and incorporated what I could into version 1.1 which has now been released.

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sitkinator
sitkinator

It was intersting.

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Twitcherus
Twitcherus

Full Walkthrough:

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flippedoutkyrii
flippedoutkyrii

Now this is a surprise, hope to give it a go when I have the time!

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