Run. Think. Shoot. Live. Yet Again. Replay your old favorite game with new features like enhaced effects, movement, weapons.
Captured at half game speed. ( host_framerate 0.005 )
Optional replacement of all hitscan bullets ( for player and monsters/turrets ) with projectile bullets, which have travel time. They're slower, which makes them easier to see and actually dodge. work similarly to Half-Life 2: MMod, except these are actual entities except bunch of math.
Huge thanks to suXin for UTIL_VecSkew function, which skews trajectory of first person projectiles to the center of the screen, please check out his mod! Moddb.com
Nice.
it looks so satisfying.
Woooow.
Now it will be easier to dodge bullets now I guess lol.
Looks phenomenal!
Release date?
oh cool so Half Payne being open source helped
Absolutely, you even taught me couple of coding tricks I've never seen before, everything is so well formatted and written, it's just pleasant to read and look at, thank you!
I'm curious on what it was
The way you're doing gamemode/feature checks is really curious to me, since I'm so used to basic convar checks. Few small things like entity model change on creation and alternating between link and casings for m249.
Will there be an option to enable this for enemies, not yourself?
That is not a bad idea, I can add it, but I feel like you'll be missing out.
That's so cool! I can't wait to try this out! Black Mesa Definitive Beta will do nicely in the meantime.
I'm so freaking excited for this mod!
That's cool and all, but can these particles come out of the gun you shoot?
Nice!!
Will this also effect the player's weapons?
again, forgot to read description.
Sorry.
Nice.