Run. Think. Shoot. Live. Yet Again. Replay your old favorite game with new features like enhaced effects, movement, weapons.

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Report RSS [ Half-Life 1: MMod v2 ] Hivehand Weapon Function (view original)
[ Half-Life 1: MMod v2 ] Hivehand Weapon Function
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Lucifer~
Lucifer~ - - 85 comments

Whoa...thats cool af.

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GrechHerald
GrechHerald - - 202 comments

based

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bobr78qr
bobr78qr - - 222 comments

nobody cares if its based or cringe

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Phantron
Phantron - - 149 comments

criiinge
jk

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HEVScientist
HEVScientist - - 1,353 comments

Cool man.

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balaclavagrunt
balaclavagrunt - - 15 comments

nice

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FlippedOutKyrii
FlippedOutKyrii - - 3,505 comments

Way to turn one of the most useless weapons in the game into a surprisingly effective last-resort defense!

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Marek33
Marek33 - - 3,891 comments

Awesome work like always! Now the weapon will be even much useful than before! Especially, since I very rarely used it, since I had a lot of ammo most of the time, when there was a battle.

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Quadro283
Quadro283 - - 562 comments

SPACE BEES!

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chronogyros
chronogyros - - 101 comments

I can't wait for this mod to be released!

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Vrabo
Vrabo - - 47 comments

Not the bees! NOT THE BEES!!
I can hardly wait for this to come out.

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Traitur
Traitur - - 7 comments

Very nice looking so far, i'm guessing this is the altfire?

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Gunship_Mark_II Author
Gunship_Mark_II - - 4,864 comments

Info is in the description to the right of the image.

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Traitur
Traitur - - 7 comments

ah, my bad.

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Description

In an effort to make Hivehand less useless it receives its own Weapon Function mechanic, in this case - tertiary attack, which consumes all 8 hornets and releases them in a small sack that scares away smarter enemies when it's airborne. Upon destruction this sack deals small poison damage and releases all 8 hornets into random directions which then home in on nearest enemies. Useful for clearing corners and as a distraction while switching/comboing weapons.

Visuals are still work in progress, there's also a plan to add this attack to Alien Grunts in the future.