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Hello everyone, more than month passed after our first article for this mod, and we glad to show you the progress that we made in this time.

We also have a plan for this article, and you can understand about what we're talking, or just go watch what you want, for example mapping, or something like that.

The all content which we didn't show to you will be able in a video format.


The plan is
• Mapping
• Programming
• Animations
• Voice acting
• Page Design
• Social Medias

• Mapping

Since from announce of a mod, our goals was: make test maps with new features, like breakable test maps, or test maps for new programming features. All content about that will be posted under the text with any description to make you understand everything.

First of all, you have seen our shadow test which you can see before, probably it will be used in game, If we'll not find any other way to add shadows in game.

shadows on goldsource 1


Here you can see shadow test map, with a lot of objects which can be used in storyline maps and everywhere else.

pillars


Test with pillars and they "shadows" on the floor with different texture size.

Breakable maps, is a new feature which will be in mod for new tactics and many more things which you can imagine to do on maps.

takeover breakablemap test


This map was based on CS map, but with feature to destroy some walls and other things like doors or windows.

unknown 3


On this test map you can break almost everything, only walls can't be destroyed, but it's only test map, in game you'll not have so big limit.

• Programming

Our programmer b4n4n4 made some new code, which is include new hud, new features for npc, or new view sway and etc. And we also planning to improve every NPC's AI.

We planning to change this feature only for military zombies, so you have no danger from Zombie Barney or Zobmie scientist.

• Animations

We've fully reanimated and redesigned a number of half-life's weapons from the ground up.

>Crossbow preview<

Were currently in the process of refining and improving current animations aswell, giving them a more quick and fluid motion so they're a lot more life like and expressive

>Crossbow preview2<

Grenade Throwing Zombie can be improved with better animations.

>Zombie Preview<

• Page Design

Sears - our second programmer made a new design for moddb page, which will be able soon, as this article will be posted in live.

• Social Medias

If you're interested in this project you can follow us in our social medias, they will be posted below.

Twitter.com
Reddit.com
Github.com

You also can join our official discord server, where can be posted early work of the team.

discord embed


"Welcome to Hostile Takeover!"

"Welcome to Hostile Takeover!"

News

First article about progress on "Half-Life: Hostile Takeover"

Comments  (0 - 10 of 13)
lepidotós
lepidotós

this is a team fortress thing, right? if so then W͠HER̛E͞ ͏ PRECISE̵LY I̵S T͡HE̢ TEAM̕ ͟F́ORT͢RES͘S҉

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Yckin
Yckin

Hi Shem.

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Singaporean
Singaporean

Followed. Wish the best of luck for you guys.

Singaporean

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cambreaKer
cambreaKer

this is really interesting

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Lambda_Signal
Lambda_Signal

Good luck guys!I wish this mod success. :)

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sus4altv3
sus4altv3

Nice so far, but as PSYWarVeteran said, there's barely any information given on this mod. So far it's looking very well done, but I barely see any change in the Weapon animations. The HD models though; very great.
I'm not one that's good with criticism (Sorry if I spelt that wrong), so all I can say is,

So far good job. Continue working on this project please.

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penTiuname Creator
penTiuname

Thanks, we'll do our best to make this mod.

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PsyWarVeteran
PsyWarVeteran

As much as I love to see a mod based on Hostile Takeover, which I would kill to see a screenshot let alone play it, there is simply isn't enough information about it to make a faithful recreation. 95% of the HL fans aren't even aware of it, it is that obscure. I wish everyone on the team good luck however, hope to see a solid mod.

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penTiuname Creator
penTiuname

Well 'cause of that we're on the writing stage, in some questions Tyler McVicker helps us, I mean if it needed.. And we welcome for all your ideas to make the game better or worse than the original.

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PsyWarVeteran
PsyWarVeteran

Here's the thing, no one knows anything about Hostile Takeover besides some weapon / enemy names and squad based gameplay that involved TF characters, along with some other very minor info.

Getting Tyler means nothing because he doesn't know more about the project than the rest of us. Neither me nor Tyler or anyone else that isn't involved with the development process can help. We can, definitely make up a story, but it would just be a guess of what could have been, not THE story of the cancelled expansion of course.

That sounded harsh but I don't have anything but sympathy for this mod. It is too early to say but I sincerely hope this project grows into one of the classic mods for HL. Best of luck to the team.

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penTiuname Creator
penTiuname

Yeah you're right, thanks you for support. We'll do our best.

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maximustreachery
maximustreachery

I guess it's best you take the concept and make your own spin on it. Write your own story for it. I'm looking forward for this!

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penTiuname Creator
penTiuname

Yes, you're right.

Reply Good karma+2 votes
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