After the Black Mesa accident ... The mission, get out of here! Directors Cut Releasedate: 2024!
The journey continues. Many improvements and bug fixes in Patch 2.2.
- Script sequences adjusted. Reduced the chance of getting stuck further
- More ammunition can now be found.
- Helmets of security personnel always provide 50 armor.
- Added the maintenance staff helmet, which gives 25 armor
- Placed another revolver- Extended the spawn time of the Alien Slaves in both tank fights
- Eliminated various minor errors
- Removed "Gordon Freeman" voice samples
- Overhauled the training map -> It's not training, but rather a challenge
I continue to read your feedback and try to implement what is feasible and sensible.
Thank you for playing.
A new episode from the Half-Life Universe! Download NOW!
Yay, the test phase is over! Waiting for Steamworks!
A few new pictures. Not much more, then all maps are revised.
The journey continues. Many improvements and bug fixes in Patch 2.2.
Half-Life Escape 2.0 Fullversion! Download NOW! There are one or two bugs. Unfortunately, they only really became noticeable after the release. Important...
After the Black Mesa incident... Save your own skin from the military and creatures warping in from Xen. PART 2
After the Black Mesa incident... Save your own skin from the military and creatures warping in from Xen.
Are there any option to get the og models of the weapons?
My trailer for the mod:
How cool is that?
Hello. Just finished the remake and I was a fan of the original since the early stages as well, so I'm very glad to see, that you are still working on it. Clearly a lot of effort has been put in redesigning the maps and apart from some distinctive locations it's almost impossible to tell (in a good way), that it's still the same mod. However, there are at least two rather annoying issues, that I would like to address:
1. No flashlight - I understand, that you wanted it to be a more atmospheric experience, but removing a flashlight in a Half-Life game is always a bad idea, especially when most of the indoor maps were on the darker side. If not a flashlight, please give some other means to light the dark areas, like flares, or a lighter, or something. It's very hard to appreciate the fine details of some maps because of the semi-pitch darkness and I was forced to keep increasing the brighness settings, which ended up making the maps look washed off. I get, that flashlights might be scarce in some places, but come on, there were literally at least two dead people with working flashlight's laying next to them, just make it a pickable item!
2 No melee attack - a very huge no no for designing any Half-Life game (and probably any fps) ever. At first I was certain, that I missed it, but after a fair bit of wandering around and finally checking a Bolloxed video, I was forced to accept my fate. I get, that having yet another protagonist with a crowbar is very unoriginal and boring, but completely removing it is a big mistake. There were plenty of places, where you could find breakable crates (I didn't even check if any of them had supplies) and it's always possible to soft lock yourself just by running out of ammo, there were many places like that. There were at least three places where you have to break a vent with a gun, I mean, who in the right ******* mind would try to shoot a grate with a 9mm bullet?! If not a crowbar (or a knife, or a pipe, or a briefcase, or a ******* folding chair) please give us an ability to punch/kick, or at least break some of the main obstacles by pressing E. There were so many vortigaunts, that got the better of me just because I kept trying to finish them off with a crowbar, that I didn't have.
There were some other less signifficant issues regarding the story, gameplay and over all flow, but I'm sure you are already aware of them yourself and I will not expand myself upon them, unless you will ask me to. Otherwise, it is most definetly an excellent addition to my collection of HL lore related mods and I thank you for that.
Actually, the player isn't supposed to smash any boxes, which is why the boxes are essentially indestructible. It's possible that some are still around from the original version. The player shouldn't waste time smashing boxes ;)
talk to the author of Half-Life Decay: Solo Mission
The location Call from the surface from there is better than the one in your modification where we meet Rosenberg and also replace the armored personnel carrier and manta with those in Half-Life Decay
Где лом в моде его нету.
vm773542, его убрали
Hi, author! Congratulations! You finally did it. I sobbed out of nostalgia playing this mod. You reminded me of the very first feeling that I experienced playing HL1 in 1998. Thank you! Despite some bugs with triggers it's a very strong release.
Thank you. I am currently working on improving the experience. There is already a patch on Steam, and the next one will follow here when version 2.2 is released.