GZ3Doom mods gzdoom to bring virtual reality support to Doom using the Oculus Rift headset. Immerse yourself in the classic shooter like never before.
To play GZ3Doom in Oculus Rift mode:
> vr_mode 8
To activate the zdoom console, press "~" (tilde).
Other 3D mode (vr_mode) options for vr_mode console command:
See more details at the vr_mode wiki
Download GZ3Doom installers for Windows from github.
Browse and/or contribute known GZ3Doom problems at github.
Get the source code of my modifications to gzdoom on github.
GZ3Doom is based on gzdoom, and adds stereoscopic rendering, including Oculus Rift mode. Graf Zahl, the maintainer of GZDoom, recently moved the GZDoom source code to github, making it easier for me to add this feature to GZDoom. My contribution consists of a few days work. These other folks have spent decades enhancing Doom so that I would be able to do this.
Torr Samaho helped to get GZ3Doom working with the Nvidia 3D vision system (on consumer-level video boards!).
Other improvements to GZ3Doom would not have been possible without the helpful feedback of many players, including Indecom, naitguolf, Lagahan/ShadowEater, Santimun, Hadstec, drash, LitteGuy, cool2000m, RandomGuy7, Zeberpal, skyrimguy, Nash, Trisk, and many others. Thanks everyone for the helpful feedback.
Skyjake and DaniJ, of the Doomsday project, helped create many other advances that I have back-ported into GZ3Doom.
With the open beta for id Software's Doom reboot approaching, it's time to revisit the classic first-person shooter that started it all - but with a whole new perspective. The original 1993 Doom (along with Doom II) is now playable in virtual reality, thanks to a new patch for one of the game's 3D rendering ports, GZDoom.
This patch allows GZDoom to work properly with the latest Oculus Rift Runtime SDK, which means it now works with the consumer version of the headset. However, this also means that the original Oculus Rift DK1 is no longer compatible, so be sure not to patch yourself out of playing if you're still using the first iteration of the headset.
Doom's VR port isn't perfect, obviously - your weapon and heads-up display float in mid-air toward the center of the view. But there's something impressive about the fact that a game designed before virtual reality was in the pipeline - hell, before true 3D engines themselves became standard - can now be played in VR at all. Plus, Doom is still just an incredibly fun shooter.
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