GMDX is an award-winning large-scale modification for the 2000 PC classic Deus Ex. GMDX addresses the many flaws of the game, polishes it to a very high standard, and adds new layers of depth that one would have hoped to see in a sequel. GMDX is executed with the strict parameter of staying true to the original design principles that define Deus Ex, and seeks to improve all aspects of design excluding the plot and soundtrack. The cumulative result thus far is said to be, and aims to be the "definitive Deus Ex experience".

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RedeemerEngaged
RedeemerEngaged - - 676 comments

handy detail

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phobos2077
phobos2077 - - 330 comments

Did you also fix damage/accuracy display for weapons in inventory? I remember that it changes incorrectly when you upgrade Combat Strength or improve appropriate skill.

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|Totalitarian| Author
|Totalitarian| - - 1,032 comments

Yes. Combat strength now displays the damage bonus it offers and weapon skills show the correct damage bonus (double that of vanilla, i.e +100% at master level).

Not sure what you believe to be wrong with accuracy info though.

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Guest
Guest - - 689,433 comments

Good work

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nicholasspb
nicholasspb - - 4 comments

Does it mean that we 'll see the next update soon?)

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|Totalitarian| Author
|Totalitarian| - - 1,032 comments

Yes indeed.

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vardarac
vardarac - - 9 comments

In some cases, I'm seeing damage to objects with a higher damage threshold than the damage displayed in my inventory menu.

Last I recall seeing this, I was level 3 with low-tech with a baton and had level 2 or 3 combat strength, which was said to put me at 37 damage; however, the threshold was 40 and I was still damaging the door.

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Emperors_Fist
Emperors_Fist - - 1,092 comments

I see JC is 100% black.

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Description

Movers (Doors) now display the minimum damage threshold, which is the minimum amount of damage required to be able to do damage to a door.