Half-Life FlatLine Arena is fast paced first person multiplayer action. The mod has been in development for more than 12 years now. With the release always around the corner, but the time always not being sufficient and the jobs to be done piling up. Never the less I decided to create the page for it and to show the world it exists.
This is a preview of the Flatline Arena Soundtrack (album) called Collateral Damage. The album consists of 16 tracks (for now) with total runtime of 53...
collateral damage - flatline arena ost
What will happen if you check on an old time classic Half-Life map from the point of view of Wayland Corporation? I'm not sure, but I guess this one has...
stalkyard tournament release
Find the latest update of what I've been doing those days.
double strife released
In this tutorial, I will show you a technique I call "Pseudo Normal Mapping". I came across of it by chance while I was playing with texturing tools and...
pseudo normal maps for gold source engine
Read this article to be informed about the future of Cold Ice Remastered.
cold ice remastered and flatline arena future!
Hey everyone! The mod is still alive! I know I have being quiet with the updates those days. That's normal, I suppose. Still today, I have something for...
late april update!
Hello there. This is the second tutorial, on separating weapon ammunitions. In part one I showed you how to separate the Egon and the Gauss, not to use...
how to create new bullet type & how to separate the glock from mp5 ammo usage
I this tutorial I will show you how to create new consumable ammo in Half-Life 1, then how to use it for the ammo for the HL1 weapon Egon. In other words...
adding new ammo_charge & separating the ammo for egon and gauss in half-life 1
How to register a new CVAR for Half-Life (Server & Client CARs + Add to Settings) So I presume you know what CVARs are. No? Those are the commands you...
how to register a new cvar for half-life
This will be a two part tutorial. In the first part, I will show you how to populate the [Details] tab for your dll or exe file you would like to compile...
how to do versioninfo & how to do code signing using self signed certificate
Well, I started experimenting some time ago with Reason. It's a really nice application for creating music... So I guess you should know what this thread...
soundtrack wip experiment
In this tutorial I will explain how to create your own overview for custom made maps. The final product will be similar to the retail map’s overviews...
map overview creation for gold source engine games
Hello Again. I unshaved one of my old projects and finally finished it. This is a complete brush-by-brush re-build of one of my favorite Gunman Chronicles...
rusted re-build
Show off of my Unreal Tournament styled Stalkyard remake. :)
stalkyard remake
Show of of my crossfire remake - meet Crossfire 2k.
crossfire remake
OK So in this tutorial I will show you how to "hack" or "swap" already rigged models to use different skeletons and will then compile the targeted model...
skeleton "hacking" / "swapping" for half-life
So Half-Life 1 is now 20+ years old. Yet I do believe it's pretty much still alive. The community is still working on custom mods and a lot of new content...
uv chopping for model textures
Hello Team. I've been part of this community for quite some time and I got a lot of knowledge from you. So it's only natural to share some of my own as...
how to create custom items and item_speed
FlatLine Arena weapons demonstration - 30 weapons - bots - radar and detail textures - new GUI.
half-life flatline arena weapons demonstration
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