Half-Life FlatLine Arena is fast paced first person multiplayer action. The mod has been in development for more than 12 years now. With the release always around the corner, but the time always not being sufficient and the jobs to be done piling up. Never the less I decided to create the page for it and to show the world it exists.

Post news Report RSS Double Strife Released

Find the latest update of what I've been doing those days.

Posted by on

Hello Community,

I know I've been silent for quite some time, still, I'm not dead, and the mod is pretty much alive.

What happened then? Well life happened... I lost someone really close to me, I started a new job (due to the last one being discontinued), I moved to new place etc etc... I don't need to bother you with those stuff.

I'm still working on the mod, and while you wait... Here's a little eye candy for you!

This is my doublecross rebuild in HD/Super HD.

Double Strife

Somewhere there in the desert, the Black Mesa facility has their weapon testing polygon.
Nothing too fancy – few buildings, a channel, power generator and a bunker… Just in case.
The team dispatched there was calling it with the codename “Double Strife”.
Before the cascade the polygon was used for wargames for Black Mesa secure team and the H.E.C.U. team.
This was the case during the cascade as well, and the employees involved in the war game had no idea what was happening in the facility.
Just another day at the polygon, training from dusk till dawn…

All that changed when the siren started. None knew about the nuke contingency plan,
none knew that the nuclear strike can be triggered from the bunker on this polygon… None but one unnamed soldier…

Somewhere there a loud blast was heard, and mushroom cloud towered the sky, trying to reach the setting sun.

doublestrife0000 doublestrife0000


doublestrife0000 doublestrife0000


doublestrife0000 doublestrife0000


doublestrife0000 doublestrife0000


doublestrife0000 doublestrife0000


doublestrife0000 doublestrife0000


doublestrife0000 doublestrife0000


doublestrife0000 doublestrife0000


doublestrife0000 doublestrife0000


doublestrife0000 doublestrife0000


doublestrife0000 doublestrife0000


Map created with J.A.C.K. 1.1.1064 (64-bit)
Map compiled with Private version of Half-Life Compilation Tools v1.7.1 64-bit (build Jan 17 2023)
Map creator: Zarko 'Napoleon' Dinev, 2023
Contact info: Moddb.com
Discord: Napoleon#3089
Discord Chanel: Discord.gg

While at this, go and check this really cool Half-Life Mod: Cold Ice Remastered
Moddb.com

Soon, we will bring something really cool there.

Terms of Service:

You are NOT allowed to redistribute this map with this notice missing.
This map is distributed for free and should not be sold or distributed with any paid products.
Should you decide to include it in a mod or mappack, please send me a notice and a link to the mod or mudpack.


Full Credits:

Zarko 'Napoleon' Dinev - mapping, texturing, detail textures, overview

Textures used from Half-Life Nightwatch
Inspiration from Half-Life Echoes
Models, Sounds, Sprites and Textures from Half-Life

Map creation time: 2 weeks
Map test time: 2 weeks
Map compile time: 5m 42s

Map compile statustics:

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 131/512 8384/32768 (25.6%)
planes 15056/32768 301120/655360 (45.9%)
vertexes 41681/65535 500172/786420 (63.6%)
nodes 16466/32767 395184/786408 (50.3%)
texinfos 5996/32767 239840/1310680 (18.3%)
faces 29783/65535 595660/1310700 (45.4%)
* worldfaces 25474/32768 0/0 (77.7%)
clipnodes 29724/32767 237792/262136 (90.7%)
leaves 10853/32760 303884/917280 (33.1%)
* worldleaves 9105/8192 0/0 (111.1%)
marksurfaces 41049/65535 82098/131070 (62.6%)
surfedges 141963/512000 567852/2048000 (27.7%)
edges 73266/256000 293064/1024000 (28.6%)
texdata [variable] 9748756/92160000 (10.6%)
lightdata [variable] 2964237/50331648 ( 5.9%)
visdata [variable] 998761/8388608 (11.9%)
entdata [variable] 118361/2097152 ( 5.6%)
* AllocBlock 62/64 0/0 (96.9%)
307 textures referenced
=== Total BSP file data space used: 17355165 bytes ===
Wad files required to run the map: (None)
342.70 seconds elapsed [5m 42s]

You can download the map from here:

Napoleon was here, compiling this readme file… at some undisclosed time, 2023.
Don’t be like him, go and play the game!

Post comment Comments
FanProgrammer
FanProgrammer - - 425 comments

Beautiful maps.

Reply Good karma Bad karma+1 vote
Bobbors
Bobbors - - 14 comments

Sorry for your loss

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: