Half-Life FlatLine Arena is fast paced first person multiplayer action. The mod has been in development for more than 12 years now. With the release always around the corner, but the time always not being sufficient and the jobs to be done piling up. Never the less I decided to create the page for it and to show the world it exists.

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Pseudo Normal Maps for Gold Source Engine

Pseudo Normal Maps for Gold Source Engine

Textures Tutorial 1 comment

In this tutorial, I will show you a technique I call "Pseudo Normal Mapping". I came across of it by chance while I was playing with texturing tools and...

How to create new bullet type & how to separate the Glock from MP5 ammo usage

How to create new bullet type & how to separate the Glock from MP5 ammo usage

Server Side Coding Tutorial 2 comments

Hello there. This is the second tutorial, on separating weapon ammunitions. In part one I showed you how to separate the Egon and the Gauss, not to use...

Adding New ammo_charge & Separating the ammo for Egon and Gauss in Half-Life 1

Adding New ammo_charge & Separating the ammo for Egon and Gauss in Half-Life 1

Server Side Coding Tutorial

I this tutorial I will show you how to create new consumable ammo in Half-Life 1, then how to use it for the ammo for the HL1 weapon Egon. In other words...

How to register a new CVAR for Half-Life

How to register a new CVAR for Half-Life

Server Side Coding Tutorial

How to register a new CVAR for Half-Life (Server & Client CARs + Add to Settings) So I presume you know what CVARs are. No? Those are the commands you...

How to do versioninfo & How to do code signing using self signed certificate

How to do versioninfo & How to do code signing using self signed certificate

Server Side Coding Tutorial

This will be a two part tutorial. In the first part, I will show you how to populate the [Details] tab for your dll or exe file you would like to compile...

Map Overview Creation for Gold Source engine games

Map Overview Creation for Gold Source engine games

Level Design/Theory Tutorial 1 comment

In this tutorial I will explain how to create your own overview for custom made maps. The final product will be similar to the retail map’s overviews...

Skeleton "Hacking" / "Swapping" for Half-Life

Skeleton "Hacking" / "Swapping" for Half-Life

Players Modelling Tutorial 2 comments

OK So in this tutorial I will show you how to "hack" or "swap" already rigged models to use different skeletons and will then compile the targeted model...

UV Chopping for model textures

UV Chopping for model textures

Textures Tutorial 1 comment

So Half-Life 1 is now 20+ years old. Yet I do believe it's pretty much still alive. The community is still working on custom mods and a lot of new content...

How to create custom items and item_speed

How to create custom items and item_speed

Server Side Coding Tutorial

Hello Team. I've been part of this community for quite some time and I got a lot of knowledge from you. So it's only natural to share some of my own as...